Avowed
Just some thoughts/ramblings I've been making note of as I play! Thank you guys for everything so far! I look forward to years of updates!
-While having two pistols equipped in each my main and off hands, I'd love to be able to holster one so that I could appropriately aim one at a time, or if there were an alternative aim button that might allow me to aim as normal while having each pistol unholstered, that might be great too. I haven't looked...this may exist.

-Ondra's Grace does not appear to be triggered by the waterfall I walked through-- or, showered in, rather -- to obtain said ring. Getting health back while showering in a waterfall feels like something you shouldn't even need a ring to do lol. I'm assuming it's difficult to establish the waterfall as a physical object?

-I appreciate how immersive the environment is, but the "invisible walls" (I know, I hate hearing the term, and hate using it) do feel to be a bit of a hindrance! What's more shocking is how they are oddly placed. That is, they don't simply go around the perimeter it seems...sometimes they're halfway up a hill. And, as pointless as it may be, I simply want to climb that one hill...why? Maybe some amazing screenshots? :)

-Along the same lines, the ability to actively climb a rock of, idk, x units height in one area, while not being able to do so in another area, in spite of each area having similar topology, or, there being platforms that look like other scalable platforms while they are not, is somewhat jarring. I am, perhaps, spoiled by this idealistic mindset that if I can see an area, I should be able to reach said area, especially if it has similar characteristics to areas I can can reach. Is there a reason for these to exist?

-Interactivity with the environment, objects, etc: I'm torn on this one because Pillars 1 and 2 had environments that often felt more like beautiful paintings, with some specific objects that might offer interactions for some physical purpose, like loot or triggering an event, or simply an interaction for an opportunity to learn more about the world and its lore, but it's strange to me that there are objects in Avowed that can be broken while there are similar objects that cannot. Box A has a constitution of +1 while Box B next to it is invulnerable. I do appreciate how so many objects are intricately placed throughout the world and how they really build the scene, it would be a shame to disturb that; however, the absence of worldly physics and typical cause and effect is...more noticeable than I'd like...in that, in somewhat shatters my suspension of disbelief. I don't like how objects are clearly marked as breakable...I'd just love all similar objects to break (unless I must climb it lol)

-I understand that there's no reason for every single npc to have in-depth responsiveness, but I notice more than I'd like that, in spite of their seeming interaction with each other, they never move their mouths. What are their physical motions, what could they be talking about? Oh...they aren't talking. Maybe some banter would help? And, in being somewhat used to this, I felt especially terrible taking that beggar's money....I couldn't even give the money back! I had to reload the most recent save after that.

-This may be a minor nitpick, but I would rather plants about the world be something I learn to recognize and naturally harvestable instead of being very blatantly a single plant of some use. And, it's the Living Lands...there are so many plants...I want to eat/drink/smoke them all...which...might be somewhat of a heretical thing for the envoy to do, I don't know yet. I love alchemy! lol

Please take any and all of my comments as both lighthearted and constructive criticism, as I do not mean anything maliciously. I'm greatly enjoying the game so far...and, I imagine, I will continue to do so!
Thanks again for all the hard work and dedication and the beautiful world you guys have created!
Last edited by fermioff; Feb 27 @ 6:38pm