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Basically all your criticism is due to not knowing the lore of Eora And it really is difficult for game marketing to sell a game where its triumph is the story, dialogue and consequences.
I'm going to summarize a small context of the scenario trying not to give spoilers.
Although Eora is a relatively conventional fantasy setting, it has a number of unique, distinguishing features. Chief among these is The Wheel, a natural phenomenon endlessly recycling souls all over the world and an integral part of the gods' plans. Souls are the greatest source of power in Eora and animancy is very powerful.
The story of the first game is about a crisis that is happening in the world in which new children are being born without souls and you have just accidentally become a Watcher, a person who can see and communicate with the souls of those who have passed away.
In the second game you are the same watcher and you are sent by the Gods to chase a God who rebelled and wants to destroy the wheel.
Avowed takes place shortly after the second game, so the consequences of the second game won't be as big yet. In Avowed we will be a Godlike and will be sent from another kingdom to investigate the mystery that this plague is happening.
Godlike are one of the civilized races that inhabit Eora. They are beings that are thought to be "blessed" by the gods before birth. While far less common than the other races due to their rarity and inability to reproduce, godlikes exist throughout Eora, albeit in low numbers. Depending on the social view of the culture they are born to, godlikes are often either glorified as a physical embodiment of a god, or shunned and outcast as an abomination.
And there was no way the marketers could write a couple of sentences of this in any of their marketing? People are not going to go to the website or the wiki to learn their fantasy world-building.