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From what I read, games that use Unreal have to follow a different path rather than just dropping the OptiScale files next to the game's .exe. I am putting them in C:\XboxGames\Avowed\Content\Engine\Binaries where it seems like I should.
Since Avowed is said to be "tested on DLSS input" I also tweaked the OptiScale configuration text file:
"Select upscaler for Dx12 games
; xess, fsr21, fsr22, fsr31, dlss - Default (auto) is xess
Dx12Upscaler=dlss"
Anyone have a better way of explaining how this should work?
You can click on the games now in the compatibility list. Good luck!
] I installed optiscaler on the same folder as the avowed exe file on gamepass but I get fatal error before it starts help please
Check Avowed wiki. For Gamepass version, you need to use winmm.dll as the name and set ColorResourceBarrier=0 in Optiscaler.ini to prevent crashing past title screen. Also if the BAT file returns an error, then you'll have to do the Manual installation.
Avowed\Content\Engine\Plugins\Runtime\Nvidia\DLSS\Binaries\ThirdParty\Win64
I'm using XeSS 2.0 and it it much better than FSR 3.1 in this game.
https://youtu.be/sqDaV0_aF_k?t=713
because of obs recording quality and stuff but i still think the game is poorly optimized, but looks great
warning : on my screen and my vlc it looks amazing , but somehow youtube lower the quality of the video and i don't know what to do about it.