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When you look at this game through the lens of a 14-year-old saying 'COLONIALISM BAD!!!’, it makes a little more sense that they consider the saving of a ruin infested with monsters more important than genocide.
That's not the worst moral quandary, either - the devs clearly want you to save Sapadal, even though she's destroyed numerous civilizations, killed untolled millions, poisoned the water in the Tusk, and created the Dreamscourge because she doesn't like the current settlers of the Living Lands.
Killing her is supposed to be the evil choice, even though every single one of her other Godlikes wants you to do it.
You don't have to forget: Writers nowadays grew up with social media. They didn't just grew up with it, they're still on it. And social media is just a huge echo chamber in which you get taught, how to be a successful tribe member.
You aren't taught how actually human beings behave or even talk in real life.
And that's what creeps into games.
You can't even blame the writers or devs for that - how shall they know? Everything that could tell them how it shouldn't be done and how a normal human behaves, will get blocked and pooof they don't have to see or read it anymore.
They don't know any better.
The gaming industry could benefit from hiring people who don't know what "an" internet is.
it's a classic moral dilemma of choosing between civilization and nature.
Yep, will change it - sorry.
There is no nuance, no real dilemma, since it's just portrayed as "You did the wrong thing."
Good writing would have interaction between those companions, realizing shades of grey, maybe arguing and leading to you being part of that whole interaction.
No one needs to change their point of view, but realization that there are different ones and actually engaging with them - good per se, on the one hand, and possibilities for character development (actual personalities, not those stereotypes these characters are) en masse on the other.
It's just bland, stereotypical and unimaginative writing that is unbelievable if you consider how actual dialogue works.
That isn't a 'classic moral dilemma.'. That is horrendously bad writing.
One of them literally says that we can't destroy the ruins, no matter what.
Your choices literally are:
-Save the ruins, and kill a bunch of people from Thirdborn and cause a ghost problem for centuries in the hopes that it stops the spread of the Dreamscourge
-Save the people of Thirdborn and avoid the ghost problem, by destroying the ruins
That's it. There's no nuance whatsoever, even though the game frames genocide as the moral decision, solely because 'muh colonialism.'
There are literally 0 downsides to destroying the temple. Companions being ok with murdering their friends and family to spite the skeleton lady is just ridiculous.
This is not quite true, though. At least, in my game half of them see the decision to spare Thirdborn as the correct one. Yatzli is upset, but ultimately accepts the decision as a valid choice.
Furthermore, the destruction of irreplacable cultural heritage is a hard decision. Especially if it isn't actually going to save people. It is a choice between killing some (unknown at the time of decision making) in order to save the many for sure, whereas the destruction of the ruins is not going to stop the disease, but will stop the zombie attacks.
If anything, I would say it is a bit of silly choice. I would have liked an option C. Why not cut the bridges?
Anyway, try and actually put some time into the dialogue with your companions. You seem to have missed quite a bit of it.