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Zgłoś problem z tłumaczeniem
Primary - Main: Pistol, Offhand: Grimoire of Elements
Secondary - Main: 1hd sword, Offhand: Shield
The standard grimoire of elements surprisingly has some staying power if you want to stick with that and not bother to invest any points into mage line.
I've since switched over to a primary of dual wielding pistols and they pretty much delete everything without having to bother with the positioning and strategy required to make full use of spellcraft. If something manages to live through the initial barrage, the full stun gauge usually deletes most enemies including some bosses.
Edit: Don't overlook the Disappointer unique pistol (early game). It starts with a -10% damage debuff but one of the enchant upgrades you can place on it switches that negative to a +10% damage buff.
It certainly is in my opinion. I am using a grimoire of greater elements together with a wand, and having access to three different aoe spells with reduced essence costs and cooldowns is amazing. Especially Blizzard is nice with Tanglefoot, because the latter guarantees that the target(s) take(s) full damage from the former.
charged attacks, parry, barb roar, tangled roots and charge all = massive stun generation both near and far. everything drops dead at potd. I'm in the 3rd area and I'm actually worried I've made the adventure a bit too easy for myself.
next run I'm going evil loyal aedyr grim mage/sword saint and then if I'm still jonesing for more I might try going fully native with a sneaky dw sword/bow build as it felt pretty good in the first area.
The skilltrees are very easy - push the damage of the weapons you use, upgrade your stamina / essence management and put the rest of the points into "fun skills" (e.g. bear pet / dodge). Ranger scavenger perks are mandatory for every build IMHO to keep up with the upgrade costs.
But in a personal ranking i woud say the most one that i have enjoyed is melee battlemage with sword (Ondra's Offense), aurochs-skin grimoire, frost spells (blast of frost and freezing pillar) and charge skill to charge in frozen enemies (gives bonus dmg from charge).