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He is an obvious gaming tourist trying to capitalize from Twitch algorithm. All his life he played a 25 year old game with point and click mechanics and you think these people have any idea of what a real game is? Not to mention they have absolutely NO clue on how basic mechanics should work because they never touched a good game in their life. Hahaha seems to me he is the perfect audience for Avowed.
If you keep giving them money for rubbish, they will keep selling you rubbish and it will stink a little more each time. In other words, they will reduce the effort a little more each time but the prices will keep rising. Haven't you noticed what has been going on in this and other industries over the last 5 years? Don't you want to finally wake up? It's coming to an end and the big ones are trying to rip off the small ones so they can buy as much gold as possible :_(
Welcome to the endtimes, we hope you enjoy your stay, you have chosen well ... not :-/
I tried the cooking, and it's fine in that it combines uncooked food into more powerful cooked food ... but there's so much uncooked food laying around that I don't need to do that, so I swapped that skill point into another spell.
You clearly aren't looking for a real discussion and just trolling. So I've reported you for spamming and blocked you.
>Crafting - Changing the color of an item.
>Exploring - pointless since you get companion to reveal locations of everything.
>Loot - tons of mats that have no use in the game, tons of unique items that are basically useless
Tell me you never played this game without telling me you never played this game.
Meals temporarily increase character attributes, which can help you pass dialogue checks in Avowed. If you're missing a few points in a key stat, cooking can bridge that gap and expand your roleplaying options, making it far from useless. While these checks may not drastically alter quest outcomes or open entirely new story paths, they do provide additional dialogue options and can influence how NPCs respond to you. This adds a layer of roleplaying depth to resolve conflicts in creative ways, especially if you're trying to tailor your character's interactions to their personality or build.
Cooking, in particular, becomes more valuable on higher difficulties where healing potions are limited, and combat buffs can give you an edge in tougher fights.
Personally, playing on hard difficulty, I ran out of cooking materials at times, which made me appreciate the system more, it's not just a throwaway mechanic but something you need to manage and plan around.
Marius ability to reveal containers is helpful, but it's not a catch-all solution for exploration. It's limited - it requires activation in the right spot, has a finite radius, and doesn't always reveal every hidden treasure or secret. It's also not permanent, you need to activate it deliberately, which means you can't rely on it to uncover everything automatically.
While it does reduce some of the pointless wandering and helps narrow down objectives, it doesn't make exploration "pointless". There’s still plenty of value in thoroughly exploring the world, as it often leads to hidden loot, unique encounters, and lore that Marius's ability won't uncover for you. Keep in mind that the most valuable loot isn't always in chests. Marius ability is a supplementary tool, not a replacement for actual exploration.
As for your crafting point, I'll quote my response from your other thread - literally the same thread mimicking something it's not:
'For example, you criticize Avowed's crafting and enchanting systems, but Fallout games use similarly straightforward upgrade systems, and no one claims those games are "unfinished" because of it. The systems in Avowed are designed to complement its gameplay, not to overwhelm it with unnecessary complexity.'
It's interesting how you keep creating threads to push the same narrative, pretending it's some grand revelation. Maybe instead of recycling the same criticisms, you could engage with the game's systems as they're intended - or at least acknowledge that not every RPG needs to reinvent the wheel to be enjoyable.