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Докладване на проблем с превода
yeah sorry I thought that went without saying, should've been clearer mb
Roses are red, violets are blue, flowers have colors, and pleonasms and redundant descriptions are a waste of everyone's time. :-)
Linguistic grief aside, he's not wrong, is he? I don't know that Avowed's quests are good. But it's kind of hard to argue that most of the quests in Skyrim are a bit lackluster, if you look at them with a little bit of objective analysis.
There's a lot of grand emotion in those quests but they don't really make sense. And some of it gets really weird. Like, in the Thieves Guild quest line you basically give your soul to Nocturnal, so how does the Companion quest line work after that? Your soul is already spoken for.
And it gets super weird if you've committed your soul to both Nocturnal and Hircine and then want to do the main quest where you're faffing about in Sovngarde. And everybody treats you like you're actually going to go there eventually.
Even if we disregard that, you have to admit that College quest was absolute nonsense. Good nonsense, over the top McGuffin nonsense, but nonsense all the same. And it makes absolutely no sense why this all has to be done by some rookie that can barely cast a spell, and it makes even less sense to then elevate that rookie into being the absentee (honorary) guild master that doesn't really do a darn thing for the guild beyond finding the old guy's lost gear that he keeps throwing away.
And don't get me started on the Civil War. You can't even murder the camps without mods. And you can literally walk right in to say hi to Ulfric, but you can't murder him and end the rebellion painlessly then and there? Why not?
I'm a dragonborn werewolf archmage of the college with a vampire girlfriend, I murder dragons for fun and profit, and I butcher Thalmor because the sun rises in the East and today is a day ending in the letter y. I'm standing right next to him. All it takes is one smack of my sword and the rebellion is broken. Who stops me? What stops me?
so it's less of a "hard definition" and more of a "this is the highest server pop anyone has gone without calling themselves an mmo" which Might As Well Be the dividing line
yeah that's kinda cool, thanks bruv
It's our fault for buying such trash at those prices, they don't care as long as we buy it.
The lack of control of companions ...wasted gear.... As a mage, I have yet to find a non melee special weapon. If I could at least give these to my companions, that would be great.
Improving the AI of companions would be great as well. They fight random mobs when the Envoy (mage like) is getting pummeled. Or let us control them more.
Controlling only the main and having very little input of companions, esp in combat, is very frustrating. I have stopped playing games that have this playstyle, but the rest of Avowed is still too good for that as of now, partway through the second area.
you can kinda get around that third bit by using Kai's aggro-drawing moves but yeah, being able to give direct orders with the radial menu would Just Wonderful
companion equipment needs to be customizable at the very least, and you can't just give one of them an incendiary blunderbuss and NOT let the player use that category too WHO DOES THAT
Exactly, they've come to rely on us blindly buying whatever slop is put in front of us. The game is not the product, we are the product and the game is the bait. Plus with all of the DEI handouts being cut off studios have to rely on sales and quality or else investors are going to call for heads to roll. Many of these games were started when handouts were offered by the government, those days are gone. Now studios must exist on their own games merits, maybe this will inspire change.
Maybe Hulu
Generally the other key defining feature of an MMO is persistence; the game you log into on Friday is the same game, and has been running, since you logged in on Monday. With a multiplayer game the game is usually only running while the players are actively playing.
Yup. It's why I describe them as a theme park. Each of the storylines in Skyrim exist in isolation from each other. Hence they're like theme park rides; you jump on the Mages Guild ride, it's fun while it lasts, but once it's over the only thing you're left with is a souvenir. Avowed on the other hand has a cohesive narrative where many of the storylines interact and influence each other in different ways. It's pretty much always been the heart of Obsidian's approach; they allow you to play with the narrative in the way TES let's you play with the world.