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I've finished Act 1 yesterday and can say the following:
- They do adress the Wheel ... sort of: The Living Lands is pretty remote and people are slow to accept change so you have plenty characters who will still wish you "a good next turning". But there are also instances of Characters referencing "the death of the gods" and "what Eothas did"
- The Watcher is mentioned: They are a known factor, people know their Fortress was destroyed and they went after Eothas. Aedyr does not know of what they did in PoE 1 (or at least, no one has mentioned it in Act 1). I get the feeling that the Envoy must've been sent during PoE 1 and just now arrived for the setup to make sense, but I might be mixing something up there.
- There are next to no Godlikes anymore. They vanished with their gods which makes your Character extra-peculiar. You can meet another Godlike in the first act, in a remote location, who will discuss the Gods with you. He confirms that the big events of PoE 1 and 2 are canon.
- However, the different factions aren't that well explained or explored. I have not found any confirmations regarding the events of the earlier games. As a player of PoE 1 and 2 you will have more Info than the game gives you.
- As for "divne influence", you might find that there's a big Snag in Eotha's Plan (it's actually a cool revelation, I don't want to spoil it. Find the other Godlike, and rebuild the totem in your camp!!!)
Have fun!
It didn't. They refer to Eothas having 'given the wheel a thump', so presumably it was one of the endings where Eothas' attack on the wheel didn't entirely succeed.
It's only around three years after Deadfire, presumably any godlike born before those events would still be living their natural lifespan unless of course something cut it short.
Of course something did happen to cut it short for many godlikes; they're now rare. Though you do meet another fairly early on (and of course the question of just who's godlike you are, what with the fungus features, is another main plot point early on). There's actually a fair bit you can draw from the description of what happened to the godlike, but it's mainly speculation at this point.
It's ambiguous. As above, it's not clear the wheel was fully destroyed and if not which particular 'Eothas fails' scenario played out. Similarly the Valians have control of the luminous adra trade, but I don't think it confirms whether they took control of Ukaizo or who their director there was, only that Deadfire is the only region it's found in and it's incredibly rare and valuable.
It's not. Aedyr is the only colonial power (officially) present. The Living Lands is basically a haven for those fleeing their respective colonial powers, whether that's just looking for a new life or attempting to evade law and order. Naturally once there birds of a flock tend to gather together, so for example Thirdborn in Shatterscarp is predominantly, but not exclusively, Aumaua most are actually Rauatai deserters. It's much the same in Endless Step; it's mainly Valians, but that's largely because fellow animancers are less inclined to reach for the torches and pitchforks and more inclined to reach for the pen and notebook when you start meddling in things man was not meant to know.
Answering that would lead into major spoiler territory, so let's just say that yes, there is a sensible reason and it's something of a core plot point :)
...even though the lore snippets in PoE1 and 2 stated that the Living Lands are the current hotbed of active colonization, with numerous settlements as well as a mention of Castol being demoted to running the operations there if you oust him in front of the VTC investors.
Given how Deadfire (and the PoE1 main game / White March finale) gave you every reason to be antagonistic towards the gods unless you were the new Leaden Key grandmaster or a particularly devout cleric RP-wise, going off of a less impactful outcome seems like taking the path of least resistance... That's why I was surprised with it actually taking place after the PoE games, as I remember a mention of it being a prequel - the development was anything but smooth, though.
Way to undermine anyone siding with Rauatai/Huana/Principi... I guess it's meant to be closer to the "wildcard" ending where the Deadfire remains locked in conflict, which is probably the worst one of all.
The wheel is something what is happening on Eora from the very beginning. It was the nature order of essence flowing through adra. It was raw and unstable in its effects, so things like hollowborn and different diseases of the souls could occure. Engwithans builded machines on Ukaizo to stabilize reincarnation process. Since then the wheel had two components - metaphysical and physical. Eothas destoryed only physical part of the wheel, so it is still working but in less predictable and efficient way. This way Eothas wanted gods to extinct, to leave kiths for themself, because Rymrgand could no longer steals the essence to sustain the gods existence.
I don't get what you mean by becoming a fampyr in this context. Engwithans created the gods, and the gods require essence from the wheel to sustain themself. Rymrgand was stealing some part of all the essence flowing through the wheel thanks to the machinery on Ukaizo. Godlikes were merely a batteries, a backup of power to consume if needed, if something (like the event from Deadfire's final) happened.
The game doesn't tell what was the purpose of godlikes, but playing we learned that their mostly dissapeared. The events on Ukaizo are unclear. The common knowledge is that the island was found, but it's mystery what exactly happened ther. Many people heard rumors but don't believe them. So what exactly took place on Ukaizo is not specified in game.
Living Lands is like Australia. Savage frontier, a place, were convicted criminals were send and the place where go people who want to disappear. Factions aren't working together. There are tensions, everyone want to take as much as possible from Living Lands, taimed it get advantage. It's a new unclaimed continent basically. Huge powers like Aedyr Empire want to conquere it.
Same with the nature of the gods - PoE1 only states that the Engwithans created them while PoE2 opens saying that they've made themselves into the gods, which is plausible but still a retcon at the end of the day. The writing already kinda deteriorated once, and it's a common trend nowadays to keep doing so (I don't think Josh Sawyer was actually involved with the game apart from consultation, too?).
https://www.tumblr.com/jesawyer/174058952291/so-is-the-idea-that-before-the-wheel
https://www.tumblr.com/jesawyer/173973262826/pillars-of-eternity-2-spoilers-as-i-understand
I can't find it right now, but there was a writing from Josh Sawyer clarifying this.
At this point Aedyr is the only power with an officially recognised government - in the form of the ambassador - and military force in the Living Lands. Recognised in the sense that the other empires acknowledge them as official representatives of the Empire (on the ground it's a different story of course, but the ambassador hasn't been there that long himself). Fior is largely Valian, but still self governing. Thirdborn likewise. Of course it doesn't mean the VTC or Rauataia don't have forces, interests or agents there, just that they're not officially recognised as such by the international community.
It's unclear whether it was less impactful or not. The Living Lands has it's own reasons the wheel isn't particularly important to it, and we don't really get much information on how it's affected the rest of the world beyond the near disappearance of godlikes and Kai's offhand comment about Eothas giving the wheel a thump.
Like I said it's deliberately ambiguous. The particular quest it's referenced in involves a smuggler obtaining luminous adra for a Valian living in Paradis. They stole it from the VTC, ran into a little trouble that ended up with the adra on the bottom of the ocean and now have the VTC eager to make an example of them. If you talk to the VTC captain you can glean that it's an incredibly rare, and therefore expensive, good only found in Deadfire and that the company has a monopoly on it's trade at least as far as the Valian republic goes. Which covers most endings - could be the VTC own the monopoly on production, could be the Huana won and they're trading it from them (as part of the renegotiated trade contracts mentioned in that Deadfire ending).
It's a similar thing with that Principi flag - could be a sign Furrante passed through in his ongoing search for a homeland. Could just be a trophy or keepsake a settler brought with them from Deadfire.