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I'm also still mad the tutorial has a perfectly good ladder that can't be climbed.
Yah, the way almost every area lets you approach an encounter from multiple points of entry is really well done. Usually I'll clear an arena then find all the other ways I could have initiated the attack while I'm looting and realize I could've done it better had I gone from X route.
Exactly! It is simply amazing to explore the world and to continously see interesting locations at the horizon, which have often a nice amount of environmental storytelling and hidden loot.
Yeah, the verticality is much better than in Baldurs Gate 3 or Skyrim.
I especially like that there are multiple pointers to the side quests/side dungeons.
- you can find the quest/dungeon itself and start it right away
- there are often pieces of paper saying there is something interesting in that place
- people in the town will often talk about it
- there is probably a random encounter with a person somewhere who will point you in that direction
They do a great job at making sure you don't miss nice stuff without having a direct map marker.
I know they could react but they choose not to.
Really pulls you into the lore and the wonderful living world they created.