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Ein Übersetzungsproblem melden
Agreed. Sure it has some common items...but an inventory management simulator it is not.
On one hand, companions have a unique look that deserves preservation. On the other...I do not disagree with you. Hopefully Obsidian learns from this, as some changes to companions over time would be welcome.
That's what I call wall licking simulators.
Agreed.
I'm sure KCD is an amazing sim like RPG. Top notch, even. But i like my RPGs a bit more fantastical than that; literal medieval Europe as a setting doesn't appeal to me personally. Still, I'll never begrudge a person liking it's depth or it's setting.
Avowed, though, suits me. Just fantastical enough to be escapist. Just complex enough to make me feel smart after a long work day, without putting me off from fatigue. It's a near perfect balance of complex and casual and that suits me.
That's not remotely similar. Burning is catastrophic failure, in this metaphor. And by its presence. Avowed is more prone to minor flaws, due to things absent.
There's ample imperfections here. Even outright flaws. The static world. Lifeless npcs. But those are minor flaws, not catastrophic failures.
This is absolutely a game I will play a second time. Maybe not right away, but one day in the near-ish future, I will dust it off for a straight melee fighter run. Combat is so superbly well executed.
Well, it is certainly going to be hard mode...enjoy!