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Сообщить о проблеме с переводом
And I don't need to pay 70. I can pay 10 and play on GP or wait for a discount.
Shocking, I know.
seeing the wapid combat and the characterless artstyle of this game makes me want to finally do that 1:1:1 Polymath run on Kingdoms of Amalur
Skyrim and KoA have 100s if not 1000s of hours of content( i have 1.2k hours in KoA and about 6k in skyrim and I still have stuff to do in both) while this slop has like what? 40 hours of midness?
Shouldn't think it's that difficult to work out. Remember the bit in Skyrim where you had to choose between saving the Imperial or saving the Nord, and the guy you saved actually turned out to be helpful in future? Of course you don't, because it doesn't happen, whoever you saved will simply vanish once their part in the tutorial is over. Or the time you went off and rose through the ranks of the Mages guild, becoming proclaimed as Archmage by everyone ... inside a small room, because apparently even the people who literally live a few minutes down the road from the guild never got the memo and can't figure out who you are from the archmage gear you're wandering about with. Then of course there's all of those wonderful choices you can make through the game, like .. doing a quest or not doing a quest, because actual meaningful choices are strangely absent. Or the wonderful level of 'immersion', where Jarl Baalgrulf summons you to his throne to discuss matters of Plot Import and you spend the entire time trying to balance a bucket on his head, without him even suggesting your behaviour might be a bit rude, nor will his personal guard intervene to find out what you're doing to their Jarl. In fact so unconcerned is the Jarl that should you succeed he'll happily spend the rest of his days governing Whiterun while wearing a bucket as a hat, and nobody in the whole settlement will make mention of it.
Put bluntly Skyrim is no different to any other modern open world slop; it gives you a large map with a few hundred little icons representing rides. It let's you choose which rides you want to go on, but the rides only really work while you're on them; once you've finished the Thieves Guild ride that's it; nothing in the game will notice or care that you've been on it. You as the 'hero' aren't really involved in anything that's happening beyond picking a ride, nor do your choices really matter; at best you certain quests can lock you out of others, but only because they happen to remove a key NPC needed for the other chain, not because of any intent.
Avowed on the other hand has you making choices from within the tutorial that will reverberate throughout the rest of the story. Characters and NPC's react to your decisions, and how you deal with certain characters or situations will affect what you can do and what happens in the future. It has multiple endings with numerous variants depending on the choices you made, and at 40 hours long there's a good chance you can replay it to see how certain choices might change that ending. Avowed actually feels like an RPG. Skyrim on the other hand feels like a toybox.
Same, like what kind of question is that lol. Besides, it's actually a pretty good game.
I can understan why people can choose KCD2 or Witcher/CP2077 over this game, but KoA or Bethesda game, thats beyond me.
Consume new product, look forward to new product.
But hey, at least you understand that Avowed is not worth the 70 USD price.