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Those "minor" things add up and in case of Avowed it's just too many minor things to ignore. At least for myself. And the NPC thing is actually a rather big issue I'd say. They make the entire world feel... lifeless. They are just static. They don't do anything. If you actually pay attention to them you'll see that most are not even talking at all even though their animation suggests otherwise.
I just think that's pretty bad for any game, let alone a triple A game. A RPG at that. Schedules I couldn't care less about but they do add to the immersion and in case of games such as oblivion those schedules made the game feel alive.
just two games I can think of with NPC schedules where it actually matters:
Stardew valley (a game created by one person) does this
Medieval Dynasty does this
oh those game also have day night cycles
I've played most major RPGs, from the Elder Scrolls series to the Fallouts to Witcher 3 and everything in between, and I honestly couldn't tell you which ones had realistic NPC schedules or not because I simply didn't notice. They were just background characters. Maybe you did notice and considered it an important part of immersion, that's fair enough. But I am willing to bet that 90% of the troll brigade passing through here spamming the same talking points never cared and probably didn't even play those games.
If you actually noticed the game felt "lifeless" while playing and aren't just repeating what Cool Youtube Guy said, fair enough. I don't think Avowed was ever meant to be an immersive sandbox RPG. Maybe it's not the game for you, and that's okay. Plenty of others to choose from out there.
It's greatly evident since virtually nobody bringing up something like Skyrim or any of Obsidian's previous games bothers to mention how broken and bugged or boring early experience those games had. They are just cherry-picking meaningless funny things and wasting their own energy.
In Medieval Dynasty it actually matters.
In StarDew Valley is actually critical.
Even with the removal of bugs, Avowed would still be an actually boring, mediocre. and objectively worse game then Skyrim, and Obsidian's previous games. That could not find a big enough audience to play it.
The day/night cycle is quite long, though. I don't know exactly how long but definitely longer than Skyrim's 72-minute long cycle (real time). Which is a good thing, the day isn't zipping by but is not too slow either.
At least making them somewhat realistic would have been enough but as it is right now they are just ghosts. Eh whatever. I still want people to be able to enjoy it and we all know how steam discussion boards are.
Well, finally a common sense approach. The game has design problems, yes. We expected more, yes. But it's not complete trash; it's an "ok" game, one of those that you pick up during a sale, finish once, and forget about it.
For $25 during summer sale, it's ok, for $70 it's a travesty, because you can spend 10 bucks less and buy BG3 (if you don't have it already).
I'm sure when they sold Suicide Squad for about three bucks it was less of a travesty, doesn't change the nature of the game as a whole.
I don't know about you, but i want something better then ok, as time is still something I have to spend on it.
https://www.nexusmods.com/avowed/mods/42
Avowed is the same, it's focused entirely on it's narrative, not on the world. Much of the world only exists in service to the narrative. It's the thing a lot of the complaints miss; Avowed isn't trying to present a world, it's presenting a specific story. The first thing any addition needs to answer therefore is 'how does this advance the story', not 'does this make the world more believable'.