Avowed
Is there no day/night and weather cycles?
Been playing for a few hours now and I''ve only seen night during the camp. I also haven't seen any weather.
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Showing 31-42 of 42 comments
JocularJosh (Banned) Feb 24 @ 7:12am 
Originally posted by Johnny_B_80:
Originally posted by steph_kage666:
i keep seeing trolls repeat this talking point so i assume it comes from some basement dwelling cockroach streamer. watch when gta6 comes out and the npcs also won't have schedules in that, suddenly it won't be a problem and no one will comment on it. actually they might since gta 6 is "woke" now because one of the characters is a woman, guess it will depend on the sales, if it sales really well it won't be "woke" but if it's mediocre or sales poorly it will be woke

They will nitpick, grabbing onto any minor thing just to be able to bash the game. How many players constantly attack NPCs or care about their schedule, aside from having to wait / skip time because the shopkeeper is closed? And yet these trolls act like it's a huge deal that makes the game unplayable if absent. It's ridiculous.
Yeah I dont know about that though.

Those "minor" things add up and in case of Avowed it's just too many minor things to ignore. At least for myself. And the NPC thing is actually a rather big issue I'd say. They make the entire world feel... lifeless. They are just static. They don't do anything. If you actually pay attention to them you'll see that most are not even talking at all even though their animation suggests otherwise.

I just think that's pretty bad for any game, let alone a triple A game. A RPG at that. Schedules I couldn't care less about but they do add to the immersion and in case of games such as oblivion those schedules made the game feel alive.
Tux Feb 24 @ 7:20am 
Originally posted by JocularJosh:
Originally posted by Johnny_B_80:

They will nitpick, grabbing onto any minor thing just to be able to bash the game. How many players constantly attack NPCs or care about their schedule, aside from having to wait / skip time because the shopkeeper is closed? And yet these trolls act like it's a huge deal that makes the game unplayable if absent. It's ridiculous.
Yeah I dont know about that though.

Those "minor" things add up and in case of Avowed it's just too many minor things to ignore. At least for myself. And the NPC thing is actually a rather big issue I'd say. They make the entire world feel... lifeless. They are just static. They don't do anything. If you actually pay attention to them you'll see that most are not even talking at all even though their animation suggests otherwise.

I just think that's pretty bad for any game, let alone a triple A game. A RPG at that. Schedules I couldn't care less about but they do add to the immersion and in case of games such as oblivion those schedules made the game feel alive.


just two games I can think of with NPC schedules where it actually matters:
Stardew valley (a game created by one person) does this
Medieval Dynasty does this

oh those game also have day night cycles
Janthis (Banned) Feb 24 @ 7:46am 
Originally posted by JocularJosh:
Originally posted by Johnny_B_80:

They will nitpick, grabbing onto any minor thing just to be able to bash the game. How many players constantly attack NPCs or care about their schedule, aside from having to wait / skip time because the shopkeeper is closed? And yet these trolls act like it's a huge deal that makes the game unplayable if absent. It's ridiculous.
Yeah I dont know about that though.

Those "minor" things add up and in case of Avowed it's just too many minor things to ignore. At least for myself. And the NPC thing is actually a rather big issue I'd say. They make the entire world feel... lifeless. They are just static. They don't do anything. If you actually pay attention to them you'll see that most are not even talking at all even though their animation suggests otherwise.

I just think that's pretty bad for any game, let alone a triple A game. A RPG at that. Schedules I couldn't care less about but they do add to the immersion and in case of games such as oblivion those schedules made the game feel alive.

I've played most major RPGs, from the Elder Scrolls series to the Fallouts to Witcher 3 and everything in between, and I honestly couldn't tell you which ones had realistic NPC schedules or not because I simply didn't notice. They were just background characters. Maybe you did notice and considered it an important part of immersion, that's fair enough. But I am willing to bet that 90% of the troll brigade passing through here spamming the same talking points never cared and probably didn't even play those games.

If you actually noticed the game felt "lifeless" while playing and aren't just repeating what Cool Youtube Guy said, fair enough. I don't think Avowed was ever meant to be an immersive sandbox RPG. Maybe it's not the game for you, and that's okay. Plenty of others to choose from out there.
Rhapsody Feb 24 @ 7:51am 
Originally posted by Johnny_B_80:
But I am willing to bet that 90% of the troll brigade passing through here spamming the same talking points never cared and probably didn't even play those games.

It's greatly evident since virtually nobody bringing up something like Skyrim or any of Obsidian's previous games bothers to mention how broken and bugged or boring early experience those games had. They are just cherry-picking meaningless funny things and wasting their own energy.
Tux Feb 24 @ 7:57am 
Originally posted by Johnny_B_80:
Originally posted by JocularJosh:
Yeah I dont know about that though.

Those "minor" things add up and in case of Avowed it's just too many minor things to ignore. At least for myself. And the NPC thing is actually a rather big issue I'd say. They make the entire world feel... lifeless. They are just static. They don't do anything. If you actually pay attention to them you'll see that most are not even talking at all even though their animation suggests otherwise.

I just think that's pretty bad for any game, let alone a triple A game. A RPG at that. Schedules I couldn't care less about but they do add to the immersion and in case of games such as oblivion those schedules made the game feel alive.

I've played most major RPGs, from the Elder Scrolls series to the Fallouts to Witcher 3 and everything in between, and I honestly couldn't tell you which ones had realistic NPC schedules or not because I simply didn't notice. They were just background characters. Maybe you did notice and considered it an important part of immersion, that's fair enough. But I am willing to bet that 90% of the troll brigade passing through here spamming the same talking points never cared and probably didn't even play those games.

If you actually noticed the game felt "lifeless" while playing and aren't just repeating what Cool Youtube Guy said, fair enough. I don't think Avowed was ever meant to be an immersive sandbox RPG. Maybe it's not the game for you, and that's okay. Plenty of others to choose from out there.

In Medieval Dynasty it actually matters.
In StarDew Valley is actually critical.
Valfossa Feb 24 @ 7:59am 
Originally posted by Rhapsody:
Originally posted by Johnny_B_80:
But I am willing to bet that 90% of the troll brigade passing through here spamming the same talking points never cared and probably didn't even play those games.

It's greatly evident since virtually nobody bringing up something like Skyrim or any of Obsidian's previous games bothers to mention how broken and bugged or boring early experience those games had. They are just cherry-picking meaningless funny things and wasting their own energy.
And in their broken and bugged (not boring) states, they were still better games then Avowed.

Even with the removal of bugs, Avowed would still be an actually boring, mediocre. and objectively worse game then Skyrim, and Obsidian's previous games. That could not find a big enough audience to play it.
If you play long enough without resting, you can actually see evenings and nights during gameplay.
The day/night cycle is quite long, though. I don't know exactly how long but definitely longer than Skyrim's 72-minute long cycle (real time). Which is a good thing, the day isn't zipping by but is not too slow either.
JocularJosh (Banned) Feb 24 @ 8:05am 
Originally posted by Johnny_B_80:
Originally posted by JocularJosh:
Yeah I dont know about that though.

Those "minor" things add up and in case of Avowed it's just too many minor things to ignore. At least for myself. And the NPC thing is actually a rather big issue I'd say. They make the entire world feel... lifeless. They are just static. They don't do anything. If you actually pay attention to them you'll see that most are not even talking at all even though their animation suggests otherwise.

I just think that's pretty bad for any game, let alone a triple A game. A RPG at that. Schedules I couldn't care less about but they do add to the immersion and in case of games such as oblivion those schedules made the game feel alive.

I've played most major RPGs, from the Elder Scrolls series to the Fallouts to Witcher 3 and everything in between, and I honestly couldn't tell you which ones had realistic NPC schedules or not because I simply didn't notice. They were just background characters. Maybe you did notice and considered it an important part of immersion, that's fair enough. But I am willing to bet that 90% of the troll brigade passing through here spamming the same talking points never cared and probably didn't even play those games.

If you actually noticed the game felt "lifeless" while playing and aren't just repeating what Cool Youtube Guy said, fair enough. I don't think Avowed was ever meant to be an immersive sandbox RPG. Maybe it's not the game for you, and that's okay. Plenty of others to choose from out there.
Oh yeah for sure, I quickly realized it wasn't a game for me and I also agree with most people simply using those things to blow things out of proportion. The game isn't bad. It's just... okay. For 60-70 bucks I expected more but I might have gone into it with the wrong expectations? Idk I enjoyed the outer worlds more.

At least making them somewhat realistic would have been enough but as it is right now they are just ghosts. Eh whatever. I still want people to be able to enjoy it and we all know how steam discussion boards are.
Originally posted by JocularJosh:
Oh yeah for sure, I quickly realized it wasn't a game for me and I also agree with most people simply using those things to blow things out of proportion. The game isn't bad. It's just... okay. For 60-70 bucks I expected more but I might have gone into it with the wrong expectations? Idk I enjoyed the outer worlds more.

At least making them somewhat realistic would have been enough but as it is right now they are just ghosts. Eh whatever. I still want people to be able to enjoy it and we all know how steam discussion boards are.

Well, finally a common sense approach. The game has design problems, yes. We expected more, yes. But it's not complete trash; it's an "ok" game, one of those that you pick up during a sale, finish once, and forget about it.
For $25 during summer sale, it's ok, for $70 it's a travesty, because you can spend 10 bucks less and buy BG3 (if you don't have it already).
Last edited by BlueBangkok; Feb 24 @ 8:35am
Valfossa Feb 24 @ 9:04am 
Originally posted by BlueBangkok:
Originally posted by JocularJosh:
Oh yeah for sure, I quickly realized it wasn't a game for me and I also agree with most people simply using those things to blow things out of proportion. The game isn't bad. It's just... okay. For 60-70 bucks I expected more but I might have gone into it with the wrong expectations? Idk I enjoyed the outer worlds more.

At least making them somewhat realistic would have been enough but as it is right now they are just ghosts. Eh whatever. I still want people to be able to enjoy it and we all know how steam discussion boards are.

Well, finally a common sense approach. The game has design problems, yes. We expected more, yes. But it's not complete trash; it's an "ok" game, one of those that you pick up during a sale, finish once, and forget about it.
For $25 during summer sale, it's ok, for $70 it's a travesty, because you can spend 10 bucks less and buy BG3 (if you don't have it already).
It's ok, yet for $70 it's a travesty? Then the game is a travesty plain and simple.

I'm sure when they sold Suicide Squad for about three bucks it was less of a travesty, doesn't change the nature of the game as a whole.

I don't know about you, but i want something better then ok, as time is still something I have to spend on it.
/|l13n Feb 24 @ 9:12am 
Originally posted by Bobs:
Been playing for a few hours now and I''ve only seen night during the camp. I also haven't seen any weather.
check this, time x5 is good ;)

https://www.nexusmods.com/avowed/mods/42
Originally posted by Tux:
not having a day night cycle is just amateurish unless there is some specific game context to not have it, INCLUDING those games you mentioned.
Well no, whether you have it or not is a design decision. The Yakuza series doesn't have a day/night cycle; it has chapters that take place in the day and some that take place at night, but time doesn't advance until you end a chapter. Persona similar ties it's day/night cycle in to the player advancing time. The focus on both games is the story rather than the world though; not only would a day/night cycle be completely pointless it would actively interfere with the game.
Avowed is the same, it's focused entirely on it's narrative, not on the world. Much of the world only exists in service to the narrative. It's the thing a lot of the complaints miss; Avowed isn't trying to present a world, it's presenting a specific story. The first thing any addition needs to answer therefore is 'how does this advance the story', not 'does this make the world more believable'.
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Date Posted: Feb 22 @ 7:44pm
Posts: 42