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Could the writing be better, especially in the first city?
Definitely.
And I would argue the writing and dialogue is 100% better when you're in the second city, dealing with the Vailians, who are freaking hilarious sometimes with the shenanigans.
There's one quest where you get sent off to find a pair of lost young recruits in the wilderness, only every line in the dialogue is dripping with double entendre, if you choose. The captain hints that the recruits might have snuck off to bang each other, your companions suggest you give them a few more days of fun before you bring them back, the captain says they need to learn to come when they're called, and I'm rolling on the floor laughing.
And that's just one quest.
Some of the details in how your "benefactor who speaks in dreams and visions" communicates are really interesting and filled with nuance and multiple meanings that say a lot about who they are, and how interacting with you is changing their views.
They saved a lot of the best writing for the second act and the vision-friend.
There are definitely clunkers, especially early on, but there are also some real gems in the rough.
You rarely ever have anything more than the illusion of choice.
I choose who lives, and dies. I choose if a couple gets a new start in life in a safer community, or gets dragged off to be brutally killed by the Steel Garrote.
I choose what trades are allowed, and what will be punished.
I choose if a rebel dies by my hand, or is shown mercy, to become an ally.
I choose if animancers are free to practice their art, or are hunted down and killed as blasphemers.
And that's just some of *my* choices in the first act.
Your choices will be different, as they should be. That's what makes this game fun.
It's not about the ending, it's about the choices you and I can make along the way, and seeing the real consequences of these.
Or the
"We are all friends, and I love and support you no matter what choices you make, because you are so special.
-Morrigan"
approach of Veilguard.
I like it when companions disagree with my choices, and push back against them. I like it when they snark, banter, flirt, complain, and point out options they would prefer.