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But at $70, it's like paying for a ferrari and getting a Miata.
When they advertise at that price, they need to deliver at that price, and even the people defending this game have no choice but to admit they utterly failed in that aspect.
but it was also probably like that through a Microsoft Contract.
Standard price of games like this is $60 at launch.
I wouldn't have complained about that.
I do not like that that is the standard price for games at all, but I'm used to that level of corporate greed.
I don't know why you might not like it, but in my mind, the game is pretty solid, it continues really well from where the prior games took off, and has lots of good lore and gameplay.
Probably so.
Again, it's what I attribute to their marketing team.
I don't know who is making the greedy financial decisions, but it's not consumer friendly.
This game could have fooled me, I guess.
Only praise I can give is that combat feels like it has weight to it, and it was neat to see a health potion get knocked out of my hand.
Wait a second, I'm a bit confused. You're saying that $60 being a standard price is just an example of corporate greed, but you also wouldn't complain if they had launched the game at that price because it's standard? But also, in your original post, you're dragging this game across the coals over a $10 difference even though $70 IS the new standard?
That's about the gist of it.
Thing about that price difference is that in my currency, $60 USD is $100, and that $10 difference? That's $20 in my currency.
$60 / $100 is pretty damn steep, and I reiterate, I hate it, I hate that it's the norm, but it's been the norm for me for 20+ years, it was the price of new PS1 games.
That there would cost a family a couple months savings and probably be the only game a kid got in six months.
It's why games like Final Fantasy have so many mini games, the appeal of "100+ hours of gameplay" was an appeal to parents saying "your kid will get the most value for your money out of this".
Not going to get Gamepass because I hope it fails. I don't see any pluses for the netflixication of gaming.
Got some bad news for you. Even on steam you don't own your games.
Adjusting for inflation, Avowed would have launched for $50 in 2011 and Skyrim base game would have launched for $84 today.
Sadly I don't think we can factor inflation into it at all.
Something I said up above, ps1 games (in my currency), launched for $100, that's about $60 USD.
Were most of them worth that much?
Hells no.
Even the average wage at the time would barely support that claim.
Wages compared to inflation today, even less so, since the average wage has not kept up with inflation for over a decade.