Avowed
Pentiment was a AAA game.
I now see a bunch of people saying that Obsidian became AAA when microsoft bought them. So... was Pentiment AAA? Or does it actually depend on how much money was put into the game?
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Showing 1-15 of 39 comments
Miro Fox Feb 22 @ 3:42pm 
AAA is the amount of people that is working on the game.

Avowed had over 300, thats AAA.

Pentiment had 15. so it was Indie.
Yeah Pentiment was not a AAA game. It was a side project.

Good game though.
arffur Feb 22 @ 3:46pm 
Originally posted by Miro Fox:
AAA is the amount of people that is working on the game.

Avowed had over 300, thats AAA.

Pentiment had 15. so it was Indie.
All of Obsidian is not 300 people.
Pyro3000 Feb 22 @ 3:47pm 
What is your logic here? That it's okay for the game to feel like an asset flip game because the studio has put out another game that's indie tier? If not AAA game, why AAA priced? Why AAA budgeted?

Pentiment was made by 13 people because a small group within the company felt like making a small indie game together. Avowed was a big 120+ person project, 50 more people than were involved with Outer Worlds. 20 more than made Skyrim.
Originally posted by Miro Fox:
AAA is the amount of people that is working on the game.

Avowed had over 300, thats AAA.

Pentiment had 15. so it was Indie.
I disagree. Its all about budget.
Anything 100m or above is AAA...

This game had a 80m budget.. its AA+

Also it only had 120 staff work at it.. most are working on TOW2. That game is an AAA game with over 100m budget
Miro Fox Feb 22 @ 3:50pm 
Originally posted by arffur:
Originally posted by Miro Fox:
AAA is the amount of people that is working on the game.

Avowed had over 300, thats AAA.

Pentiment had 15. so it was Indie.
All of Obsidian is not 300 people.

give it a re-read. you missed some words that i said.


Originally posted by AdahnGorion:
Originally posted by Miro Fox:
AAA is the amount of people that is working on the game.

Avowed had over 300, thats AAA.

Pentiment had 15. so it was Indie.
I disagree. Its all about budget.
Anything 100m or above is AAA...

This game had a 80m budget.. its AA+

Also it only had 120 staff work at it.. most are working on TOW2. That game is an AAA game with over 100m budget


Kind of an issue with artbituary internet terms. many people have different Ideas of what AAA means.

Some people think that "if its from big company its automatically AAA, even if its a small team" Like when NO mans sky came out with a team of 25, it was considered a AAA game to some because it was under Sony.
Last edited by Miro Fox; Feb 22 @ 3:52pm
Originally posted by AdahnGorion:
I disagree. Its all about budget.
Anything 100m or above is AAA...

This game had a 80m budget.. its AA+

Also it only had 120 staff work at it.. most are working on TOW2. That game is an AAA game with over 100m budget

I do think there's certainly an argument due to the price. This should not be priced as a AAA game.
arffur Feb 22 @ 3:51pm 
Originally posted by Pyro3000:
What is your logic here? That it's okay for the game to feel like an asset flip game because the studio has put out another game that's indie tier? If not AAA game, why AAA priced? Why AAA budgeted?

Pentiment was made by 13 people because a small group within the company felt like making a small indie game together. Avowed was a big 120+ person project, 50 more people than were involved with Outer Worlds. 20 more than made Skyrim.
My whole point is that it depends on the budget, and Avowed was NOT AAA budgeted. Best estimates we have are <$50 million while ex. DAVeilguard cost ~$250 million.
Miro Fox Feb 22 @ 3:53pm 
Originally posted by Jeffer'son Airship:
Originally posted by AdahnGorion:
I disagree. Its all about budget.
Anything 100m or above is AAA...

This game had a 80m budget.. its AA+

Also it only had 120 staff work at it.. most are working on TOW2. That game is an AAA game with over 100m budget

I do think there's certainly an argument due to the price. This should not be priced as a AAA game.

Some actual AAA games should not be priced at AAA prices though.
AdahnGorion Feb 22 @ 3:53pm 
Originally posted by Jeffer'son Airship:
Originally posted by AdahnGorion:
I disagree. Its all about budget.
Anything 100m or above is AAA...

This game had a 80m budget.. its AA+

Also it only had 120 staff work at it.. most are working on TOW2. That game is an AAA game with over 100m budget

I do think there's certainly an argument due to the price. This should not be priced as a AAA game.
It is priced this high to lure you onto gamepass. Nothing odd about that strategy
Pentiment was $30 AUD, therefore it was not AAA. Avowed is $120 AUD which is more expensive than other AAA games and therefore it should be compared with them and it is reasonable to assume that it should be superior to the cheaper contemporary AAA games. Avowed should be significantly better than KCD 2, not the other way around.
Last edited by Anticitizen 1; Feb 22 @ 4:00pm
arffur Feb 22 @ 4:25pm 
Originally posted by 女無さん:
Well, the AAA price doesn't do anything to discredit those accusations
The price is to encourage/force you to play it on gamepass.
Miro Fox Feb 22 @ 4:30pm 
Originally posted by arffur:
Originally posted by 女無さん:
Well, the AAA price doesn't do anything to discredit those accusations
The price is to encourage/force you to play it on gamepass.
it worked, I got it on gamepass.

but i also Uninstalled it when i beat the game.
arffur Feb 22 @ 4:32pm 
Originally posted by Anticitizen 1:
Pentiment was $30 AUD, therefore it was not AAA. Avowed is $120 AUD which is more expensive than other AAA games and therefore it should be compared with them and it is reasonable to assume that it should be superior to the cheaper contemporary AAA games. Avowed should be significantly better than KCD 2, not the other way around.
Said this many times before but "The price is to encourage/force you to play it on gamepass."
Here’s how I think about it; AAA is based on budget percentiles relative to the entire industry.

Its also fair to expect if a game is priced at the highest percentile of game prices to expect it to be an experience par with games at the highest percentile of budgets if you’re going to pay that price.

Although generally the quality I expect from the highest price. highest budget games is lower than I expect from lower priced, lower budgeted games, so I tend not to buy them at their initial price (if at all) as a result as I don’t think it would be a good deal.

Putting “all the money” into a game tends to require “all the money” revenue schemes that I don’t like.
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Date Posted: Feb 22 @ 3:36pm
Posts: 39