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everything you do, is judged at the end of the game. EVERYTHING.
You know what's a pretty cheap trick in some religions?
Trying to get servile slaves by promising that EVERYTHING will be judged at the end of their lifes. And only then. To justify any non-existent consequences for their behaviour at that exact moment or in the near or far future.
That's bad written fiction.
As it is in this game.
Don't try to excuse lazy development and neglecting any engaging RPG-gameplay during your playtime by this cheap trick which doesn't matter at all due to being the end of the game after which all of this has no further impact on your char and your further gametime (since there is none after the end).
Seriously - that's one of the most horrendous takes I've seen someone "proposing" in regards to poor writing and poor storytelling.