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and with wands, you should have a grimoire in your offhand.
Shield Offhand for parrying, Or a Grimoire is almost mandatory.
Dual wielding is a style that stays on the attack and doesn't allow your opponent a moment's rest.
From what I've seen so far, this game heavily favors a playstyle that loads up your opponents with status effects (either through spells or enchanted weapons) and then systematically takes them apart with a more balanced approach such as sword and board (shield bash) or 2hd greatsword power attacks/parry counters which stack up even more status effects.
Is that only referring to 2H? Odd for a ranger skill. Searching how do to this led me to this thread.
https://youtu.be/PMVOQxaoBfc
Could I just run with a two-hand and stun enemies to land the big damage opportunity attack? Sure, but that feels less engaging than actually using footwork and weaving in and out of range and around any little obstacles in the arena to leverage the range of my main-hand.