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You may hate Avowed or love it, both are valid opinions.
But the comparison to Skyrim are ridiculous. Apples to Oranges.
Whenever I see someone do it, I skip whatever else they said, cause they started off with a false premise, which discredits any further argumentation.
Have you played it?
I played about 4-5h on gamepass and decided to buy it soon on Steam and play it here.
Most people I spoke to who finished it said that the Story and writing are good and the combat is the highlight of the game.
Small world yes that's the obsidian experience, small compact RPG-lite focused on story telling. They are not open world sandboxes like Beth games.
And some people prefer that in general.
You said it yourself, its more or a Action- Adventure with RPG elements rather than an RPG.
But that's only a bad thing if you expected Skyrim which is your fault.
I agree with the dead NPCs its immersion breaking, and this is most likely due to UE5 limitations, lots of devs working with UE5 complaining about it. Still they should've done better in that department.
The rest of your points are very subjective, if not uninformed.
Depends if for some reason I was excited to play cowboys VS Injans and the game turns out to be Harry Potter in Hogwarts, I'm going to hate it. That doesnt mean the game is bad, it means my expectations were off.
Now that I'm in the last region of the game, I can mostly say the game just feels like action RPG gruel with an open world on par with something like Kingdom of Amalur. In other worlds, a bland, offline MMO. Shockingly, most people don't want to pay $70 for that, especially when the studio has a pedigree to rise about this type of game loop slop.
So a bunch of Twitter randos and journalists fishing for clicks, fair enough.
It is like releasing a first person shooter that failed to do world building and interactivity because I am not trying to make Half-Life 2. Bro, a standard in 2000s should be the low standard in 2020s...
Well thats straight up a ♥♥♥♥♥♥♥ lie.
https://dev.epicgames.com/documentation/en-us/unreal-engine/physics-in-unreal-engine
Chaos Physics is a light-weight physics simulation solution available in Unreal Engine, built from the ground up to meet the needs of next-generation games. The system includes the following major features:
Destruction
Networked Physics
Chaos Visual Debugger
Rigid Body Dynamics
Rigid Body Animation Nodes and Physical Animation
Cloth Physics and Machine Learning Cloth Simulation
Ragdoll Physics
Vehicles
Physics Fields
Fluid Simulation
Hair Physics
Flesh Simulation
How is comparing, for example, the arrows from Avowed to the arrows from Skyrim "apples to oranges"?
That’s what a comparison is. Otherwise, we’d just be comparing Avowed to itself, which is pointless.
You can tell me, are you saying that because Avowed gets completely outclassed in those comparisons?