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xD
You really should stop embarassing yourself further. Again no words about the initial topic. You are so delulu and you don't even realize it.
Do you have a fetish of being wrong all the time, just like in the Dragon Age Failguard threads?
sekiro is made by the same company so it cant be a souls-like lol.
The essential core of that genre is that you fight enemies and gather some sort of ressources to level your attributes. And when you die, you respawn at the last bonfire you activated (or shrines in Nioh for example) while you lose all of your ressources. Which leaves behind all your ressources to be picked up at your place of death. But with all enemies you killed respawning and making it harder to get your ressources.
That is the core of souls-likes. So yes, Nioh is a souls-like by definition. So is Sekiro and many others that copied that formula.
Maybe you are just confused and mix souls-like to Soulsborne games. Because latter is just by From Software.
the core of souls-like is not dying and restarting.
once again, i am asking you to understand the differences between the games. i've already said the differences -- stances are a huge example -- and again, sekiro isn't a souls-like. it's a soulsgame. it was made by fromsoft.
Anyone who doesn't understand that the core gameplay loop of Dark Souls in baked into the very foundations of Nioh should never talk about games again. Ever.
it's cute you think that! i'll be sure to probably keep that in mind. probably.
What is the core of souls-like games then? Please enlighten me! xD
i already told you lol.
i talked about more than that but you seemed to ignore that too lol.