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The progression system in Morrow/Obliv is awful. You can become god-like, with everything maxed and no real type of separation or class-system. And at the end of the day they were both basically really good stealth-combat simulators. Because if you played with the magic system, it was about increasing in percentiles in damage, and not augmenting your elemental power to root/freeze/throw an enemy.
They (more so Oblivion, less so Morrowind) were pretty bare in terms of application of combat, and most dungeons were just repeats of what you have already traversed (I mean, you can walk into any dungeon and immediately know the exact layout, and even where a chest is likely to be).
And then Skyrim was unplayable without modding. In fact, Avowed is what Skyrim was trying to be, and it needed those mods to even come close. Modded Skyrim was a blast--base was pretty boring beyond a 10 hours.
I don't play western RPG for story for this reasons, therefore I don't think your opinion matters.
yikes
if its crap then i wont play it again. simple
https://x.com/♥♥♥♥♥♥♥♥♥♥♥♥/status/1892335894721368202
What a joke. No wonder Eastern devs are taking over.