Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When we think “oh the old ones were better”, it is a sign of old age. It hits all of us, bud. But we need to fight the mental decay.
But the fact that 20 year old games are better in alot of ways is concerning.
The only thing it seems to have going for it is previously established lore, but that is largely lost on new players because the game just assumes you know what the npcs are talking about when they reference stuff from PoE.
When you consider the overall package, Kindgom of Amalur is the superior game and I recommend people checking that out at some point if they haven't done so yet.
Even a blind person would have noticed.
That is true. But there's also a notable shift in game design philosophy. Some of it is absolutely better - such as quality of life features and a better understanding of how to approach gameplay mechanics.
At the other hand, many of the bigger titles are strictly adhering to the philosophy of how to extract as much money from a consumer as possible. These things are actively taught if you study gamedesign. It's a stark difference between a friend of mine who learned gamedesign and me, a gamer who appreciates naive attempts to gamedesign.
More focused on streamlining or manipulations. On microtransactions, unneccessary frustrations designed within the gameplay model so that we want to pay for that QoL feature.
There are less secrets or niche attempts - which makes BG3 rather unique for its time where people can witness content and be part of that rare 5 percent, because the devs care seemingly a bit more about gameplay experience and memorability, than to simply churn out "another one".
It's a mix of nostalgia, where we could dream what the next Oblivion or Fallout would be capable of - and the perverting of the industry to design the most profitable product imaginable.
Oh right this game is supposed to be in the same universe as PoE right ?
Damn thats a shame i really liked those games.. why didnt they just make a third one ?
Well different goals hm..
I agree theres alot of nitpicking like arrows being stuck in the wall or not being able to throw plates around.
But guards only responding in scripted momenst and NPC´s just standing around not even having conversations is very bad.
It makes the world seem dead.
At least to me.
Oh and if oblivion was able to do this 20 years ago, it should be expected to be done today sorry.
oblivion runs like ass though so..