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Blocking while Dual-Wielding Possible??
Hey guys. Can anyone confirm if it's possible to block or even parry attacks while dual wielding? If it is possible I have forgotten the button press so can you please remind me? Thanks!
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No, you cannot block or parry with ranged weapons. For pistols you will focus a shot when you hold or tap the button down.
No, blocking is what you give up to have two weapons on hand, each of which can apply burning, freezing, or whathaveyou, in addition to damage.

I played dual-wield on my first playthrough, I'm going to do weapon/shield on my second and appreciate that they will feel different.
Sieda Apr 7 @ 2:19pm 
If you're dual wielding, dodging is your bread and butter.
Originally posted by jack_of_tears:
No, blocking is what you give up to have two weapons on hand, each of which can apply burning, freezing, or whathaveyou, in addition to damage.

I played dual-wield on my first playthrough, I'm going to do weapon/shield on my second and appreciate that they will feel different.

I'm also playing a dual-wielder, but the more i read, the more interested i am in a sword/board build. apparently the shields will proc "on parry" effects from BOTH pieces of equipment, and they have a much higher parry stun than anything else in the game. so if you have both Spindlewalker and Drawn In Winter equipped, and you parry with the shield, you will proc frost AND lay down a slowing web, as well as dealing best-in-class stun. It makes shields seem way more interesting, like you could get some weird synergies going.
Am I missing a benefit to dual wielding melee? You can maybe attack a little faster by alternating but you're still stamina restricted. I guess you get a bigger burst from dual charge. Though I'd probably go two handed for that plan anyway?


Just doesn't seem worth losing a shield OR the massive spell options of a tome.


Dual pistols is kinda different since they are much less impacted by stamina and have an absurd alpha strike.
Originally posted by Quillithe:
Am I missing a benefit to dual wielding melee? You can maybe attack a little faster by alternating but you're still stamina restricted. I guess you get a bigger burst from dual charge. Though I'd probably go two handed for that plan anyway?


Just doesn't seem worth losing a shield OR the massive spell options of a tome.


Dual pistols is kinda different since they are much less impacted by stamina and have an absurd alpha strike.

Honestly, the benefit will mostly come from dual wielding uniques that built up elemental damage or allow you to attack faster. Fists of fury skill is extremely good with dual wield.
I would dual-wield Pistol-dagger, so I could shoot at range, stab in melee, and the critical would trigger and nice extra shot from my gun. Then I backed that up with magic - which I love in this game.
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