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报告翻译问题
Here you go, this is a basic model of how to estimate costs:
Given that Obsidian Entertainment, located in Irvine, California, would face higher labor costs (with average game developer salaries in California ranging from $60,000 to $150,000 per year depending on role), and that the team working on Avowed reportedly ranged from 100 to 200 developers over its six-year development cycle, we can try to estimate a more realistic budget.
Development Budget Estimate
Number of developers: Let’s assume a peak team size of 150 developers (which is likely in the middle of the reported 100-200 range).
Average salary: For simplicity, let's estimate an average salary of $100,000 per developer per year, though this could vary. The cost could be higher given senior positions or specialized roles.
Duration: 6 years of development.
So, roughly:
150 developers * $100,000 salary = $15 million per year
$15 million * 6 years = $90 million in direct development costs
Additional Factors
Other costs: This does not factor in additional costs like:
Project management and other support staff.
Office space, utilities, technology, software licenses, and infrastructure.
QA testing, external contractors, and other outsourced services.
The development of assets like music, voice acting, and large-scale environmental modeling.
Potentially high costs of marketing and distribution, especially considering that Avowed is a major release under Xbox Game Studios.
Taking all these into account, the development budget for Avowed would likely be much closer to $100 million or more.
Marketing Budget Estimate
For marketing, AAA games generally allocate anywhere from 20% to 50% of the development budget. So if the development budget is in the $90 million to $100 million range, marketing could reasonably range between $20 million to $50 million. Xbox's aggressive marketing push, including things like the Times Square billboard you mentioned, could point toward a larger marketing budget, possibly at the higher end of that range.
Conclusion
Based on the scale and context of the game, a more realistic estimate for Avowed's development budget is likely around $90 million to $100 million, with marketing adding another $20 million to $50 million, bringing the total investment to somewhere in the ballpark of $110 million to $150 million.
And here you go, here is how you can get an extremely accurate estimation of a game's revenue with a high confidence interval, based on its first weeks' sales:
https://gamalytic.com/blog/how-to-accurately-estimate-steam-sales
If you're claiming that Avowed is some kind of major outlier, in other production costs or revenue, the burden of proof is on you to provide information and data supporting this argument.
We'll wait.
Asks for information, gets information, won't read information.
Thanks for your admission you were wrong, appreciate it.
Thanks for your admission that you are wrong. Please consider obeying the first law of holes, sir: When you find yourself in one, stop digging.
So I guess you got out lightly.
I already know you're one of the people in here spamming that REPORT button every opportunity you get. You do realize that the notice from valve contains who reported you, depending on the content of the report, right?
Ah, I see, you don't realize what an estimate is, just like you didn't realize what a generalization is in that other thread you embarrassed yourself in. Got it.
I'll explain to you like you are six. Good estimates provide a range, and a floor, and a ceiling. There is absolutely nothing wrong with a wide range, and a range of 100-200 million is perfectly appropriate for an estimate including this many variables over a 6 year time period.
Just like I told the other thinking-challenged person, if you don't accept the estimate, fine. Provide your own data and reasoning and a more accurate one.
But I'm guessing you 'wont see the point' in doing that, just like you didn't 'see the point' in the other thread, despite being called out and laughed at by multiple people. First law of holes kid, learn it, live it, love it, for real - or at the very least so you can stop making a fool of yourself.
Hey look, something we can both agree with one another on. Avowed is bringing people together. You're still wrong about the budget and revenue though.
No one knows final numbers of budgeting, and no one knows anything about revenue. Know when to hold em, know when to fold em.