Avowed

Avowed

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OK 2 月 27 日 下午 1:10
Avowed Revenue Breakdown
1. Despite being on Game Pass, Avowed only shows about 15k–17k concurrent Steam players: much lower than similar RPGs.

2. With a $100–$150M budget, these active numbers hint at underwhelming sales.

3. Game Pass pays a fixed fee per play, so each subscriber play brings in much less revenue than a direct purchase.

4. A $70 price tag on Steam may be turning potential buyers away, driving more players to Game Pass instead.

5. Compared to RPGs like STALKER 2 or Kingdom Come: Deliverance 2, Avowed is struggling to secure a competitive foothold. STALKER 2 was present on Game Pass on release day and still hit 120k players on day one.


How much Avowed made:

On Steam, Avowed's roughly 100k unit sales at $70 each brings in about $7M gross. After a 30% Steam cut, that's roughly $4.9M net. For Game Pass, it is assumed Xbox Game Pass pays $0.12 per hour of play, if we assume revenue equivalent to another 100k direct sales, that’s an extra ~$4–$5M or if we assumy 50k direct sales, that's only ~$1–$2M. Overall, Avowed might be pulling in roughly $5M–$10M total, which is only 1/10th of its estimated budget.

Avowed only made 1/10th of its budget.
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正在显示第 106 - 120 条,共 162 条留言
What clickbait. Revenue breakdown... You don't have a clue about anything other than what steamdb shows for concurrent users. That is the ONLY amount of sales you have to go by, minus the refunds, until microwoke releases the numbers.

Here you go, this is a basic model of how to estimate costs:

Given that Obsidian Entertainment, located in Irvine, California, would face higher labor costs (with average game developer salaries in California ranging from $60,000 to $150,000 per year depending on role), and that the team working on Avowed reportedly ranged from 100 to 200 developers over its six-year development cycle, we can try to estimate a more realistic budget.

Development Budget Estimate
Number of developers: Let’s assume a peak team size of 150 developers (which is likely in the middle of the reported 100-200 range).
Average salary: For simplicity, let's estimate an average salary of $100,000 per developer per year, though this could vary. The cost could be higher given senior positions or specialized roles.
Duration: 6 years of development.
So, roughly:

150 developers * $100,000 salary = $15 million per year
$15 million * 6 years = $90 million in direct development costs
Additional Factors
Other costs: This does not factor in additional costs like:
Project management and other support staff.
Office space, utilities, technology, software licenses, and infrastructure.
QA testing, external contractors, and other outsourced services.
The development of assets like music, voice acting, and large-scale environmental modeling.
Potentially high costs of marketing and distribution, especially considering that Avowed is a major release under Xbox Game Studios.
Taking all these into account, the development budget for Avowed would likely be much closer to $100 million or more.

Marketing Budget Estimate
For marketing, AAA games generally allocate anywhere from 20% to 50% of the development budget. So if the development budget is in the $90 million to $100 million range, marketing could reasonably range between $20 million to $50 million. Xbox's aggressive marketing push, including things like the Times Square billboard you mentioned, could point toward a larger marketing budget, possibly at the higher end of that range.

Conclusion
Based on the scale and context of the game, a more realistic estimate for Avowed's development budget is likely around $90 million to $100 million, with marketing adding another $20 million to $50 million, bringing the total investment to somewhere in the ballpark of $110 million to $150 million.

And here you go, here is how you can get an extremely accurate estimation of a game's revenue with a high confidence interval, based on its first weeks' sales:

https://gamalytic.com/blog/how-to-accurately-estimate-steam-sales

If you're claiming that Avowed is some kind of major outlier, in other production costs or revenue, the burden of proof is on you to provide information and data supporting this argument.

We'll wait.
No one is reading that.
No one is reading that.

Asks for information, gets information, won't read information.

Thanks for your admission you were wrong, appreciate it.
Kain 3 月 1 日 下午 4:38 
What clickbait. Revenue breakdown... You don't have a clue about anything other than what steamdb shows for concurrent users. That is the ONLY amount of sales you have to go by, minus the refunds, until microwoke releases the numbers.

Here you go, this is a basic model of how to estimate costs:

Given that Obsidian Entertainment, located in Irvine, California, would face higher labor costs (with average game developer salaries in California ranging from $60,000 to $150,000 per year depending on role), and that the team working on Avowed reportedly ranged from 100 to 200 developers over its six-year development cycle, we can try to estimate a more realistic budget.

Development Budget Estimate
Number of developers: Let’s assume a peak team size of 150 developers (which is likely in the middle of the reported 100-200 range).
Average salary: For simplicity, let's estimate an average salary of $100,000 per developer per year, though this could vary. The cost could be higher given senior positions or specialized roles.
Duration: 6 years of development.
So, roughly:

150 developers * $100,000 salary = $15 million per year
$15 million * 6 years = $90 million in direct development costs
Additional Factors
Other costs: This does not factor in additional costs like:
Project management and other support staff.
Office space, utilities, technology, software licenses, and infrastructure.
QA testing, external contractors, and other outsourced services.
The development of assets like music, voice acting, and large-scale environmental modeling.
Potentially high costs of marketing and distribution, especially considering that Avowed is a major release under Xbox Game Studios.
Taking all these into account, the development budget for Avowed would likely be much closer to $100 million or more.

Marketing Budget Estimate
For marketing, AAA games generally allocate anywhere from 20% to 50% of the development budget. So if the development budget is in the $90 million to $100 million range, marketing could reasonably range between $20 million to $50 million. Xbox's aggressive marketing push, including things like the Times Square billboard you mentioned, could point toward a larger marketing budget, possibly at the higher end of that range.

Conclusion
Based on the scale and context of the game, a more realistic estimate for Avowed's development budget is likely around $90 million to $100 million, with marketing adding another $20 million to $50 million, bringing the total investment to somewhere in the ballpark of $110 million to $150 million.

And here you go, here is how you can get an extremely accurate estimation of a game's revenue with a high confidence interval, based on its first weeks' sales:

https://gamalytic.com/blog/how-to-accurately-estimate-steam-sales

If you're claiming that Avowed is some kind of major outlier, in other production costs or revenue, the burden of proof is on you to provide information and data supporting this argument.

We'll wait.
When you see an estimate where employees range from 100 to 200 you can tell you're about to waste your time.
引用自 Kain

Here you go, this is a basic model of how to estimate costs:

Given that Obsidian Entertainment, located in Irvine, California, would face higher labor costs (with average game developer salaries in California ranging from $60,000 to $150,000 per year depending on role), and that the team working on Avowed reportedly ranged from 100 to 200 developers over its six-year development cycle, we can try to estimate a more realistic budget.

Development Budget Estimate
Number of developers: Let’s assume a peak team size of 150 developers (which is likely in the middle of the reported 100-200 range).
Average salary: For simplicity, let's estimate an average salary of $100,000 per developer per year, though this could vary. The cost could be higher given senior positions or specialized roles.
Duration: 6 years of development.
So, roughly:

150 developers * $100,000 salary = $15 million per year
$15 million * 6 years = $90 million in direct development costs
Additional Factors
Other costs: This does not factor in additional costs like:
Project management and other support staff.
Office space, utilities, technology, software licenses, and infrastructure.
QA testing, external contractors, and other outsourced services.
The development of assets like music, voice acting, and large-scale environmental modeling.
Potentially high costs of marketing and distribution, especially considering that Avowed is a major release under Xbox Game Studios.
Taking all these into account, the development budget for Avowed would likely be much closer to $100 million or more.

Marketing Budget Estimate
For marketing, AAA games generally allocate anywhere from 20% to 50% of the development budget. So if the development budget is in the $90 million to $100 million range, marketing could reasonably range between $20 million to $50 million. Xbox's aggressive marketing push, including things like the Times Square billboard you mentioned, could point toward a larger marketing budget, possibly at the higher end of that range.

Conclusion
Based on the scale and context of the game, a more realistic estimate for Avowed's development budget is likely around $90 million to $100 million, with marketing adding another $20 million to $50 million, bringing the total investment to somewhere in the ballpark of $110 million to $150 million.

And here you go, here is how you can get an extremely accurate estimation of a game's revenue with a high confidence interval, based on its first weeks' sales:

https://gamalytic.com/blog/how-to-accurately-estimate-steam-sales

If you're claiming that Avowed is some kind of major outlier, in other production costs or revenue, the burden of proof is on you to provide information and data supporting this argument.

We'll wait.
When you see an estimate where employees range from 100 to 200 you can tell you're about to waste your time.

Thanks for your admission that you are wrong. Please consider obeying the first law of holes, sir: When you find yourself in one, stop digging.
Kain 3 月 1 日 下午 4:42 
引用自 Videogame Jukebox

3 is tons? lmao. One publisher? One guy? K.
Uhm, no. I only posted 3 because they're so easy to find. I'm not going to do your homework for you. You can whine and cope all you want. The facts are out there to support exactly what I've been saying. Just because you cannot find anything less than a year old published from microwoke means the only thing to go on is all of the facts out there supporting what I am telling you. Go cope.
I got banned in a comment calling someone a tofu eater for "spreading hateful ideology" as a reference to Fable.

So I guess you got out lightly.
Kain 3 月 1 日 下午 4:44 
引用自 Kain
When you see an estimate where employees range from 100 to 200 you can tell you're about to waste your time.

Thanks for your admission that you are wrong. Please consider obeying the first law of holes, sir: When you find yourself in one, stop digging.
Don't worry Miss, when I see a bad take I usually stop reading, which is what I did. Once I've seen how wildly your estimates ranged and realized it was absolutely useless.
引用自 Kain
Uhm, no. I only posted 3 because they're so easy to find. I'm not going to do your homework for you. You can whine and cope all you want. The facts are out there to support exactly what I've been saying. Just because you cannot find anything less than a year old published from microwoke means the only thing to go on is all of the facts out there supporting what I am telling you. Go cope.
I got banned in a comment calling someone a tofu eater for "spreading hateful ideology" as a reference to Fable.

So I guess you got out lightly.

I already know you're one of the people in here spamming that REPORT button every opportunity you get. You do realize that the notice from valve contains who reported you, depending on the content of the report, right?
最后由 [Thee] Meritorious One 编辑于; 3 月 1 日 下午 4:53
引用自 Kain

Thanks for your admission that you are wrong. Please consider obeying the first law of holes, sir: When you find yourself in one, stop digging.
Don't worry Miss, when I see a bad take I usually stop reading, which is what I did. Once I've seen how wildly your estimates ranged and realized it was absolutely useless.

Ah, I see, you don't realize what an estimate is, just like you didn't realize what a generalization is in that other thread you embarrassed yourself in. Got it.

I'll explain to you like you are six. Good estimates provide a range, and a floor, and a ceiling. There is absolutely nothing wrong with a wide range, and a range of 100-200 million is perfectly appropriate for an estimate including this many variables over a 6 year time period.

Just like I told the other thinking-challenged person, if you don't accept the estimate, fine. Provide your own data and reasoning and a more accurate one.

But I'm guessing you 'wont see the point' in doing that, just like you didn't 'see the point' in the other thread, despite being called out and laughed at by multiple people. First law of holes kid, learn it, live it, love it, for real - or at the very least so you can stop making a fool of yourself.
Kain 3 月 1 日 下午 4:54 
引用自 Kain
I got banned in a comment calling someone a tofu eater for "spreading hateful ideology" as a reference to Fable.

So I guess you got out lightly.

I already know you're one of the people in here spamming that ban button every opportunity you get. You do realize that the notice from valve contains who reported you, depending on the content of the report, right?
Ohooo does it now? Why is it that I don't believe you, nice trick though sunshine. Keep trying and it might fool someone.
引用自 Kain
I got banned in a comment calling someone a tofu eater for "spreading hateful ideology" as a reference to Fable.

So I guess you got out lightly.

I already know you're one of the people in here spamming that ban button every opportunity you get. You do realize that the notice from valve contains who reported you, depending on the content of the report, right?

Hey look, something we can both agree with one another on. Avowed is bringing people together. You're still wrong about the budget and revenue though.

I already know you're one of the people in here spamming that ban button every opportunity you get. You do realize that the notice from valve contains who reported you, depending on the content of the report, right?

Hey look, something we can both agree with one another on. Avowed is bringing people together. You're still wrong about the budget and revenue though.

No one knows final numbers of budgeting, and no one knows anything about revenue. Know when to hold em, know when to fold em.
Kain 3 月 1 日 下午 4:58 
引用自 Kain
Don't worry Miss, when I see a bad take I usually stop reading, which is what I did. Once I've seen how wildly your estimates ranged and realized it was absolutely useless.

Ah, I see, you don't realize what an estimate is, just like you didn't realize what a generalization is in that other thread you embarrassed yourself in. Got it.

I'll explain to you like you are six. Good estimates provide a range, and a floor, and a ceiling. There is absolutely nothing wrong with a wide range, and a range of 100-200 million is perfectly appropriate for an estimate including this many variables over a 6 year time period.

Just like I told the other thinking-challenged person, if you don't accept the estimate, fine. Provide your own data and reasoning and a more accurate one.

But I'm guessing you 'wont see the point' in doing that, just like you didn't 'see the point' in the other thread, despite being called out and laughed at by multiple people. First law of holes kid, learn it, live it, love it, for real - or at the very least so you can stop making a fool of yourself.
Ohooo, so you provide a completely useless estimative, I point it out and prove why no one should take it seriously, and now your next tactic is to try end explain it to me so you don't lose face. Hahaha, would be cute if it wasn't so desperate. I guess you should leave analysis to those a little better than you sunshine.
Kain 3 月 1 日 下午 5:00 

I already know you're one of the people in here spamming that ban button every opportunity you get. You do realize that the notice from valve contains who reported you, depending on the content of the report, right?

Hey look, something we can both agree with one another on. Avowed is bringing people together. You're still wrong about the budget and revenue though.
Of course you do, two people burned by me, now getting together in a desperate attempt to get some of that lost dignity back. Seems a bit late for it.
引用自 Kain

Hey look, something we can both agree with one another on. Avowed is bringing people together. You're still wrong about the budget and revenue though.
Of course you do, two people burned by me, now getting together in a desperate attempt to get some of that lost dignity back. Seems a bit late for it.
I have never, and will never click that button. I have far more dignity and spine than to ever click that. There is something called BLOCK for that very purpose. Report is supposed to be used under extreme circumstances, but valve has to hire people just to maintain the number of report button clickers (moderators), if they're not volunteer.
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发帖日期: 2 月 27 日 下午 1:10
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