Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Could also be the flag for this check being mixed up with something else somehow. Either way it removes the reward for people who did the trickiest path of the quest. Hopefully a fix can be implemented asap that is retroactive for people who already finished the quest.
Interesting. Thanks for heads up.
Guess I'll just wait for you to fix it Soon(tm).
Old Nuna bounty is still bugged: if you kill her before picking up the bounty from the board, it will get stuck on kill stage, and you can't complete it even if you have the trophy in your inventory already.
Another weird debuff interaction, totem bonus add random debuff increase gets stuck in one debuff element if you use an elemental wand, like minoletta and the freeze wand. I could understand the freeze wand not adding fire debuff, i tested this using the gloves that add 5% bleed and the trinket that adds 5% poison, the totem bonus for adding random debuff increase works when it feels like it, my crit is 49%.
Solving amalia conversation by passing 12 int skill check results in her not giving you the key for the chest. Argh!
Bug after bug, its no surprise windows toss this thing into gamepass!! And am too time invested to rage quit! argh!