Avowed
Thoughts on Endings - Heavy Spoilers Beware
I want to start that I really liked the premises of the main story & side quests of Avowed, even though the delivery was maybe not the best. I found that most of the choices presented in the game don't have obvious good vs bad solutions and I struggled with some of them more than in other RPGs where everything is clear cut good vs bad. So for the endings:

1) the fate of Sapadal - even though you can get the „good” ending if you free Sapadal, getting another god in the pantheon seems like a VERY bad idea. Especially since Sapadal is basically a traumatized child. We have seen what destruction Eothas, Rymrgand, Magran or Woedica can bring and they are full fledged and mature gods.

Long term, I think Sapadal is a force of destruction & chaos. What will happen when the Envoy dies, will Sapadal throw a tantrum and sink the continent?

I don't even want to get into the „merge” ending, Sapadal went bazooka and that is when I knew that even though you were kind, she is very unstable.

So for me, even though the ending slides are „good” if you choose to free her, the best ending imho is to finish her.

2) who controls the Living Lands - I think the best long term solution is the grefram vassalage, not because it is a „good” compromise but because of what happens if you choose the other 2.

We have seen in POE1 what happened with Aedyran colonies Raedceras and Dyrwood so that seems like long term can lead to some really bad wars. This is the worst ending IMHO.

A free Living Lands, although morally „good” will lead this young nation to fight against the entire Aedyran empire and I am not sure that an all out conflict will not lead to many more lives lost. Like the ambassador said, Aedyr IS coming one way or the other.

Unfortunately, the ending slides are pretty underwhelming and do not explain properly the long term consequences of your actions.


Thoughts?
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Showing 1-12 of 12 comments
I have to respectfully disagree, I'll try to explain my reasoning. I'll start with discussing Sapadal's fate.

1)
I believe Sapadal's "good" ending where you free them and teach them to be better is objectively the "best" ending (at least speaking from the metagame). The proof of this is that Sapadal shows sincere guilt at Mt. Forja as well as in the Garden's ancient memory. They've had thousands of years to think about things. The last dream sequence at camp shows that they just want things to go back to normal, but they also promise to be better (despite the outburst). Most of all, the ending slides prove that they DO change, becoming a better god that is less emotional. The slides are quite clear about this IMO. I think they will stay that way even after the Envoy is long gone. It's strongly implied they help people and form positive relationships with them. Children can grow up and traumatized people can change, so can Sapadal. It only makes sense.

I think it's the other gods' maturity that actually make them quite dangerous more so than Sapadal. For example, remember it was Woedica's maegfolc that started and finished the genocide of the Ekida (even if Sapadal killed many Ekida themselves). Woedica doesn't feel guilty about it at all unlike Sapadal. She is smarter and more powerful than Sapadal, and also crueler.
It sounds like you've played PoE 1, but I will spoiler for other potential readers who haven't played: This is because the other gods are programmed by the Engwithans and obsessed with maintaining their artificial order. They care more about that order and their secret (e.g. Leaden Key) than the lives of mortal people. Sapadal is a "natural" god that's still learning about the world and you can teach them to be better and even more caring about people.
Also in PoE 2 (minor spoiler) Woedica casually suggests dropping a moon to stop Eothas's march to Deadfire even if it kills many people. She's more unhinged IMHO.

And yes, the "merge" ending is absolutely horrible. But I don't see it as a "mask off" moment for Sapadal. I think the key is to still see this within the frame of Sapadal being a traumatized child. I'm not sure about an appropriate analogy. Maybe it's like giving one a car or a gun. Sapadal does have a limited understanding of boundaries (like entering your dream repeatedly without your permission/consent) so in hindsight it obviously gets much worse if the Envoy decides to erase said boundaries completely by merging souls. It's also a bit like entering into an abusive relationship and completely enabling the partner's worst behavior. My interpretation is that Sapadal is also corrupted by the merger, maybe they are never meant to experience the selfish individuality of mortals (they start calling themselves with the "I" rather than "we" pronoun near the end, I think it's a very subtle detail). Either way my argument is that it's a specific set of circumstances that makes Sapadal go off the rails, that's not how they inherently are.

Also it's worth considering that Sapadal has suffered a lot, having Woedica come in and destroy everything (even though they did their fair share of destroying), locked away and cut off for thousands of years from everything and everyone, dealing with that guilt. When you choose to kill them, they accept it without resistance because of that guilt, and because they're also tired, it's very heart-wrenching. All Sapadal ever wanted was to connect with other beings and understand the world, just like a person.
edit (spoilers for the "vengeful" Sapadal route): In a playthrough where you validate their anger and tell them to take revenge on Woedica, they do feel less guilty and resigned and are instead more fearful when you go to finish them off (still quite heartbreaking I feel). But this just adds to my point that how Sapadal turns out is really up to the player and the PC.

TL;DR
I guess the short is that traumatized people (gods in this case) are unstable yes, but the possibilities are usually that they either end up getting help and getting better, or becoming destructive and hurting others (many abusers carry trauma of their own, no excuse, just a fact). It's not fixed. If you're roleplaying a good, trusting and patient Envoy like I did, it can still make sense to be good to Sapadal. I think we're rewarded with a very heartwarming ending, we get to see the culmination of Sapadal's growth that started in the game. Of course, if you're roleplaying a cynical and pessimistic Envoy, it also makes sense from their perspective to treat Sapadal like a monster and kill them.

2)
Now I'll talk about the political future of the Living Lands. I see where you're coming from with the greater good and lesser suffering case, and if you kill Sapadal, your argument could certainly make sense in a way. Aedyr is likely to come knocking as you said. It could be better to avoid prolonged fighting and joining Aedyr's sphere could potentially help them economically as well. Though maybe the Living Lands can make deals with the Vailian Republics and Rauatai to play the colonial powers off each other, who knows. I'm different from you in that I like the ambiguity of the slides because they leave things open for future interpretation. BUT if Sapadal is alive and is changed for the better, I think they can help protect the Living Lands' independence. A fully independent Living Lands can be much more realistic in that scenario.

(PoE 1 spoilers) Also I want to mention that the Saint's War from PoE 1 lore is due to the machinations between Woedica and the Leaden Key, opposed by Eothas. I wouldn't say it's really Dyrwood or Readceras's fault.

Also if you do respond, I'd be curious to know where you found the story's delivery lacking. Like I thought the dialogue could be better in places but it's still way ahead of say, Veilguard.
Last edited by Cheradenine; Mar 19 @ 11:22am
vamirez Mar 19 @ 6:36am 
As for Sapadal - why would you cull the kinda legit thing just because the non-legit artificial gods are "horrible, too"? Imo if you go "this is too dangerous", then you are buying into the Woedica propaganda too much. And "I'm sorry, and I want to learn" is imo a much better motivation than "we wanted to be gods so we sacrificed everyone".

As for the grefdom, I agree - this option buys time, and the prior history shows how that can lead to becoming independent.
Originally posted by Slobozaurul:
Especially since Sapadal is basically a traumatized child.
Nah, I think it's just confused. Sapadal is a god of nature, it sees the entirety of the living lands in much the same way we would view a garden. It has the same issues trying to comprehend the worldview of a mortal within that garden as we have trying to picture our garden from the perspective of an ant living in it. It's kind of it's problem; it wants to be a nurturing caretaker but it can't help occasionally stepping on a few ants.
Originally posted by archonsod:
Originally posted by Slobozaurul:
Especially since Sapadal is basically a traumatized child.
Nah, I think it's just confused. Sapadal is a god of nature, it sees the entirety of the living lands in much the same way we would view a garden. It has the same issues trying to comprehend the worldview of a mortal within that garden as we have trying to picture our garden from the perspective of an ant living in it. It's kind of it's problem; it wants to be a nurturing caretaker but it can't help occasionally stepping on a few ants.

That's an interesting angle though not necessarily contradictory with Sapadal being childlike, especially when placed in comparison with the Engwithan gods, who have a lot more experience, foresight, and purpose. And they're also very kithlike in other ways, namely their emotional processing and desire for validation as well as understanding. They've had personal relationships with many of their godlikes (usually negative and also mixed depending on how you fill in the multiple choice past during the ancient memories). And their gradual learning about consequences. But yeah, their power and scale of consciousness do mean they still see the world a lot differently than a mortal does (e.g. nature metaphors).
Last edited by Cheradenine; Mar 19 @ 11:40am
Originally posted by Cheradenine:
I have to respectfully disagree, I'll try to explain my reasoning. I'll start with discussing Sapadal's fate.
...
Thanks for starting the thread, Sapadal is one of my favorite characters in the game and I enjoy the chance to discuss them. If you're interested in responding, I'd be curious to know where you found the story's delivery lacking. Like I thought the dialogue could be better in places but it's still way ahead of say, Veilguard.

My opinion is that the PoE gods (well, gods in general) are holding back the kith from reaching their true potential. I played both PoE 1&2 that way, always trying to strengthen the future of mortals and defending progress at the risk of angering the gods.

I feel that a new god in the game (that proved to be pretty unhinged in the past) is not necessarily a good choice for the mortals themselves. In addition, the „therapy” provided by the Envoy I feel hangs by a thread, which is the Envoy himself, and that is too much at stake for an entire continent. Finally, the Engwithan gods will perceive this new player in the game as a threat and will constantly try to screw things up for Sapadal and the LL.

I am uncertain a newborn god will have the required skills to combat the more experienced pantheon. And at the end of the day, even if it does, it mostly means bloodshed for the humans who really don't give a sheet about those higher machinations. I do not think this is a case where Sapadal acts like a balancing power against Woedica & Co, on the contrary, it adds potential for more chaos.

The end slides are very vague but imagine this scenario:

Emperor gets angry on the Envoy for not bringing the LL in the fold as colonies and orders the Envoy's execution. Or the Envoy is subject to an assasination for whatever reasons. Based on the available information, I believe that Sapadal will just revert to its old ways which will lead to bloodshed. Consider that a god lives across millenia, is really a mortal lifetime enough for Sapadal to get its act together? I understand where the whole „unhinged” thing is coming from for Sapadal and while I understand the human motivation that trauma can be healed, I have doubts this works for a basically immortal entity. It is like a human having childhood abuse and expecting to get it together after 3 therapy sessions.

An independent LL with Sapadal freed would be subject to basically the same machinations of the pantheon like in the Saint's War. And an independent LL will make the Envoy more susceptible to retribution by the Aedyran Empire => coming back to my previous point. The ending slides, in my opinion, are precisely not clear and do not really mention if Sapadal is changed forever or is just kept in balance while the Envoy lives.

I did not contest that the other gods are ok, on the contrary, I to give them the middle finger at every opportunity throughout PoE1&2. And I also do not contest that it is Woedica's fault for how Sapadal turned out (middle finger to Woedica as well) but that does not mean the kith should suffer further and putting Woedica (god of vengeance which just got screwed) against Sapadal does not sound like a good decision.

And to sum up, I thought the story was a bit poorly delivered because honestly none of the characters (NPC or companions) was really worth remembering. Also, the dialogue was just...ok. Not great, not terrible, which is kinda sad for a story that was pretty interesting. more than the usual „bad guy bad, hero must kill bad guy”. Years after playing, I still remember characters and lines of dialogue from some great RPGs like KOTOR, Mass Effect, New Vegas, Dragon Age (not Veilguard tho, really, the Veilguard comparison is bad, that is like the bottom of the barrel in terms of writing).

I am upset that Avowed slightly misses the mark of being great. I could even forgive this if the Living Lands were more...well, alive.

Originally posted by archonsod:
Originally posted by Slobozaurul:
Especially since Sapadal is basically a traumatized child.
Nah, I think it's just confused. Sapadal is a god of nature, it sees the entirety of the living lands in much the same way we would view a garden. It has the same issues trying to comprehend the worldview of a mortal within that garden as we have trying to picture our garden from the perspective of an ant living in it. It's kind of it's problem; it wants to be a nurturing caretaker but it can't help occasionally stepping on a few ants.

Yeah, the ants are the humans in the LL and, In my opinion, that just reinforces my point that Sapdal gotta go (if possible with Woedica and all the other ones).



Originally posted by vamirez:
As for Sapadal - why would you cull the kinda legit thing just because the non-legit artificial gods are "horrible, too"? Imo if you go "this is too dangerous", then you are buying into the Woedica propaganda too much. And "I'm sorry, and I want to learn" is imo a much better motivation than "we wanted to be gods so we sacrificed everyone".

As for the grefdom, I agree - this option buys time, and the prior history shows how that can lead to becoming independent.

I don't get what you are saying? Just because we have some insane gods already, we should allow another one into the fold? It is like putting in a maximum security prison full of serial killer that are just crazy another serial killer that was abused in childhood. What good really can come of that? I feel this just adds to the chaos for the mortals.
Last edited by Slobozaurul; Mar 19 @ 11:36am
vamirez Mar 19 @ 11:42am 
Originally posted by vamirez:
As for Sapadal - why would you cull the kinda legit thing just because the non-legit artificial gods are "horrible, too"? Imo if you go "this is too dangerous", then you are buying into the Woedica propaganda too much. And "I'm sorry, and I want to learn" is imo a much better motivation than "we wanted to be gods so we sacrificed everyone".

As for the grefdom, I agree - this option buys time, and the prior history shows how that can lead to becoming independent.

I don't get what you are saying? Just because we have some insane gods already, we should allow another one into the fold? It is like putting in a maximum security prison full of serial killer that are just crazy another serial killer that was abused in childhood. What good really can come of that? I feel this just adds to the chaos for the mortals. [/quote]

Sure, another voice, one that came into being by itself, would just add more chaos... better kill it, makes the guys that are there already feel better, too... better to go with what you know, right?

I think you are making a terrible argument here, but that's just me...
Originally posted by vamirez:
Originally posted by vamirez:
As for Sapadal - why would you cull the kinda legit thing just because the non-legit artificial gods are "horrible, too"? Imo if you go "this is too dangerous", then you are buying into the Woedica propaganda too much. And "I'm sorry, and I want to learn" is imo a much better motivation than "we wanted to be gods so we sacrificed everyone".

As for the grefdom, I agree - this option buys time, and the prior history shows how that can lead to becoming independent.

I don't get what you are saying? Just because we have some insane gods already, we should allow another one into the fold? It is like putting in a maximum security prison full of serial killer that are just crazy another serial killer that was abused in childhood. What good really can come of that? I feel this just adds to the chaos for the mortals.

Sure, another voice, one that came into being by itself, would just add more chaos... better kill it, makes the guys that are there already feel better, too... better to go with what you know, right?

I think you are making a terrible argument here, but that's just me... [/quote]

An UNHINGED voice. Always better to have 11 mad people than 12. Ideally 0 but we take what we can.
Originally posted by Slobozaurul:
My opinion is that the PoE gods (well, gods in general) are holding back the kith from reaching their true potential. I played both PoE 1&2 that way, always trying to strengthen the future of mortals and defending progress at the risk of angering the gods.
...
I am upset that Avowed slightly misses the mark of being great. I could even forgive this if the Living Lands were more...well, alive.

Point taken, a comparison with Veilguard is a diss on Avowed.

The slides for Sapadal's best ending don't strictly and explicitly state that they're changed forever to your criterion I suppose, but it is quite strongly suggested. The one with Sargamis's adra statue strongly hints that Sapadal gradually matures on their own and is less needy and reliant of the Envoy. But I understand if you have a different interpretation.

Originally posted by Slobozaurul:
It is like a human having childhood abuse and expecting to get it together after 3 therapy sessions.

A lot of Sapadal's guilt doesn't come out of nowhere, it's from many centuries of stewing in their own thoughts during their imprisonment as well. This is why what the Envoy does is either guide them to finally process it (or invalidate it in a darker ending). I still think that's realistic.

Now that we're talking about it, I guess it's annoying that there aren't more slides about what's going on with the Envoy after the game. Romancing Kai and the slide about the adra statue just suggest that the Envoy continues to live for a while in the Living Lands. The Envoy getting assassinated by Aedyr is an interesting theoretical possibility. Yes, it's plausible that Aedyr would be antagonistic in the near-term. But at one point, the US started a relationship with the UK after their revolution, didn't they?

A lot of your case seems to fundamentally rest on "greater good" utility and appeasement. I'm not sure what to say to that. Should smaller countries just roll over for bigger ones without resisting on principle because they'll get conquered and there'll be a bloodbath anyway? Should a bullying victim just take it and not get their bully in trouble because there is a risk they'll get beat up worse later?

Anyway, the Engwithan gods have become significantly weaker after the destruction of the Wheel in PoE II. This explains why they they wanted to recall most of their godlikes and why Woedica is especially desperate at this point in the timeline to kill Sapadal. They're still very strong, but I guess they don't have the power to prosecute a prolonged war against the Living Lands, which they can't project power into directly anyway because of the separate adra network (this is why Woedica relied on the maegfolc). Sargamis also mentions about a potential future divine war as well that may or may not be true, but would certainly keep the gods busy in preparation if it is. So there's the possibility in the future that Sapadal can eventually challenge them or at the very least hold their own.
Last edited by Cheradenine; Mar 19 @ 12:51pm
add. Appeasement is fallacious because bad actors will almost always oppress you as much as they can get away with and there is never a guarantee that they won't go even further in the future. By this logic, you shouldn't even be opposing Woedica in the previous games.
Last edited by Cheradenine; Mar 19 @ 9:42pm
Originally posted by Cheradenine:
add. Appeasement is fallacious because bad actors will almost always oppress you as much as they can get away with and there is never a guarantee that they won't go even further in the future. By this logic, you shouldn't even be opposing Woedica in the previous games.

I do not see the action of eliminating a potential threat to kith as appeasement of Woedica. Just because Woedica & Sapadal are opposed, going against one is not automatically siding with the other one. Let's not forget that even if I eliminated Sapadal, I also eliminated Woedica's champion and basically her entire order of paladins. And if the game offered any chance to eliminate Woedica as well, I would take it. But until then, I take the path that results in the least complication and future potential for the kith to choose their fate.

I think this case is more one like there are 2 superpowers fighting for control of a small country. You kick out one superpower from that country, catch your breath, and you find ways to kick the other one as well. With Sapadal eliminated + grefram, I did not get the vibe in any way from the end slides that Woedica is significantly empowered.

I think as well that your argument relies on Sapadal being just a poor victim. While true from a human perspective, we should not forget that it is also an immortal god of immense power that destroyed a lot of lives (hence Sapadal is a superpower, although an upstart one).

In my opinion, not everyone deserves to be redemeed and society would be better off without certain individuals, even though we can understand where their actions are coming from. Hell, even Hitler had a bad childhood.

The fact that the Engwithan gods have become weaker after POE2 is, in my opinion, an opportunity to actually get rid of all of them. Adding another one in the mix is not really my objective.

Also, Sapadal & the fate of the LL are two separate things, you can also free Sapadal & make the LL a colony of Aedyr which works out decently enough if I remember correctly, I think for me it is the 3rd best ending after the one mentioned in my OP and free Sapadal + grefram.

As for the future, really it is up to each person's interpretation. In my playthrough, I allowed Spadal to join with the statue but after the end slides I got really strong Eothas-like vibes which you know...sucks.
happyPig Mar 23 @ 4:31am 
SPOILER FOR POE 1+2


1) Sapadal is the first true and genuine god. All others are man made and rely on the wheel which was destroyed in PoE2.
So Sapadal might offer a solution to stop the doom of the world and the artificial gods. It can not get any worse.
So I freed her.
LHGreen Mar 23 @ 6:41am 
I always suspected that there was a twelfth god, anyway. 11 seemed like a weird number to settle on, and it seemed very weird to also have 11 classes and racial variants. It'd be nice to get a twelfth (spellcasting) class, too. I guess there's already a twelfth racial variant, though.

It's just, I figured the twelfth was some suppressed moon god that Ondra was ♥♥♥♥♥♥♥.

And unfortunately, this does mean there's now 13 godlike types, so it's still not 1:1.
Last edited by LHGreen; Mar 23 @ 6:43am
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