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So not sure why you would expect them to be any more than schemers hiding and moving. Exactly what they are presented as for the most part.
A lot of what you're describing is only the case if you ignore the lore scattered about, don't question other characters and simply pursue the obvious path forward. I'm also a bit confused as to how being Sapadal's godlike "makes everything very obvisouly good vs evil". Just to take the tutorial for example, you have the option of freeing Ilora from her cage. A cage she's in because she was caught trying to steal gunpowder, and freely admits to being a smuggler. When questioned on why she hates the Aedyran presence she openly admits it's because they'll enforce the law. It's a theme picked up on in Paradis where you see the effects of 'freedom'; the town is run by gangsters with people being murdered and mugged in the street and a militia than long ago gave up trying to maintain law and order - much to the chagrin of the recent Aedyr arrivals. You're also shown the downsides of Imperial law - the Steel Garotte being the obvious extreme, but there's numerous points throughout that map where you have the opportunity to enforce Imperial law (A Lady Never Tells, Escape Plan, even the main quest if you turn in the rebel informant or assassin) most of which result, in the very least, with people being locked up, if not tortured and executed.
So exactly which side are the good guys here - the anarchic rebels who's principle objection to the Empire is that it might stop them knifing their neighbours for spare change, or authoritarian empire which will happily torture and execute someone just because they happen to know the wrong people?
Otherwise, I felt the antagonists were not evil for evil's sake which in my opinion makes them pretty compelling. Lodwyn actually made some good points from time to time. I felt most of the choices in the game were pretty morally grey.
Indeed, the ending slides are not showing too much for my liking, especially long term effects of your choices. Does Aedyr put the boot down on the Living Lands or not? Will animancy have any success or not?
For me, the best ending is Grefram + dead Sapadal, even though I tried to be kind and supportive with her. But considering the „merge” ending and me thinking what happens when the Envoy dies, I chose not to free her. . I think the premise of the story and its direction was amazing but the delivery was kinda average. At the same time, it is very difficult to implement in a videogame a million possibilities that cross the minds of players and Avowed did not go in this direction (which is fine, there are good linear games).
And in case of Avowed, if it doesn't offer a good story what else is there? Cause actual gameplay surely was not the focus of this game.
Seriously asking me what else aside from story there is in an RPG? As you say......"........bro"
A lot of RPGs have better stories than 90% of the books out there. Pillars 1&2 for example has world building at the level of the best fantasy books out there in my opinion (and they are not even close to the best RPGs out there). The fact that you also write part of that story while you play and determine their endings is also a + in favour of some videogames.
they are all the same fantasy trope.
bad guys get powerful
demons invade
the world is ending it needs to be stopped
etc etc.
While there may be good stories in the RPG genre, and hidden gems like Blue Dragon, there isnt much diversity in story lines.
".... bro this is a rpg we are talking about."
Learn to say what you mean. blocked since rude.
Read my full comment next time. Jesus.
Some RPG's are pretty good but deliver nowhere near what a book can. You are literally reading hundreds of pages of world building, character building, relationships, etc.. In no reality do video games tell a better and story than a book can. It's just mechanically impossible. Same with movies. read a book and then watch the movie and they leave a ton of ♥♥♥♥ out and change things because they have to make it work with the cinematography, time restraints, budgeting, etc.. Same with video games. this is such a laughable comment.
Edit: Baldur's Gate 2, for example, has around a million words. Dune (the novel) has around 185K. The Silmarillion is around 130K. Etc. etc.
If you just play through the main story of RPGs, maybe you are correct.
Some RPGs have a lot of lore, inferred and otherwise, books to read within the game, dialogue that can vary in each playthrough, side content that you see only in particular situations. Some games play so differently from one playthrough to another that they feel like different games alltogether.
As an idea, the Witcher 3 script is about 450k words while Game of Thrones average per novel is 300k (and GOT novels are massive). Pillars 1 has about 700k, Planescape Torment about 800k and KCD2 and BG3 have each about 2 million.
So I am not sure how you think a novel which is linear and with less actually written words can have more world and character building than a video game which can offer a lot of reading material. I am just giving examples and definetly not generalizing one way or the other, some games are garbage just like some books are garbage.