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The main points of the story and it's context should be a part of the main quest line, not be scattered about. Sure, details and even further context is great, but the plot drivers themselves shouldn't be optional read
Look, I'm a lore nerd, I read EVERYTHING I come across in games and beyond, yet even i cannot agree with you.
The Witchers lore was created in the books so it kind of proves his point, Witcher was a book series.
It's really easy to find the Garrote in Emerald Stair, and there are numerous mentions that they are there, and there is a guy that contacts you and you can have him find them for you.
I.e. the point of this thread is very much constructed in a way as to create another talking point and echo chamber for the haters. Which is funny because by playing everyone can see easily that most of the list of criticisms leveled against the game is bs (of course, as in most cases).
Gamers either love or hate a game, and they will do all kinds of mental gymnastics to explain both. Add the moronic culture war, and here we are. I'll give you two serious tips: Not every game will be what you personally like or expect, and apart from that just try to enjoy something for what it is once in a while.
There are some beloved games that deserve much more criticism than this one. And if you dislike something you could at least try to stick to facts or speaking on personal taste. (And yes, I know both sides of the coin. Try to explain on the BG3 forum why no sane person would travel with an evil priest and a vampire...)
1) Way too many lines of dialogue, overly written and lacks player agency
2) Inconsequential choices
3) You can steal, what a joke...how did that become an oversight. No robbery system,?
Yes, and the game has a word count that is half of the entire 7 books series. Moreover, it fleshed out the world in a way Andrezj Sapowski could not, hence why the book series was not so successful before the game released.