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Tim Cain said they were explicitly told to make Outer Worlds "accessible to casuals".
I don't know about that. Psychonauts 2 was legitimately fantastic, in part because of Microsoft's 'hands off' approach. Redfall was atrocious but... that was Bethesda more than Microsoft. I think it's likely a 'wait and see' for their slate of games this year - Avowed, Outer Worlds 2, South of Midnight all appeal to me at least.
... and yeah... guilty as charged... definitely going to buy it eventually.
I plan to buy OW2, we dont get space adventures these days and i liked the first one enough, i just hope there's a bit more systems, it was veeeeery losely an RPG... Mass Effect OG Trilogy is still the king of the genre, SW Kotor games are also fantastic, and i hope they shake things up a bit with OW2, make roleplaying a bit more in-depth.
Delay notice: https://x.com/Xbox/status/1819495487155982486
More was said in the shotgun of recent interviews from director, while they obviously did use the extra time to polish further, she's constantly said it was just because it was a bad month. And they moved it into a worse one lmao riiight between two massive launches. I don't get microsoft sometimes.
Imma just link one article but many covered the downscale and it's something the director covered: https://www.pcgamer.com/avowed-open-world-skyrim-rpg-size/
Note about MP but director has also talked about it a bunch: https://x.com/klobrille/status/1689036052202225665
TLDR is they rebooted the game and lost their former director, and the new one made what she believed was a hard choice to really scale down the game.
A lot of fans are still upset about the shift because it makes no sense. Microsoft needed wins and are lush with cash, and Obsidian proved they are capable of this with FONV even if that was a different team ages ago.
But they had a lot of the ingredients, preexisting setting that basically formed the skeleton for them, unlike TOW which was all new and had to be narratively built from scratch.
It sucks because for example a ton of iconic class components are missing like chanter and cipher, we see the other races but can't play them, and the ability selection is really basic.
IMO either Microsoft had no faith in Avowed or Obsidian had no faith in it. Seems as soon as the game ships everyone on the team is going to hope TOW2 which microsoft seems to be betting on more, so eh who knows.
For sure. There's a reason Owlcat is pretty much my favourite CRPG developer now. The general trend for years has been more and more casual - it feels like the early 2000s all over again, as Baldur's Gate 2 dialogue trees gave in to the Mass Effect conversation wheel. I liked Mass Effect as a series, but in terms of mechanical complexity it was a real step down.
After ME and Deus Ex 2, we had five or ten years of largely being in the cold as far as CRPGs with only a game here or there that was good... and suddenly POE in the kickstarter era.
Hopefully it doesn't follow the same cycle.
That said - with teams working on things like Skyblivion, Fallout London, Enderal and the Gothic 2 "Archolos" mod there's always hope for modders producing things that bigger devs can't afford.
Interesting re: the delay... I still mostly assume it would be for bug reasons, but maybe they're trying to stagger launches the way Amazon/Netflix stagger episodes to keep people subscribed?
As to the pivot - I just saw Feargus' tweet mentioning that it was initially co-op focussed, but I'm not seeing that they ever moved towards 'open world' more than discussing if it would work. I don't know if 'open world' necessarily adds anything to a title... it sure af didn't help Starfield be any better.
Co-op would have been an interesting title though. I wonder if they were drawing on their experiences with Grounded? While Grounded was fine, I'm not sure I'd have wanted Avowed to be similar. As long as it was balanced for SP with co-op being an option (System Shock 2 style) maybe?
As long as what they put out is good, that's the main thing.
Relying on modders is a bad thing in my opinion - these people have to take away years of their life for a possibility of launching something the mass RPG audience wants - Fallout MIAMI, F4NV, Morroblivion, there were so many promising projects we only really ended up with F London, and maaaaybe Skyblivion soon? But then there's the actual UE5 remake of Oblivion coming out so...
RPGs either have to go the AAA third-person adventure route a la Witcher or "you have to eat a potato IN REAL TIME" a la Kingdom Come, or "WE HAVE 1000 CLASSES AND 2000 CUSTOM PERKS|" (kek) like Pathfinder to really make an impact, carve out your niche.
Lots of good indie RPGs though - ATOM RPG, Encased, King Arthur. These are all isometric though. First-person? Eeeeh... Tainted Grail???
I don't see a lot of solid first-person fantasy RPGs, people are still replaying Skyrim.
Also, the dude before was right - the first iteration of Avowed was meant to be open-world, they changed a few art directors and managers along the way, and downsized from the project. Classis Obsidian kek. Bite more than you can chew, and scrounge up what you can.
Aye - we can hope. But relying on them isn't ideal.
Team Atom are doing a great job; I've already pre-ordered Swordhaven. King Arthur not really my speed... but yeah - Tainted Grail, Archaelund... arguably Blood West. It sort of depends what you want in an FPS RPG, I guess... because Skyrim is sort of crap as anything but a 'punch things' sim. The same as all of Bethesda's games since Morrowind really. They've sort of ceded the non-combat parts of RPGs completely.
Yeah - certainly it seems they thought about it. It just doesn't seem like they got far along in that... and if you watch the Psychodyssey on Youtube (now free to watch - https://www.youtube.com/playlist?list=PLIhLvue17Sd70y34zh2erWWpMyOnh4UN_) it's pretty clear most studios tend to have to reign in their goals.
"The modder behind Fallout: Nuevo Mexico has cancelled the project to prioritise their mental health and "face reality".
Following in the footsteps of Fallout: London, Fallout: Nuevo Mexico was intended to be a rework of Fallout: New Vegas into an all-new game set in Mexico City.
However, a statement from modder Zapshock on the mod's Discord server (thanks TheGamer) confirmed the project has been cancelled. "This project has been my passion, my obsession, and a huge part of my life for years," wrote Zapshock. "I've poured thousands of hours into it, late nights, early mornings, and everything in between.""
This is the sad reality of modding without funding, while your life moves on.
I am personally still coping with Fallout 4 New Vegas that it will come out...
Same with Avowed, "mods will fix it" doesn't apply - they need to go "SHILLING:ON" and try to market the game as much as possible, they have started posting a lot more, there's bunch of new lore videos, we will probably have one last push, maaaybe gameplay? We have already seen a lot.
Honestly man - same thing I've said to other people. Just wait for the reviews.
I think the issue with Avowed, honestly, is they pivoted away from what the players wanted... I STILL remember the first trailer, it was amazing:
https://www.youtube.com/watch?v=W3QkO8fy3tg
I saw this and was like "woah"... Then came the later reveal, and the color palette just felt... childish. Very colorful, very "You're going on an adventure, yay! :D"!
PoE1 was very somber, very dour - but a lot of people complained and PoE 2 had a huge shift in tone - the last ten years of RPGs was "go with your friends" adventuring, DA Origins is downright grimdark today in comparison.
The Living Lands are a setting without a lot of settled cultures - Elves and Humans are from Aedyr, so you're basically a colonial power, there's no "medievalism", no horses, no Orcs, sure, its nice, but maaaaaan... the first iteration was a lot better, a bit bombastic sure, but i want to go on an epic adventure, not micromanage East India Company (but fantasy) kek.
Just you wait until GTA VI is 100$, we'll be out taking loans for our GPUs to play our games that made us starve for a month.
How are we going to get good video games if we don’t expel DEI politics that boost those studios' ESG scores and award them millions just for checking boxes?
You might love video games, but if you prefer studios getting money for checking boxes instead of making good games to recover their money, then you don't really care about the industry.
At least then one person would be thinking for you. Before that its all just programming from the poli-sci professor and/or single mother.