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报告翻译问题
Marketing? It can't even spread via word of mouth, because look at the Steam reviews.
Dragon Age: Failhard is now a hidden gem at all, and the bad representation in it just made it unsalable and mourned by even those who used to be its target demographic.
Meanwhile, Time's GOTY.
Like this legit looks like a trailer for a hero shooter or MOBA: https://www.youtube.com/watch?v=4F3N4Lxw4_Y
That's because Dragon Age: Failhard was using bad representation for attack, which caused all the blowback. Their bad representation is exactly what they showed in hyping up to the most BS and loathed companion of them all. Non-optional compared to previous games made old fans feel betrayed.
I keep hearing all about "what was left out" as cope, but it was simply what was there was T[r]aash.
https://steamcommunity.com/profiles/76561198843526483/recommended/1845910/
Oh, and a special note: DA: Failhard has now hit Mixed for overall reviews.
Truly "a return to form for BioWare" as all the press kept parroting mindlessly.
The form of Anthem.
It has a lot of the same weaknesses paired with even worse writing.
Indeed, that's what happens when your office politics drives out talent while the remains shovel slop. That was really seen at BioWas/Were with Mass Effect: Andromeda.
The remains of the DA:Failhard mess are heading towards Mass Effect. RIP another one...
Eh. no. Office politics had little to do with Andromeda.
Andromeda was farmed out to a secondary studio and had massive publisher interference. They spent most of the development time trying to make procedural generated planets in the game engine which didn't pan out. The Andromeda we got mostly was put together in 8 months. This is all pretty well documented.
As for Veilguard, I suspect Anthem was the big damage dealer there. Anthem burned through a lot of Bioware's senior talent both during development and in the aftermath. Veilguard also had a really troubled development that had a lot of big names leave during the game as it got pivoted back and forth between a single player RPG and a live service multiplayer game. A lot of the final product still shows the live service roots.
Veilguard was developed with mostly new hires and DEI only played a partial role there. Throwing a bunch of relative newbies and someone who hasn't headed a project of that scope at it is a recipe for failure and speaks more for EA wallet pinching than anything.
DEI and wokeness affected the writing for sure, but there are a lot of factors involved with the game as a whole.
doesn't really make sense to label it "piss-poor" just because it's not breaking records or performing the same as high-budget AAA games.
I would've preferred a lot more out of this game, Obsidian has a lot of potential especially given how badly Bethesda has been doing but I doubt we'll see any big budget/ambitious titles from them anytime soon.
There is a reason TOW is getting a sequel. It had decent advertising and the game was a million dollar seller that was also on gamepass.
The work environments were definitely poisonous, with Manveer Heir as just one of the more outspoken and activist.
At that time, DEI was usually called something else (LBJ's poisonous form of Affirmative Action, compared to JFK's meaning Equality and no discrimination), and was still absolutely nauseating to have to sit through someone preaching about how certain races are disadvantaged and others are privileged. History hasn't changed much in that regard since LBJ codified some peoples as perpetual victims to fleece the mainstream's empathy.
It also directly affected the whole development process of Andromeda because several of the developers were actively working against the others because of "colonialism". They became so unwelcome by their own co-workers for the work environment they caused, and their social media racism. Unfortunately, they made good talent leave, too.
I expect Avowed to do about the same as, perhaps slightly worse than, The Outer Worlds did.
Also wow I did not realize Game Pass has existed for so long, I feel I didn't start hearing about it until post-covid but apparently it was introduced in 2017? huh...
If you want to go that route, look up "Bioware magic."
Bioware's work environment was that way since at least the EA buyout and Mass Effect 1's development. It was a messy dysfunctional studio from the start with senior staff even saying it was a bit of a miracle games made it out the door.
Wishlist = potential buyers, and also potential disappointed
It usually rides on people's love for a series but also for gauging how many people are anticipating.
Borderlands' Tiny Tina's Wonderlands was quite anticipated until people found out it was really, really jank and the writing was bad. It didn't stop there, New Tales from the Borderlands was hotly anticipated because of the whole Telltale Games closure and Gearbox picking it up themselves. They did an even worse job of everything, especially writing.
Both of those have some of the worst scores for their series, for games that had been wishlisted fairly well.
The best a massive wishlisting number shows is in contrast to actual sales, is whether it hit the hype mark or not.
Man that one hurt. The first one was so good and really the best thing the Borderlands franchise ever produced.
I mostly use wishlists to watch games now to see how they turn out.
Looks like they just found the breaking point. I hope they learn for whatever they're doing to Mass Effect, because otherwise it truly will be BioWas/Were.