Avowed

Avowed

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Dragon Master (已封禁) 1 月 31 日 下午 8:42
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Thought I'd look at some numbers
So, I decided to use both steamdb and steamspy to try and get a good view of how this game is doing, numbers wise, as it releases in a couple of weeks.

https://steamdb.info/app/2457220/charts/
https://steamspy.com/app/2457220

So, according to steamdb, here are a few numbers:

58,282 followers
#27 in wishlists
#178 in top sellers

According to steamspy, the estimated number of owners on steam is between 0-20,000.

I also understand that the game is on gamepass so a lot of people will be playing it like that rather than purchasing it.

Overall though, even compared to other games that went on game pass, I'd say that this game is doing, in the most eloquent way I can put it, piss-poor.
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正在显示第 76 - 90 条,共 101 条留言
Kindred Spirit 2 月 8 日 上午 10:04 
引用自 Jeffer'son Airship
Nah. The marketing for Veilguard was bad and weird. It almost looked like it was for a completely different genre.

Hands on previews showed the early game before it really showed how linear and lifeless its world was so they were more positive.

Marketing? It can't even spread via word of mouth, because look at the Steam reviews.

Dragon Age: Failhard is now a hidden gem at all, and the bad representation in it just made it unsalable and mourned by even those who used to be its target demographic.

Meanwhile, Time's GOTY. :dswilson:
I meant the pre-release trailers and stuff.

Like this legit looks like a trailer for a hero shooter or MOBA: https://www.youtube.com/watch?v=4F3N4Lxw4_Y
Kindred Spirit 2 月 8 日 上午 10:24 
引用自 Jeffer'son Airship
I meant the pre-release trailers and stuff.

Like this legit looks like a trailer for a hero shooter or MOBA: https://www.youtube.com/watch?v=4F3N4Lxw4_Y

That's because Dragon Age: Failhard was using bad representation for attack, which caused all the blowback. Their bad representation is exactly what they showed in hyping up to the most BS and loathed companion of them all. Non-optional compared to previous games made old fans feel betrayed.

I keep hearing all about "what was left out" as cope, but it was simply what was there was T[r]aash.

https://steamcommunity.com/profiles/76561198843526483/recommended/1845910/

As a fan of Dragon Age playing from Origins, I am used to a game which allowed me to choose how I wanted to play it. It also made my choices impactful, with repercussions of choices showing meaning later in my adventure, even spanning to later titles in the franchise. Dragon Age: The Veilguard threw all of that away, making a grand total of only TWO choices from previous games that mattered. Not to mention that almost all of the dialogue has no impact on how the game plays out, and you can almost just close your eyes to pick what your character says, and the outcome would be the same.

The original Dragon Age series gave me choice, letting me adventure with the companions I liked, throw away the ones I did not, and never forced me to sit through tedious and absolutely HAIR RIPPING scenarios of side quests of characters I did not like. Veilguard makes you keep every single companion, forces you to see them in quests you don’t even bring them along to, and even worse, implores you multiple times to make sure to do the OPTIONAL side companion questlines for every companion, or your party will not be strong enough to face the final battle.

The combat seems to be a step up from Inquisition, and was fun at first. After my third session it became extremely unbearable and super repetitive. I can’t even bring myself to write one redeeming quality of this game in detail.

This game forces me to be the therapist of a cast of characters that are unlikeable adult babies who feel like they came from a Disney movie in the worst way possible. It makes me sit and listen to these people whine about their issues, while the world is actually ending. Even the cameos of characters from previous games are bad. They feel like cheap party tricks that have no real meaning. BioWare messed up the art direction so bad, that the character cameos are almost comically unrecognizable. I hate everyone here, I hate myself, I hate this game.

I have been waiting 10 years for a game that was a disappointment, and lowers my opinion of the franchise itself and definitely the current state of BioWare. I may have been more forgiving if this game was developed in a year and a half like Dragon Age 2, but for a game that was in development for 10 years taking itself this seriously, and ending up this horrendous is unforgivable. Thanks BioWare for destroying a game franchise I really loved! Yippie!

Oh, and a special note: DA: Failhard has now hit Mixed for overall reviews.

Truly "a return to form for BioWare" as all the press kept parroting mindlessly.
The form of Anthem.
As I said previous, Veilguard was basically a worse DA2 with worse writing.

It has a lot of the same weaknesses paired with even worse writing.
Kindred Spirit 2 月 8 日 上午 10:32 
引用自 Jeffer'son Airship
As I said previous, Veilguard was basically a worse DA2 with worse writing.

It has a lot of the same weaknesses paired with even worse writing.

Indeed, that's what happens when your office politics drives out talent while the remains shovel slop. That was really seen at BioWas/Were with Mass Effect: Andromeda.

The remains of the DA:Failhard mess are heading towards Mass Effect. RIP another one...
最后由 Kindred Spirit 编辑于; 2 月 8 日 上午 10:33
引用自 Kindred Spirit
Indeed, that's what happens when your office politics drives out talent while the remains shovel slop. That was really seen at BioWas/Were with Mass Effect: Andromeda.

Eh. no. Office politics had little to do with Andromeda.

Andromeda was farmed out to a secondary studio and had massive publisher interference. They spent most of the development time trying to make procedural generated planets in the game engine which didn't pan out. The Andromeda we got mostly was put together in 8 months. This is all pretty well documented.

As for Veilguard, I suspect Anthem was the big damage dealer there. Anthem burned through a lot of Bioware's senior talent both during development and in the aftermath. Veilguard also had a really troubled development that had a lot of big names leave during the game as it got pivoted back and forth between a single player RPG and a live service multiplayer game. A lot of the final product still shows the live service roots.

Veilguard was developed with mostly new hires and DEI only played a partial role there. Throwing a bunch of relative newbies and someone who hasn't headed a project of that scope at it is a recipe for failure and speaks more for EA wallet pinching than anything.

DEI and wokeness affected the writing for sure, but there are a lot of factors involved with the game as a whole.
Jade 2 月 8 日 上午 11:10 
those numbers seem fine all things considered. it's a relatively low-budget game pass game with not a whole lot of marketing, it's not like The Outer Worlds did that much better either.

doesn't really make sense to label it "piss-poor" just because it's not breaking records or performing the same as high-budget AAA games.

I would've preferred a lot more out of this game, Obsidian has a lot of potential especially given how badly Bethesda has been doing but I doubt we'll see any big budget/ambitious titles from them anytime soon.
最后由 Jade 编辑于; 2 月 8 日 上午 11:10
Bob3 2 月 8 日 上午 11:17 
引用自 Aria
those numbers seem fine all things considered. it's a relatively low-budget game pass game with not a whole lot of marketing, it's not like The Outer Worlds did that much better either.

There is a reason TOW is getting a sequel. It had decent advertising and the game was a million dollar seller that was also on gamepass.
最后由 Bob3 编辑于; 2 月 8 日 上午 11:18
Kindred Spirit 2 月 8 日 上午 11:27 
引用自 Jeffer'son Airship
引用自 Kindred Spirit
Indeed, that's what happens when your office politics drives out talent while the remains shovel slop. That was really seen at BioWas/Were with Mass Effect: Andromeda.

Eh. no. Office politics had little to do with Andromeda.

Andromeda was farmed out to a secondary studio and had massive publisher interference. They spent most of the development time trying to make procedural generated planets in the game engine which didn't pan out. The Andromeda we got mostly was put together in 8 months. This is all pretty well documented.

As for Veilguard, I suspect Anthem was the big damage dealer there. Anthem burned through a lot of Bioware's senior talent both during development and in the aftermath. Veilguard also had a really troubled development that had a lot of big names leave during the game as it got pivoted back and forth between a single player RPG and a live service multiplayer game. A lot of the final product still shows the live service roots.

Veilguard was developed with mostly new hires and DEI only played a partial role there. Throwing a bunch of relative newbies and someone who hasn't headed a project of that scope at it is a recipe for failure and speaks more for EA wallet pinching than anything.

DEI and wokeness affected the writing for sure, but there are a lot of factors involved with the game as a whole.

The work environments were definitely poisonous, with Manveer Heir as just one of the more outspoken and activist.

At that time, DEI was usually called something else (LBJ's poisonous form of Affirmative Action, compared to JFK's meaning Equality and no discrimination), and was still absolutely nauseating to have to sit through someone preaching about how certain races are disadvantaged and others are privileged. History hasn't changed much in that regard since LBJ codified some peoples as perpetual victims to fleece the mainstream's empathy.

It also directly affected the whole development process of Andromeda because several of the developers were actively working against the others because of "colonialism". They became so unwelcome by their own co-workers for the work environment they caused, and their social media racism. Unfortunately, they made good talent leave, too.
Jade 2 月 8 日 上午 11:29 
引用自 Bob3
引用自 Aria
those numbers seem fine all things considered. it's a relatively low-budget game pass game with not a whole lot of marketing, it's not like The Outer Worlds did that much better either.

There is a reason TOW is getting a sequel. It had decent advertising and the game was a million dollar seller that was also on gamepass.
TOW didn't sell that well in comparison to other games of that sort (all Bethesda games), even New Vegas sold double that. I'm not saying TOW flopped, it just didn't compare to a high-budget AAA type game.

I expect Avowed to do about the same as, perhaps slightly worse than, The Outer Worlds did.

Also wow I did not realize Game Pass has existed for so long, I feel I didn't start hearing about it until post-covid but apparently it was introduced in 2017? huh...
LazyJoeBeard 2 月 8 日 上午 11:30 
I heard veilguard was like in the top 10 wish listed when it was about to launch. Seems like wish list means nothing, that game was a massive flop.
引用自 Kindred Spirit
The work environments were definitely poisonous, with Manveer Heir as just one of the more outspoken and activist.

If you want to go that route, look up "Bioware magic."

Bioware's work environment was that way since at least the EA buyout and Mass Effect 1's development. It was a messy dysfunctional studio from the start with senior staff even saying it was a bit of a miracle games made it out the door.
Kindred Spirit 2 月 8 日 上午 11:46 
引用自 LazyJoeBeard
I heard veilguard was like in the top 10 wish listed when it was about to launch. Seems like wish list means nothing, that game was a massive flop.

Wishlist = potential buyers, and also potential disappointed

It usually rides on people's love for a series but also for gauging how many people are anticipating.

Borderlands' Tiny Tina's Wonderlands was quite anticipated until people found out it was really, really jank and the writing was bad. It didn't stop there, New Tales from the Borderlands was hotly anticipated because of the whole Telltale Games closure and Gearbox picking it up themselves. They did an even worse job of everything, especially writing.

Both of those have some of the worst scores for their series, for games that had been wishlisted fairly well.

The best a massive wishlisting number shows is in contrast to actual sales, is whether it hit the hype mark or not.
引用自 Kindred Spirit
New Tales from the Borderlands was hotly anticipated because of the whole Telltale Games closure and Gearbox picking it up themselves. They did an even worse job of everything, especially writing.

Man that one hurt. The first one was so good and really the best thing the Borderlands franchise ever produced.

I mostly use wishlists to watch games now to see how they turn out.
最后由 Jeffer'son Airship 编辑于; 2 月 8 日 上午 11:48
Kindred Spirit 2 月 8 日 上午 11:48 
引用自 Jeffer'son Airship
引用自 Kindred Spirit
The work environments were definitely poisonous, with Manveer Heir as just one of the more outspoken and activist.

If you want to go that route, look up "Bioware magic."

Bioware's work environment was that way since at least the EA buyout and Mass Effect 1's development. It was a messy dysfunctional studio from the start with senior staff even saying it was a bit of a miracle games made it out the door.

Looks like they just found the breaking point. I hope they learn for whatever they're doing to Mass Effect, because otherwise it truly will be BioWas/Were.
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发帖日期: 1 月 31 日 下午 8:42
回复数: 104