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You can mix and match any 1 handed weapon so you can dual wield pistols or mix it with other 1 handed weapons. There are no classes and you pick skills from any tree with the only requirements being level related. Each weapon type (eg Pistol, Rifle) has 5 versions you upgrade to or buy that just deal more damage. You can get quite a few uniques though with some neat things on them.
The only gun types I've come across are pistols (one-handed) and arquebuses (two-handed rifle). You could probably run an only guns build, but higher game difficulty may force you to diversify.
I'm currently running a bow as my primary weapon and use a wand and spell book as my secondary. I only use the wand for environmental actions (activating switches, burning bushes, etc.). I've maxed out my Perception for ranged distance and critical hit chance, some of my gear has + damage to stealth hits.
For example one stat is a flat damage increase to everything, spells, weapons, grenades, etc.
It's the same across the board.
Unfortunately it also has some mandatory skills you need to take i.e. "unlock better food recipes".
I'd suggest speccing across multiple disciplines and then respeccing when you hit milestone levels that unlock a new tier of skills. It's cheap to do.
Ranger skill tree has a quick weapon switch and autoloader at Lv10, you can max out your DPS by dual-wielding flintlock pistols and a rifle on backbar. Along with other support skills.
2 unique pistols and 1 unique rifle can be found on the first and second maps early in the game.