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I mean you can also block and parry and use really cool spells.
I mean one's a direct line attack, one's a bouncy ball, one summons a thunder storm, hardly the same spell.
You realize there's a spell like that at Tier 5 right?
IDK I always found it kind of underwhelming.
Oh yeah Dark Messiah was a lot of fun, this game shares a lot of DNA with it.
Bro we get ice storms that freeze enemies solid, fireballs that deal massive area damage, bouncy balls of lightning, turret orbs that smash into the ground and explode after shooting everyone, tome claps that knock everything poisonous life stealing beams, magic missiles, the magic in this game is great and the variety you can get from different grimoires is awesome.
I really need to work on dodging my first instinct is to smash a magic shield button then tank all the damage that comes my way while I cast AoE spells, I waste so many potions that way. Too bad I can't use a shield in one hand and a grimoire in the other... Wait can I? Imma test that next time I play, I don't think I can tho.
Yeah but when you upgraded your destruction perks everything you zapped with lightning would vaporize into an ash pile anyway, also as the enemies leveled up your spell power didn't and magic became useless around level 30.
Even during the tutorial it asks you to decide the fate of a prisoner and what you choose will have an impact later, during side quests I've been asked to negotiate with smugglers and they were quite reasonable and got talked down to the original price and then I decided to kill them all anyway. I snuck through a camp to get some luminous adra because I wasn't sure I could fight everyone, sneaking past all the guards I was surprised to be offered a deal by one of the smugglers, I could have gotten the adra without fighting but after hearing his desperate circumstances I decided to kill them all instead. I killed this crazy godtouched in a ruin before I even knew he was an animancer, just that would have sealed his fate, but I think I could have worked out some kind of deal or done some kind of quest for him concerning the machine he was working on.
On the main quest a rebel shot at me so I tracked him down and he tried to talk to me thinking maybe he could recruit me to his cause, so I decided to kill him on the spot without even hearing him out.
The captain of the Paradisian Expedition got in an argument with the head of the order so I sided with the order, after all I'm going to purge the island for the empire. The mysterious voice in my head really doesn't like that idea and seems to have a lot of reactivity to everything I say like I'm shaping it's consciousness of the world.
After leaving Paradis I double crossed a lot of Animancers, Animancy is illegal in the empire after all.
I have played Darktide, Vermintide 2, Dark Messiah of Might and Magic.
Your argument is invalid.
After the failed assassination on your life you're told by a doctor that you should probably talk to some watcher up in the hills somewhere, as your soul may be hurt by what you experienced or something, and at no point are you able to refuse to do this, despite being told by every-other person that the watcher is probably a fraud. So you return to the ambassador to properly introduce yourself and show him your letter or authority, after which it is made clear you are given executive powers to deal with the Dreamscourge, but for some insane ♥♥♥♥♥♥♥ reason the ambassador will supercede your rank and force you to go to the watcher to get your soul checked, with no option at all to refuse. You are then railroaded into talking to the hag in her shed in the wilderness, she gives you the all clear, and literally nothing happens, cool. At no point are you given any choice in anything that happens during this segment, and none of the NPCs react to anything you do. You can run around looting storefronts, picking locks, doing whatever the ♥♥♥♥ you want and nobody even reacts.
During the quest where you confront your assassin, who turns out to be a rebel who is against your empire (who you represent) taking control of the area, after killing most of them I got to the assassin and chose the most lawful option. I was chastised for this by my companions because apparently facing punishment for your crimes is a bad or something? Like oh no.. after a trial and verdict by Jury they might torture them!! And they'll be executed!! Okay, and? The guy is literally a murderer who admitted that he wanted to kill you because he saw you in his ♥♥♥♥♥♥♥ dream, literally, what the ♥♥♥♥? This guy is clearly insane. Whatever, this is relevant because later on you can stumble into another rebel hideout and talk to the leadership there, and despite being enemies of the Empire (that you represent) you have NO choice to attack them, nor do you even get the choice to tell them to disperse or anything, you literally just say "if you cause any trouble, I'll be back!" this is AFTER they admitted to "preying" on the locals, and murdering some, you can't do anything about this, and you are just forced to leave?? Why?? It doesn't make any sense. I realised later on that they're only there to act an opposite faction to the inquisitor, and that you can enter another underground hideout belonging to her, and you sorta side between one of the factions? In my case, I had killed the inquisitors goons because they refused me (the emperors right-hand-man) from entering the little base, and they attacked me, but by doing this the game essentially passively sided me with the rebels or some ♥♥♥♥ I guess.
The game paints you as this very important person, a literal demi-god with special powers, and the representative of the Emperor to settle a very important issue, but at no point during any of conversations with NPCs do they treat you with any respect or reverence. You quite literally get treated like a nuisance, despite having supreme authority from THE Emperor to handle issues related to the dreamscourge, you are kept on a leash at every possible moment. And don't try to tell me you actually don't have any authority, because why would the Emperor even send you to this place with a letter detailing your authority if you aren't supposed to hold any authority? Even without the letter, as the emperor's hand you would expect at least the bureaucrats to respect you.
Another example is when I went to Kai's dead friend's house to pickup some trinket, upon getting there you find the item and Kai has a bit of a cry because he realised that his friend must've had feelings for him. The entire time I was just rolling my eyes because of course hes gay, but no matter I'll just choose whatever option expresses my disinterest in this revelation, after all my character so far has been a bit of a hardass with a justice boner. But of course, no matter how hard I tried, I wasn't given any options that weren't literally "Oh my god Kai, you poor thing! He loved you don't you know? How awful! I feel really bad for you now!" What the ♥♥♥♥? Why can't I just not care, or at least let me just say "thats a real shame" and move on. Why are you forcing my character to act so overly empathetic? I've only known this dude for a day or two, and most of that was us killing the ♥♥♥♥ out of people. The whole scene REEKED of virtue signalling, and you are railroaded into agreeing that the whole thing is very sad or whatever. Kill me. I'm not roleplaying as my character, I'm roleplaying as whatever the devs think I should be. Why even give me dialogue options at all honestly.
Okay, but what do these spells actually do? They deal damage that affects multiple enemies at the same time, and they stack the lightning debuff. Just because one is an orb, one is a line, and one is area effect doesn't mean they do anything different. The shocking grasp spell and the bouncing orb spell are almost identical except in damage values. Both spells achieve the exact same result, except one is weaker because its a lower level spell. That's it.
I'm pretty sure that's not true, but either-way the point I was making was that the spells at your disposal are too similar and they don't do anything FUN. Let me Emperor Palpatine a fool, lift him up, zap him with lightning, and throw him off a cliff. Let me turn guy to stone, let me launch myself into the air and slam down like a meteor, let me heat an enemy's weapon in their hand making them drop it, let me create a field of ice and watch enemies slip and fall on their asses, let me execute an enemy by turning them into a living bomb and have them explode, let me fire rocks at people, and let me charge it up so I roll a big ass boulder and disrupt a group of enemies. Do you understand what I'm getting at? Outside of maybe 3 spells, the rest of the spells in the game all do some variation of "AOE damage, accumulate element debuff." No interactions, no way to manipulate the enemy or the environment, nothing. Its all very uninspired.
Read my above comment. I honestly think you're trolling when you say this. The charm of Dark Messiah was that the combat allowed you to fight enemies in creative and interactive ways. This game does not let you do that in the least. You can shrink enemies in dark messiah and stomp on them, you can bait enemies into following you near a drop, create an ice puddle and watch as they all slip and fall off the edge, you can set an explosive rune in a doorway to a room filled with enemies, kill some with a bow, and any that make it to you are dealt with thanks to your preparations. The versatility in the spells in Dark Messiah completely outclass the ones in this game, and funnily enough this game has more spells than Dark Messiah does.. Is that maybe because the spells in Avowed are just damage ticks coated different?
It branches out into an entire new experience and approach from the Pillars of Eternity World, NOT SKYRIM.
In comparison, Avowed does a much better job with the combat than Skyrim, Skyrim that combat system is utter TRASH.
Avowed bring elements from the previous games POE/POE II that are very much reminiscent but like many other games with their own series it is not 100% carried over. Even Deadfire brought in a new experience and new approach and I personally found it refreshing. We will always have that player base that is so hardheartedly with a hard on for "It's gotta stick to the Classics" well this isn't for them.