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Lmao yes, the now common pixelated and blurry artefacts, low res textures, poor detail character models and terrible fps are truly gorgeous. It's amazing how much being branded alters basic cognitive perception.
Let's take Witcher 3, came out 10 years ago(yes, recent updates to it aren't relevant). Characters are vastly more detailed, with much higher resolution textures. The whole game has much higher graphical fidelity, while it runs 10 times faster and doesn't use crutches like frame gen or dlss to make it barely playable, maybe. Keep trying to cover the poor rendering with temporal AA and DLSS. (can find older games as well that have blatantly higher technical fidelity of the graphics)
Avowed is largely like Oblivion with a texture mod pack. Go look at a guard, standing there like a statue, with a minimal goofy idle animation, if any. Disturbing.
I'd post screenshots of how poor the textures and models are, but if you have played the game and you didn't see that, I guess you played it with you eyes closed.
Only things that looks decent are some props (and probably scanned models) and baked lighting. Likely part of the reason anything like plates and clutter on tables can't be moved and has no physics.
If it was actually interactive to any degree and ran with good FPS for the quality of the graphics(and price), I could say that it looks ok. But it's quite the opposite.
(almost all newer games that look blurry only do so due to "upscaling" or resolution)
It's sort of a shame that the day/night cycle is so long, because you don't see nighttime very often, and that's when the game world looks its best.
The problem can be, well, if not solved, then at least side-stepped. Thing is, there's nothing in the game that would force you to set up camp very often. And it is the camping that skips the nighttime (thus making nighttime play rare).
So, i only camp when there is a good reason for it (upgrading a piece of equipment basically), and when i do so, i do so at dawn (so the camping time-skip is dawn to dawn, and does not steal the nighttime play from me).
If you do this, then the daytime and nighttime gameplay will be 50:50 split.
Sorry, that's not true, just like the fact that the game looks completely terrible.
The truth is somewhere in the middle and yes, i have played it also, you can looking on my profile.
It gives places were Avowed looks not really good and it give shoots were it looks really decent.
For example the Water depiction is most time one of the strengthen of Avoweds, also panorama view, how looks also good.
On the other side, it gives a lots of locations were you find really low poly assets and mediocre or badly textures, which lets look the game somewise as one of 2008 (no front, no sh*it, an example for it can you found directly on Claviger's Landing, by the tubes behind the warehouse on the left by the starting pier).
But in my personal eyes the biggest problem of Avowed are not if it has a good graphic, or a bad graphic (apart maybe from the really horrible face geometrie in Avowed).
In my eyes the biggest problem of this game are the nearly completly liveless and not with the players actions interacting NPCs.
Even in "The Outer Worlds" it was more interaction between NPCs and Players Actions as in Avowed, so there it is really a step back and far away of any genre standard in 2025.
Depends what you are comparing it against. The level of interaction with NPC's in Avowed is about on par with what i remember from Mass Effect. It did not bother me back then, and it does not bother me much today. It would be nice if they were more interactable, but really, as long as they are not part of a quest, such interactions are just fluff. I can live without it.
YMMV of course.
(current backlog and pricing unfortunately doesn't justify getting it now)
it really does not lol.