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Rapporter et problem med oversettelse
I´ve really not dwelve much to know if like with Outerworld there are a few "legendary" or unique weapons that may be powerful enough to just go for them and ignore the rest of the loot, but like most are pointing out, yeah you can find a weapon you like, upgrade it to keep it in case you want better stats as the game progress and not worry about the loot constantly. It ain´t like a borderlands that´s for sure.
To be honest the loot system it´s fine I think, varied but not too annoying. The real problem in anything related to combat for me it´s the melee combat. Maybe I´m just too basic, but I do like to play fantasy RPGs with at least the 3 main classes from the genre, so melee, ranged and magic. And in that case it´s the one feature I do justify to compare this to Bethesda games, cause it just feels like the same thing, you just wave your weapon in the air and the health goes down, I think I even like SKyrim´s more with the kill cams specially once the sneak ones were added on later updates. THe only short of fun playstyle with melee I´ve seen it´s one that I see people calling "the pirate build", basically pistol+rapier, but like a big axe wielding guy or a knight with a claymore... not fun as least for my tastes.
My only issue is the implementation. If enemies are going to drop loot, they should be using it. If they have cool armor, cool armor drops. If they have a bad ass sword, bad ass sword drops. More often, it's just a random boring loot table or a placed drop that the enemy doesn't use against you or even make sense for it to possess.
I think many, maybe most, gamers - especially older ones - would prefer loot that actually makes sense. Kill a best, get some hide, bone, and meat. Kill a soldier - get his gear. Just like you said - it makes more sense, creates a better sense of immersion, and you can tell visually, at a glance, if the battle would even be worth it.
Why is a gun/ sword, which looks identical as the one I have equipped, now coming with different stats for dmg and such?
Makes no sense.
It really turns me off, to have the "MMO"-item pollution in offline singleplayer games.
What about unqiue weapons with stats?
Will also help the devs to control teh progression of a player.
Dont let me go into the sam edungeon I visited 5hrs ago and now discovering highe rlevel loot, because my level has increased.
It takes the sense for progression and discovery out o fthe game (at least fo rme).
It is kinda sad.
Yes, Im currently playing some older game (Mars: War Logs) which doesnt have such mechanics and Im having more fun with it than I had with Cyberjunk 2077 ^^
Yeah, I think I waited an entire year to play Borderlands on console, thought it was mediocre at best - then Borderlands 2, which to me was a bit better. Never finished Borderlands 3 though - got really bored with it. The ENTIRE point of the game was to collect the shinies, and considering the story, that should be quite apparent.
However, I'm not knocking anyone that likes mindless loot collecting for incremental gains - it sparks that dopamine release for many, just like gambling does...
It strangely follows the usual pattern: grey is rubbish and boring and gold highly valuable. Often comes with the special sounds and visual cues.
It is a manipulation.
And if someone goe sdown the conspiracy route im sure someone can draw a grim picture of social engineering with it or something. Customer training to lootbox stuff or .. i dont know X D
At least it can be a fun topic to talk about ^^
That's the case with MOST RPGs lately, but at least in this game, 50% of the stuff isn't useless - it can either be used or sold. No pencils, nails, stuffed toys, etc.
Yes. Explore everywhere. When i went back some, i found some nice items that would have been handy at the time if i had fully explored the area. Instead i used money and upgrading to get equivalent item.
The uniques are all fixed spawn, meaning replay value is immediately gone as you know where everything is for your specific new build, and every drop is determined by current setup so removes the chance of finding something mental to stash for a dif playthrough
TBH they prob would have gotten less flak not having loot at all. Without the dopamine chasing loot is rather pointless as envisioned in gaming. it just turns into another chore.