Avowed

Avowed

Vis statistikk:
Is EVERYTHING supposed to be a loot fest...?
I haven't bought the game yet (have to justify my GP sub somehow), but many of the reviews decry the fact that there is no real loot. They're upset that you grab crafting ingredients to upgrade, but that there aren't that many ingredients - they instead want to get that "shiny" loot, as if they have an addiction to gambling and need that "shiny" fix to feel satisfied now.

I remember games, from way back when, when you only got coins as loot. You had to kill enough to get enough to buy an upgraded weapon. Now, people just expect every monster/enemy to be carrying a random item that could be mundane, epic, legendary, or whatever??? How lazy people have become.

Instant gratification, brought to us by Social Media, has made lazy slobs of quite a number of folks apparently - or perhaps they should just get rid of the resources and go back to coins...
Sist redigert av ☥ Docdra ☥; 16. feb. kl. 0.40
< >
Viser 1630 av 31 kommentarer
It´s like Outerworlds, there´s loot if you explore, but it´s not a neccesity to continue playing or a complete requierement to be constantly changing weapons.

I´ve really not dwelve much to know if like with Outerworld there are a few "legendary" or unique weapons that may be powerful enough to just go for them and ignore the rest of the loot, but like most are pointing out, yeah you can find a weapon you like, upgrade it to keep it in case you want better stats as the game progress and not worry about the loot constantly. It ain´t like a borderlands that´s for sure.

To be honest the loot system it´s fine I think, varied but not too annoying. The real problem in anything related to combat for me it´s the melee combat. Maybe I´m just too basic, but I do like to play fantasy RPGs with at least the 3 main classes from the genre, so melee, ranged and magic. And in that case it´s the one feature I do justify to compare this to Bethesda games, cause it just feels like the same thing, you just wave your weapon in the air and the health goes down, I think I even like SKyrim´s more with the kill cams specially once the sneak ones were added on later updates. THe only short of fun playstyle with melee I´ve seen it´s one that I see people calling "the pirate build", basically pistol+rapier, but like a big axe wielding guy or a knight with a claymore... not fun as least for my tastes.
Ferrsai 23. feb. kl. 12.55 
Opprinnelig skrevet av ☥ Docdra ☥:
I haven't bought the game yet (have to justify my GP sub somehow), but many of the reviews decry the fact that there is no real loot. They're upset that you grab crafting ingredients to upgrade, but that there aren't that many ingredients - they instead want to get that "shiny" loot, as if they have an addiction to gambling and need that "shiny" fix to feel satisfied now.

I remember games, from way back when, when you only got coins as loot. You had to kill enough to get enough to buy an upgraded weapon. Now, people just expect every monster/enemy to be carrying a random item that could be mundane, epic, legendary, or whatever??? How lazy people have become.

Instant gratification, brought to us by Social Media, has made lazy slobs of quite a number of folks apparently - or perhaps they should just get rid of the resources and go back to coins...

My only issue is the implementation. If enemies are going to drop loot, they should be using it. If they have cool armor, cool armor drops. If they have a bad ass sword, bad ass sword drops. More often, it's just a random boring loot table or a placed drop that the enemy doesn't use against you or even make sense for it to possess.
☥ Docdra ☥ 23. feb. kl. 13.04 
Opprinnelig skrevet av Ferrsai:
My only issue is the implementation. If enemies are going to drop loot, they should be using it. If they have cool armor, cool armor drops. If they have a bad ass sword, bad ass sword drops. More often, it's just a random boring loot table or a placed drop that the enemy doesn't use against you or even make sense for it to possess.

I think many, maybe most, gamers - especially older ones - would prefer loot that actually makes sense. Kill a best, get some hide, bone, and meat. Kill a soldier - get his gear. Just like you said - it makes more sense, creates a better sense of immersion, and you can tell visually, at a glance, if the battle would even be worth it.
Leinad Reign 23. feb. kl. 13.43 
For my part, I HATE random generated stats/ loot.
Why is a gun/ sword, which looks identical as the one I have equipped, now coming with different stats for dmg and such?
Makes no sense.

It really turns me off, to have the "MMO"-item pollution in offline singleplayer games.

What about unqiue weapons with stats?
Will also help the devs to control teh progression of a player.
Dont let me go into the sam edungeon I visited 5hrs ago and now discovering highe rlevel loot, because my level has increased.
It takes the sense for progression and discovery out o fthe game (at least fo rme).

It is kinda sad.

Yes, Im currently playing some older game (Mars: War Logs) which doesnt have such mechanics and Im having more fun with it than I had with Cyberjunk 2077 ^^
☥ Docdra ☥ 23. feb. kl. 18.51 
Opprinnelig skrevet av Leinad Reign:
For my part, I HATE random generated stats/ loot.
Why is a gun/ sword, which looks identical as the one I have equipped, now coming with different stats for dmg and such?
Makes no sense.

It really turns me off, to have the "MMO"-item pollution in offline singleplayer games.

What about unqiue weapons with stats?
Will also help the devs to control teh progression of a player.
Dont let me go into the sam edungeon I visited 5hrs ago and now discovering highe rlevel loot, because my level has increased.
It takes the sense for progression and discovery out o fthe game (at least fo rme).

It is kinda sad.

Yes, Im currently playing some older game (Mars: War Logs) which doesnt have such mechanics and Im having more fun with it than I had with Cyberjunk 2077 ^^

Yeah, I think I waited an entire year to play Borderlands on console, thought it was mediocre at best - then Borderlands 2, which to me was a bit better. Never finished Borderlands 3 though - got really bored with it. The ENTIRE point of the game was to collect the shinies, and considering the story, that should be quite apparent.

However, I'm not knocking anyone that likes mindless loot collecting for incremental gains - it sparks that dopamine release for many, just like gambling does...
Leinad Reign 27. feb. kl. 3.44 
Oh, dont get me wrong, I can totally undersatnd people who are really drawn to such extreme collectatons (or what it is called).

It strangely follows the usual pattern: grey is rubbish and boring and gold highly valuable. Often comes with the special sounds and visual cues.
It is a manipulation.
And if someone goe sdown the conspiracy route im sure someone can draw a grim picture of social engineering with it or something. Customer training to lootbox stuff or .. i dont know X D

At least it can be a fun topic to talk about ^^
youre basically a garbage hoarder in this game lol. you dont want to get rid of stuff right away becuz something usefully might turn up later that needs the components.
Leinad Reign 27. feb. kl. 8.08 
Woa, is it really that bad?

Opprinnelig skrevet av Handsome_WombatX6969:
youre basically a garbage hoarder in this game lol. you dont want to get rid of stuff right away becuz something usefully might turn up later that needs the components.
Opprinnelig skrevet av Leinad Reign:
Woa, is it really that bad?

Opprinnelig skrevet av Handsome_WombatX6969:
youre basically a garbage hoarder in this game lol. you dont want to get rid of stuff right away becuz something usefully might turn up later that needs the components.

That's the case with MOST RPGs lately, but at least in this game, 50% of the stuff isn't useless - it can either be used or sold. No pencils, nails, stuffed toys, etc.
Hyperion 27. feb. kl. 11.22 
in this game loot comes from explore all the zone for unique equipment, not from killing.... which is good for those of us with OCD to clera all the area sin the map
Qoojo 27. feb. kl. 13.32 
Opprinnelig skrevet av Hyperion:
in this game loot comes from explore all the zone for unique equipment, not from killing.... which is good for those of us with OCD to clera all the area sin the map

Yes. Explore everywhere. When i went back some, i found some nice items that would have been handy at the time if i had fully explored the area. Instead i used money and upgrading to get equivalent item.
Plagen 27. feb. kl. 14.51 
I like the loot. Makes my loot goblin brain go brrr
DB 27. feb. kl. 15.00 
I think this game is fine/good fun but in the same breath, I think the loot/upgrade/gear system is the worst thing ever outside of stuff like Lost Ark korean gambling bs.

The uniques are all fixed spawn, meaning replay value is immediately gone as you know where everything is for your specific new build, and every drop is determined by current setup so removes the chance of finding something mental to stash for a dif playthrough
Diomed 27. feb. kl. 15.07 
I like the loot system. It strikes a good balance between crafting (unlike Skyrim where all the best gear was player-made) and loot drops. It's not the insane loot explosions like D4 or PoE2. I'm using a sword from the first area and a sword from the last area. Seems pretty balanced to me.
DaS 27. feb. kl. 18.55 
to the op I think it has more to do with "WHY?" loot chasing has long been one of those things a lot of devs have used over the years as one of the carrots. Outside a fictional setting your not gonna have some shlep searching through a bunch of dead bodies with a spread sheet going yea keep, tooss, keep. (in case it's not clear I lost interest in loot grinding years ago) So it's refreshing someones moving in a different direction. the problem in avowed case is that you still have to chase loot for upgrades, which kinda sorta makes it more boring and more grindy (but less rng at least) than the system it's replacing. It's more a side step, than an improvement or degradation. Removing the rng is a plus but they also lost part of the carrot for those chasing dopamine hits. And those hits are the whole reason "loot" as it's evolved in gaming exists.
TBH they prob would have gotten less flak not having loot at all. Without the dopamine chasing loot is rather pointless as envisioned in gaming. it just turns into another chore.
Sist redigert av DaS; 27. feb. kl. 19.08
< >
Viser 1630 av 31 kommentarer
Per side: 1530 50

Dato lagt ut: 16. feb. kl. 0.35
Innlegg: 31