Avowed
Johnny Feb 15 @ 6:32am
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READ BEFORE PURCHASE
I played for about 5-6 hours on Xbox and I am seriously bummed to report that:

This game is missing:

-A skill for dialogue. So no specing into diplomacy/deciet/beguiling/etc

-Any crime system at all

-Any theft of any kind

-Any ability to interact with generic town NPCs and I mean ANY. No injuring them in any way, no dynamic quests, no response to anything you do at all NOTHING.

-Any dynamic NPC movement, all town NPCs stand in EXACTLY the same spot, forever. They are literally just non-interactive set dressing. No schedules, no immersion, no life no detail at all, might as well be animatronics at Disneyland.

-Good player dialogue. Like wow, there are genuine moments in the game where your ONLY choices are between the anguish of horridly written ERP, ex: "Are you sure about that? [Raise right eyebrow high with quizzical, vexed befuddlement]" or the soul crushingly embarrassing generic fantasy slop lines such as: "Scholar: I was looking for the brawn to my brains!" It frequently makes me want to curl into a ball and die.

-Any meaningful distinction between player origins aside from some overly archytyped flavor text that I almost never wanted to engage in.

-An option to silence companion NPCs that relentlessly bombard you with the most obvious, annoying and or boring statements you can imagine often spelling things out before you even have a chance of discovering or processing them, LOUDLY and FREQUENTLY regardless of context. You wanna soak in some environmental storytelling naturally? NOPE, Kai is going to bellow in your ear "THESE CORPSES WERE KING SO AND SO'S MEN ON THE JOURNEY TO X LOCATION." About to solve a puzzle or try to think for yourself at at all? NOPE Kai is going to pin you down and scream in your ear "THESE VINES CAN BE BURNED WITH A FIRE SPELL" before you even see them.

-Any ability to play without companions despite them being insanely obnoxious and typically not that engaging narratively.

-Any kind of internal logic at all: A friend starts a bar fight? Do you knock the people you're fighting unconscious? No. You incinerate them in front of everyone over a small verbal disagreement to not even the slightest reaction. "We're the good guys folks." The game is chalk full of these kinds of moments.

Avowed is missing nearly everything I would want or expect from an Obsidian RPG and its systems are sparsely competitive with that of TES IV Oblivion (2006). It's not """"wokeness"""" that makes this game bad. It's sheer mediocrity, laziness and under-delivery. I seriously don't think I have felt more let down by any other game and my expectations weren't even high from the preview footage.
Last edited by Johnny; Feb 16 @ 6:52am
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Showing 1-15 of 159 comments
Velovar Feb 15 @ 6:49am 
Physics, Oblivion has Interactive objects
ShiggitySean Feb 15 @ 6:54am 
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While i disagree with basically everything here, you're free to your opinion. But theres some things that are just wrong. Almost every dialogue has speech checks, idk if you've noticed but thats those options with the stats next to them. Kinda hard to miss. And i'm not sure why there'd be an option for crime, stealing, or random murder in the town because, aside from the fact that you're sent as the direct envoy of the EMPEROR OF AEDYRA, the whole first part is about tensions in town, game would end if you started indiscriminately killing citizens lmao.

And the last one, while i suppose still an opinion, its weird that you have Fallout NV showcased, so i assume you like it, but you have an issue with the emotes as dialogue choices?? That's something that occurs a lot in FNV, and is arguably some of the most iconic dialogue moments.
Seems like they tried to make a game similar to skyrim but took all the fun aspects out and kept the weak combat in.
Sugram22 Feb 15 @ 7:04am 
Originally posted by ShiggitySean:
While i disagree with basically everything here, you're free to your opinion. But theres some things that are just wrong. Almost every dialogue has speech checks, idk if you've noticed but thats those options with the stats next to them. Kinda hard to miss. And i'm not sure why there'd be an option for crime, stealing, or random murder in the town because, aside from the fact that you're sent as the direct envoy of the EMPEROR OF AEDYRA, the whole first part is about tensions in town, game would end if you started indiscriminately killing citizens lmao.

And the last one, while i suppose still an opinion, its weird that you have Fallout NV showcased, so i assume you like it, but you have an issue with the emotes as dialogue choices?? That's something that occurs a lot in FNV, and is arguably some of the most iconic dialogue moments.
its part of what makes RPG a RPG, so far all games like that had option to steal and murder and option to get fined or thrown in jail if caught, u can be evil envoy to just like in some games u can be evil hero, like saving the world but being evil

Last edited by Sugram22; Feb 15 @ 7:05am
Boltergeist Feb 15 @ 7:06am 
♥♥♥♥♥♥♥♥♥ the very first thing is already a lie

Dialogue is full of skill checks
Raz Feb 15 @ 7:07am 
Originally posted by Sugram22:
Originally posted by ShiggitySean:
While i disagree with basically everything here, you're free to your opinion. But theres some things that are just wrong. Almost every dialogue has speech checks, idk if you've noticed but thats those options with the stats next to them. Kinda hard to miss. And i'm not sure why there'd be an option for crime, stealing, or random murder in the town because, aside from the fact that you're sent as the direct envoy of the EMPEROR OF AEDYRA, the whole first part is about tensions in town, game would end if you started indiscriminately killing citizens lmao.

And the last one, while i suppose still an opinion, its weird that you have Fallout NV showcased, so i assume you like it, but you have an issue with the emotes as dialogue choices?? That's something that occurs a lot in FNV, and is arguably some of the most iconic dialogue moments.
its part of what makes RPG a RPG, so far all games like that had option to steal and murder and option to get fined or thrown in jail

Kingdoms of Amalur has this and it was developed by a guy who's claim to fame is being a baseball player and even he understood the assignment. Couldn't budget worth a damn, but he understood.
Originally posted by Sugram22:
Originally posted by ShiggitySean:
While i disagree with basically everything here, you're free to your opinion. But theres some things that are just wrong. Almost every dialogue has speech checks, idk if you've noticed but thats those options with the stats next to them. Kinda hard to miss. And i'm not sure why there'd be an option for crime, stealing, or random murder in the town because, aside from the fact that you're sent as the direct envoy of the EMPEROR OF AEDYRA, the whole first part is about tensions in town, game would end if you started indiscriminately killing citizens lmao.

And the last one, while i suppose still an opinion, its weird that you have Fallout NV showcased, so i assume you like it, but you have an issue with the emotes as dialogue choices?? That's something that occurs a lot in FNV, and is arguably some of the most iconic dialogue moments.
its part of what makes RPG a RPG, so far all games like that had option to steal and murder and option to get fined or thrown in jail if caught, u can be evil envoy to just like in some games u can be evil hero, like saving the world but being evil

Not every RPG is completely open ended character wise, if it makes no sense narratively, i can see why they'd make the choice to not allow certain things. And in my opinion, thats how it is here, at least with the stuff i was arguing about.
Ragnar Feb 15 @ 7:20am 
man, there are so many liars and hate tourists on here. do you people really have that little of a life that you have to go and lie like that?
boacul Feb 15 @ 7:25am 
When it comes to a crime system, I noticed people do sometimes comment on why are you taking some stuff (for example at the crime scene), but it is explained that you are an Envoy.
Johnny Feb 15 @ 3:54pm 
Originally posted by Ragnar:
man, there are so many liars and hate tourists on here. do you people really have that little of a life that you have to go and lie like that?
There is no SPEECH checks

Originally posted by LazyJoeBeard:
Seems like they tried to make a game similar to skyrim but took all the fun aspects out and kept the weak combat in.
Yes

Originally posted by Boltergeist:
♥♥♥♥♥♥♥♥♥ the very first thing is already a lie

Dialogue is full of skill checks
There is no SPEECH skill? No CHARISMA? can you read?
Johnny Feb 15 @ 3:56pm 
Originally posted by boacul:
When it comes to a crime system, I noticed people do sometimes comment on why are you taking some stuff (for example at the crime scene), but it is explained that you are an Envoy.
Huge copout from the devs I literally do not care it's just so utterly lazy.
Originally posted by ShiggitySean:
While i disagree with basically everything here, you're free to your opinion. But theres some things that are just wrong. Almost every dialogue has speech checks, idk if you've noticed but thats those options with the stats next to them. Kinda hard to miss. And i'm not sure why there'd be an option for crime, stealing, or random murder in the town because, aside from the fact that you're sent as the direct envoy of the EMPEROR OF AEDYRA, the whole first part is about tensions in town, game would end if you started indiscriminately killing citizens lmao.

And the last one, while i suppose still an opinion, its weird that you have Fallout NV showcased, so i assume you like it, but you have an issue with the emotes as dialogue choices?? That's something that occurs a lot in FNV, and is arguably some of the most iconic dialogue moments.

Baldurs Gate 3 lets you kill EVERY SINGLE NPC AND COMPANION and it still accounts for different paths that let you beat the game.

We live in a post BG3 world now, and that's where the bar for an RPG is set.

Granted, this game was in development before BG3 released so we can go a bit easy on the devs but seriously, they need to step it up if they want to stay relevant now.
Originally posted by Johnny:

-Any kind of internal logic at all: A friend starts a bar fight? Do you knock the people you're fighting unconscious? No. You incinerate them in front of everyone over a small verbal disagreement to not even the slightest reaction. "We're the good guys folks." The game is chalk full of these kinds of moments.
Play along with the guy and the thug ends up with a stomach ache and nothing more. If you didn't realise you had choices there, it's your fault.
donut32 Feb 15 @ 4:08pm 
Originally posted by Raz:
Originally posted by Sugram22:
its part of what makes RPG a RPG, so far all games like that had option to steal and murder and option to get fined or thrown in jail

Kingdoms of Amalur has this and it was developed by a guy who's claim to fame is being a baseball player and even he understood the assignment. Couldn't budget worth a damn, but he understood.
KOA was a top shelf game for sure. replayed it when the released that DLC like a year ago
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Date Posted: Feb 15 @ 6:32am
Posts: 159