Avowed
Fei Feb 14 @ 6:06am
Avowed world is lifeless & static
ALL NPC are standing still, NPC have no AI nor collision(can't hit/touch them) and they won't react to ANYTHING the player does!
You can have NPC arguing during a dialogue, but once the dialogue is finished those SAME NPC will stand still to each other like nothing happened lol.
NPC have no routine, they don't walk or roam in the town, they are literally NPC from a 2004 MMO.

Same things when you go outside, Enemy NPC are waiting for the player to show up, they do nothing... They are literally MMORPG mobs, there is no other life within the world, no NPC roaming outdoor either.

It totaly pull you out of the world, everytime you see a NPC or interact with one, you are reminded that you play a outdated 90$ "AAA" video game......

TES Oblivion is soon 20 years old! We are going backward years after years, this is unbelievable.
Last edited by Fei; Feb 14 @ 6:32am
< >
Showing 1-15 of 19 comments
I thought the same at first then went back several time in the town and they all changed and moved around, I got surprised. Can depend on the time of the day, but I agree that the routine is not as big as in some other game, probably a bad point but in CRPG characters doesn't have routine so I guess it is probably the problem of starting 2D and going on 3D where it is more noticeable
Fei Feb 14 @ 6:11am 
Originally posted by Aldithyell:
I thought the same at first then went back several time in the town and they all changed and moved around,
No, no you are being confusing, they DONT MOVE. You will never see a NPC walk to one place to another doing some random activity.
What you say is they spawned SWITCHED place, to stand still elswere upon a loading screen.
Last edited by Fei; Feb 14 @ 6:12am
Originally posted by Fei:
Avowed world is lifeless & static

I can relate to this. Finally...I have representation :steamthumbsup:
Originally posted by Fei:
Originally posted by Aldithyell:
I thought the same at first then went back several time in the town and they all changed and moved around,
No, no you are being confusing, they DONT MOVE. You will never see a NPC walk to one place to another doing some random activity.
What you say is they spawned SWITCHED place, to stand still elswere upon a loading screen.

I am playing it and I see it, so it is not true.... They are litteraly walking and doing stuff. Not all of them but some yes, other are static but have little phrase or talking to each other.
The world is pretty much just like open sections of The Outer Worlds. If enjoyed the world in that game, you will probably enjoy this one too. If not, you probably won't.
Fei Feb 14 @ 6:26am 
Originally posted by Aldithyell:
I am playing it and I see it, so it is not true.... They are litteraly walking and doing stuff. Not all of them but some yes, other are static but have little phrase or talking to each other.
Can you actually place yourself in the middle of the first small town and record for 2-3minutes, and show us a NPC moving, doing somekind of activity that isn't related to a one time quest?
Just put yourself in the main place, wait and record the NPC around, I really would love to see that and being wrong.
Fei Feb 14 @ 6:28am 
Originally posted by planbsurvivor:
The world is pretty much just like open sections of The Outer Worlds. If enjoyed the world in that game, you will probably enjoy this one too. If not, you probably won't.
Well you may like poo, but it's not a quality seal buddy, so excuse us if we try to be a little more specific about a RPG feature... Immersiveness being very important.
Originally posted by Fei:
Originally posted by Aldithyell:
I am playing it and I see it, so it is not true.... They are litteraly walking and doing stuff. Not all of them but some yes, other are static but have little phrase or talking to each other.
Can you actually place yourself in the middle of the first small town and record for 2-3minutes, and show us a NPC moving, doing somekind of activity that isn't related to a one time quest?
Just put yourself in the main place, wait and record the NPC around, I really would love to see that and being wrong.

I dunno how to put video but I have screenshot of npc walking around and changing what they were doing though. If you explain me how to put picture here, I would.
Originally posted by Fei:
Originally posted by planbsurvivor:
The world is pretty much just like open sections of The Outer Worlds. If enjoyed the world in that game, you will probably enjoy this one too. If not, you probably won't.
Well you may like poo, but it's not a quality seal buddy, so excuse us if we try to be a little more specific about a RPG feature... Immersiveness being very important.

I don't care what you like or have any desire to sell you on the game at all. I was simply replying to a post about my experience thus far.

Did you make you post just for a feedback loop on you own opinions?
Fei Feb 14 @ 6:37am 
Originally posted by Aldithyell:
I dunno how to put video but I have screenshot of npc walking around and changing what they were doing though. If you explain me how to put picture here, I would.
Picture won't work, like I said you could just shot at very precise moment out of context.

The context is that NPC are statics, don't roam, don't react to player action and have no AI routine.

Only way to demonstrate that im wrong is to record yourself standing in the middle of the town recording the NPC "life", then doing some rukus to show that they actually react to player action.

You can record with Nvidia, or any capture tool, then you can upload a video on Youtube for free.
It would take you 15-30minutes of your time tho.
Last edited by Fei; Feb 14 @ 6:38am
Originally posted by Fei:
Originally posted by Aldithyell:
I dunno how to put video but I have screenshot of npc walking around and changing what they were doing though. If you explain me how to put picture here, I would.
Picture won't work, like I said you could just shot at very precise moment out of context.

The context is that NPC are statics, don't roam, don't react to player action and have no AI routine.

Only way to demonstrate that im wrong is to record yourself standing in the middle of the town recording the NPC "life", then doing some rukus to show that they actually react to player action.

You can record with Nvidia, or any capture tool, then you can upload a video on Youtube for free.
It would take you 15-30minutes of your time tho.

I mean no, I have the same character in twice screenshot taking at a few second and you can see them move, then do something after...

They do roam and then do an animation then go to roam again and come back doing animation. Is it a complicated routine? As I stated, no. Perks of coming from 2D to 3D. If you expect me to proves it is bustling with life like kingdom come it is not the case and I didn't pretend such thing. But between static and lifeless and bustling with life there is a huge margin.

Also you state to react by player action... Where did I stated this? You said Static and just standing still. If you move the bar each time we speak, then no need for me to lose time to prove anything as you will not be satisfied anyways.

I though you were actually serious about wanting to see, but I see that it is not the case.

Hope you have a good day and fun with other game then.
Fei Feb 14 @ 6:55am 
Originally posted by Aldithyell:
As I stated, no. Perks of coming from 2D to 3D. If you expect me to proves it is bustling with life like kingdom come it is not the case and I didn't pretend such thing. But between static and lifeless and bustling with life there is a huge margin.

Coming to 2D from 3D argument doesn't make sense, no idea what you are implying... Pillars Eternity are 3D isometric games(3D in fake 2D plane), NPC are in 3D and actually have some routine in those game.
Obsidian made New Vegas a full 3D game with NPC roaming, Outer World is also a full 3D game that have NPC roaming etc...

My OP is clear, im serious to aknowedge that im wrong if you mange to provide solid capture proof or any YT footage of NPC roaming or reacting to player action.

I wish you a good day too.
Last edited by Fei; Feb 14 @ 6:56am
Originally posted by Fei:
Originally posted by Aldithyell:
As I stated, no. Perks of coming from 2D to 3D. If you expect me to proves it is bustling with life like kingdom come it is not the case and I didn't pretend such thing. But between static and lifeless and bustling with life there is a huge margin.

Coming to 2D from 3D argument doesn't make sense, no idea what you are implying... Pillars Eternity are 3D isometric games(3D in fake 2D plane), NPC are in 3D and actually have some routine in those game.
Obsidian made New Vegas a full 3D game with NPC roaming, Outer World is also a full 3D game that have NPC roaming etc...

My OP is clear, im serious to aknowedge that im wrong if you mange to provide solid capture proof or any YT footage of NPC roaming or reacting to player action.

I wish you a good day too.

Exactly so that is what I'm saying. The studio used to do 2D and probably didn't put as much though as they had to for routine because it wasn't really a thing in 2D. But In 3D it is noticeable that is a weak part. Not as bad as completely static and lifeless but clearly not as good as even basic 3D games.

The team that made new vegas is almost not the same and in new vegas there wasn't much routine, same for Outerworld.

I don't intend on spending time to convince you since you moved the goalpost. The NPCs does roma around you can stand at any area to see it, they however do not react to PC actions, which is different from lifeless and static.

Good day.
PSA Feb 14 @ 7:01am 
Originally posted by Aldithyell:
Originally posted by Fei:
Picture won't work, like I said you could just shot at very precise moment out of context.

The context is that NPC are statics, don't roam, don't react to player action and have no AI routine.

Only way to demonstrate that im wrong is to record yourself standing in the middle of the town recording the NPC "life", then doing some rukus to show that they actually react to player action.

You can record with Nvidia, or any capture tool, then you can upload a video on Youtube for free.
It would take you 15-30minutes of your time tho.

I mean no, I have the same character in twice screenshot taking at a few second and you can see them move, then do something after...

They do roam and then do an animation then go to roam again and come back doing animation. Is it a complicated routine? As I stated, no. Perks of coming from 2D to 3D. If you expect me to proves it is bustling with life like kingdom come it is not the case and I didn't pretend such thing. But between static and lifeless and bustling with life there is a huge margin.

Also you state to react by player action... Where did I stated this? You said Static and just standing still. If you move the bar each time we speak, then no need for me to lose time to prove anything as you will not be satisfied anyways.

I though you were actually serious about wanting to see, but I see that it is not the case.

Hope you have a good day and fun with other game then.

If you have an Nvidia graphics card, can you record it with Nvidia shadowplay and upload it to Youtube and link it here? The game seems quite good to me, especially the story themes and writing. But the world feeling lifeless like in Outer Worlds is a worry I have.

What I loved about games like New Vegas is how every village feels alive, not just a quest hub but a community with characters walking around and going on their business, not just standing there waiting for the player.

I saw Jason Schreier say the game reminded him of New Vegas, so my hopes are a bit high up.
MaSeKind Feb 14 @ 7:05am 
They do move around. But lots of them also stay in the same place. Not sure why that's a problem though. Game doesn't have a big simulated world with schedules people follow and stuff.
Has very little effect on the actual game part.
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Feb 14 @ 6:06am
Posts: 19