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It wouldn't make any sense for the MC to be anything but a human or an elf.
"We want to make sure that whatever experience we're offering is smooth and natural and well paced to the player," she says. "And one of the things about the species of Pillars that I think is a lot easier to account for in an isometric game is just the variation in sizes. You have aumaua and then you have humans and elves who are at roughly the same scale, and then you have orlans and dwarves who are quite a bit smaller. And for each of those, especially in first person, you're adjusting the height of the player character's capsule and sort of where their weapons are relative to enemies and how their hits land and how hits land on them. And it's obviously not that any of these things are impossible to solve, but you're always making choices and choosing your priorities and development."
TLDR it's an excuse due to incompetence.
I mean, yeah, there's behind-the-scenes reasons for it (not laziness but budget and scope), but that doesn't really matter. The narrative is what it is, and it still wouldn't make any sense in-universe to be anything other than a human or an elf.
It's like in Star Trek with the transporters. They exist because TOS didn't have the budget to do shuttle landings regularly. That's it, that's the sole reason they exist. But that doesn't matter; the setting is what it is at this point, the narrative is what it is at this point, and transporters are part of that.
The behind-the-scenes reason isn't important, is the point. What works within the narrative, setting, and story matters.
But that's not what happened. Not in ST, and not with this game. They didn't have the budget to do shapeshifting druids, they didn't have the budget to do various different heights in the MC, etc. They never did, and they had to make choices because of that.
PoE and PoE2 where top-down isometric games. Some things are just a whole lot cheaper to do in that format, but those games are *SEPARATE ENTITIES*. They were *also* over half a decade ago now.
It's like comparing TOS to SNW; completely different scale of special effects, but also completely different shows from two different eras.
Also, I didn't think Aumaua were that much larger than humans. They are not like Half-Giant characters from Arcanum, and didn't appear in PoE 1/2 to be really any larger than a particularly tall and muscular human.
Yeah, the Aedyran Empire has citizens of all races, just the majority are humans or elves, and the leadership/ruling class is pretty exclusively human/elven.
Do they really have "citizens" of all races, or merely "subjects" of all races?
Don't have the budget to make a proper game? Cool, don't expect people to buy this game at full price.
Imagine being bought by one of the biggest tech corporations in the world and as a result you have less money and less talent to work with.