Avowed
Are there any plans to add playable races that aren't the typical lazy cookiecutter garbage?
Why am I forced to play a crappy normie race and only look at all the exotic and actually interesting ones instead?
Originally posted by katarack21:
Originally posted by juulstrup83:
Originally posted by katarack21:

I mean, yeah, there's behind-the-scenes reasons for it (not laziness but budget and scope), but that doesn't really matter. The narrative is what it is, and it still wouldn't make any sense in-universe to be anything other than a human or an elf.

It's like in Star Trek with the transporters. They exist because TOS didn't have the budget to do shuttle landings regularly. That's it, that's the sole reason they exist. But that doesn't matter; the setting is what it is at this point, the narrative is what it is at this point, and transporters are part of that.

The behind-the-scenes reason isn't important, is the point. What works within the narrative, setting, and story matters.
Now imagine if they originally had the budget and talent to show off shuttle landings, and then a couple of seasons later that budget is shrinking and they shoehorned in transporters.

But that's not what happened. Not in ST, and not with this game. They didn't have the budget to do shapeshifting druids, they didn't have the budget to do various different heights in the MC, etc. They never did, and they had to make choices because of that.

PoE and PoE2 where top-down isometric games. Some things are just a whole lot cheaper to do in that format, but those games are *SEPARATE ENTITIES*. They were *also* over half a decade ago now.

It's like comparing TOS to SNW; completely different scale of special effects, but also completely different shows from two different eras.
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Showing 1-15 of 23 comments
I wanna play as a furry :MagicalKawaii:
Would be nice to be a skeleton-dude like on the cover art.
I mean, it's tied directly to the story. You play as an Envoy of the Aedyran Empire--and the Aedyran Empire is straight-up systemically racist. It's a human/elven empire and they don't let any of the other species forget it.

It wouldn't make any sense for the MC to be anything but a human or an elf.
juulstrup83 Feb 14 @ 1:35am 
Originally posted by katarack21:
I mean, it's tied directly to the story. You play as an Envoy of the Aedyran Empire--and the Aedyran Empire is straight-up systemically racist. It's a human/elven empire and they don't let any of the other species forget it.

It wouldn't make any sense for the MC to be anything but a human or an elf.
Carrie Patel:
"We want to make sure that whatever experience we're offering is smooth and natural and well paced to the player," she says. "And one of the things about the species of Pillars that I think is a lot easier to account for in an isometric game is just the variation in sizes. You have aumaua and then you have humans and elves who are at roughly the same scale, and then you have orlans and dwarves who are quite a bit smaller. And for each of those, especially in first person, you're adjusting the height of the player character's capsule and sort of where their weapons are relative to enemies and how their hits land and how hits land on them. And it's obviously not that any of these things are impossible to solve, but you're always making choices and choosing your priorities and development."

TLDR it's an excuse due to incompetence.
I want to play as a female that has some actual body curves to them.
katarack21 Feb 14 @ 1:39am 
Originally posted by juulstrup83:
Originally posted by katarack21:
I mean, it's tied directly to the story. You play as an Envoy of the Aedyran Empire--and the Aedyran Empire is straight-up systemically racist. It's a human/elven empire and they don't let any of the other species forget it.

It wouldn't make any sense for the MC to be anything but a human or an elf.
Carrie Patel:
"We want to make sure that whatever experience we're offering is smooth and natural and well paced to the player," she says. "And one of the things about the species of Pillars that I think is a lot easier to account for in an isometric game is just the variation in sizes. You have aumaua and then you have humans and elves who are at roughly the same scale, and then you have orlans and dwarves who are quite a bit smaller. And for each of those, especially in first person, you're adjusting the height of the player character's capsule and sort of where their weapons are relative to enemies and how their hits land and how hits land on them. And it's obviously not that any of these things are impossible to solve, but you're always making choices and choosing your priorities and development."

TLDR it's an excuse due to incompetence.

I mean, yeah, there's behind-the-scenes reasons for it (not laziness but budget and scope), but that doesn't really matter. The narrative is what it is, and it still wouldn't make any sense in-universe to be anything other than a human or an elf.

It's like in Star Trek with the transporters. They exist because TOS didn't have the budget to do shuttle landings regularly. That's it, that's the sole reason they exist. But that doesn't matter; the setting is what it is at this point, the narrative is what it is at this point, and transporters are part of that.

The behind-the-scenes reason isn't important, is the point. What works within the narrative, setting, and story matters.
Originally posted by katarack21:
Originally posted by juulstrup83:
Carrie Patel:
"We want to make sure that whatever experience we're offering is smooth and natural and well paced to the player," she says. "And one of the things about the species of Pillars that I think is a lot easier to account for in an isometric game is just the variation in sizes. You have aumaua and then you have humans and elves who are at roughly the same scale, and then you have orlans and dwarves who are quite a bit smaller. And for each of those, especially in first person, you're adjusting the height of the player character's capsule and sort of where their weapons are relative to enemies and how their hits land and how hits land on them. And it's obviously not that any of these things are impossible to solve, but you're always making choices and choosing your priorities and development."

TLDR it's an excuse due to incompetence.

I mean, yeah, there's behind-the-scenes reasons for it (not laziness but budget and scope), but that doesn't really matter. The narrative is what it is, and it still wouldn't make any sense in-universe to be anything other than a human or an elf.

It's like in Star Trek with the transporters. They exist because TOS didn't have the budget to do shuttle landings regularly. That's it, that's the sole reason they exist. But that doesn't matter; the setting is what it is at this point, the narrative is what it is at this point, and transporters are part of that.

The behind-the-scenes reason isn't important, is the point. What works within the narrative, setting, and story matters.
Now imagine if they originally had the budget and talent to show off shuttle landings, and then a couple of seasons later that budget is shrinking and they shoehorned in transporters.
The author of this thread has indicated that this post answers the original topic.
katarack21 Feb 14 @ 1:52am 
Originally posted by juulstrup83:
Originally posted by katarack21:

I mean, yeah, there's behind-the-scenes reasons for it (not laziness but budget and scope), but that doesn't really matter. The narrative is what it is, and it still wouldn't make any sense in-universe to be anything other than a human or an elf.

It's like in Star Trek with the transporters. They exist because TOS didn't have the budget to do shuttle landings regularly. That's it, that's the sole reason they exist. But that doesn't matter; the setting is what it is at this point, the narrative is what it is at this point, and transporters are part of that.

The behind-the-scenes reason isn't important, is the point. What works within the narrative, setting, and story matters.
Now imagine if they originally had the budget and talent to show off shuttle landings, and then a couple of seasons later that budget is shrinking and they shoehorned in transporters.

But that's not what happened. Not in ST, and not with this game. They didn't have the budget to do shapeshifting druids, they didn't have the budget to do various different heights in the MC, etc. They never did, and they had to make choices because of that.

PoE and PoE2 where top-down isometric games. Some things are just a whole lot cheaper to do in that format, but those games are *SEPARATE ENTITIES*. They were *also* over half a decade ago now.

It's like comparing TOS to SNW; completely different scale of special effects, but also completely different shows from two different eras.
Originally posted by juulstrup83:
Originally posted by katarack21:
I mean, it's tied directly to the story. You play as an Envoy of the Aedyran Empire--and the Aedyran Empire is straight-up systemically racist. It's a human/elven empire and they don't let any of the other species forget it.

It wouldn't make any sense for the MC to be anything but a human or an elf.
Carrie Patel:
"We want to make sure that whatever experience we're offering is smooth and natural and well paced to the player," she says. "And one of the things about the species of Pillars that I think is a lot easier to account for in an isometric game is just the variation in sizes. You have aumaua and then you have humans and elves who are at roughly the same scale, and then you have orlans and dwarves who are quite a bit smaller. And for each of those, especially in first person, you're adjusting the height of the player character's capsule and sort of where their weapons are relative to enemies and how their hits land and how hits land on them. And it's obviously not that any of these things are impossible to solve, but you're always making choices and choosing your priorities and development."

TLDR it's an excuse due to incompetence.
This is pretty much what I expected but didn't want to say xD
Originally posted by MilkTheCow:
Originally posted by juulstrup83:
Carrie Patel:
"We want to make sure that whatever experience we're offering is smooth and natural and well paced to the player," she says. "And one of the things about the species of Pillars that I think is a lot easier to account for in an isometric game is just the variation in sizes. You have aumaua and then you have humans and elves who are at roughly the same scale, and then you have orlans and dwarves who are quite a bit smaller. And for each of those, especially in first person, you're adjusting the height of the player character's capsule and sort of where their weapons are relative to enemies and how their hits land and how hits land on them. And it's obviously not that any of these things are impossible to solve, but you're always making choices and choosing your priorities and development."

TLDR it's an excuse due to incompetence.
This is pretty much what I expected but didn't want to say xD
didn't that little blue guy at the start of the game say he was part of the empire?
Khan Feb 14 @ 1:57am 
Or possibly one of the Godlikes, since they appear among all races and are normal human size. Although I am not sure how they are treated by the Empire.

Also, I didn't think Aumaua were that much larger than humans. They are not like Half-Giant characters from Arcanum, and didn't appear in PoE 1/2 to be really any larger than a particularly tall and muscular human.
Last edited by Khan; Feb 14 @ 1:59am
Originally posted by Fighting-Priest:
Originally posted by MilkTheCow:
This is pretty much what I expected but didn't want to say xD
didn't that little blue guy at the start of the game say he was part of the empire?

Yeah, the Aedyran Empire has citizens of all races, just the majority are humans or elves, and the leadership/ruling class is pretty exclusively human/elven.
Actually I would also add some more content. Enemies variety First...so sad that such a world Based on Pillars lore has not summoning skills, more wildlife, wolves, or dragons.
Khan Feb 14 @ 2:02am 
Originally posted by katarack21:
Originally posted by Fighting-Priest:
didn't that little blue guy at the start of the game say he was part of the empire?

Yeah, the Aedyran Empire has citizens of all races, just the majority are humans or elves, and the leadership/ruling class is pretty exclusively human/elven.

Do they really have "citizens" of all races, or merely "subjects" of all races?
Originally posted by katarack21:
Originally posted by juulstrup83:
Now imagine if they originally had the budget and talent to show off shuttle landings, and then a couple of seasons later that budget is shrinking and they shoehorned in transporters.

But that's not what happened. Not in ST, and not with this game. They didn't have the budget to do shapeshifting druids, they didn't have the budget to do various different heights in the MC, etc. They never did, and they had to make choices because of that.

PoE and PoE2 where top-down isometric games. Some things are just a whole lot cheaper to do in that format, but those games are *SEPARATE ENTITIES*. They were *also* over half a decade ago now.

It's like comparing TOS to SNW; completely different scale of special effects, but also completely different shows from two different eras.
I don't know where to start with how delusional you sound right now.

Don't have the budget to make a proper game? Cool, don't expect people to buy this game at full price.

Imagine being bought by one of the biggest tech corporations in the world and as a result you have less money and less talent to work with.
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Date Posted: Feb 14 @ 1:15am
Posts: 23