Avowed
Veraxus Feb 13 @ 12:22pm
Ultrawide support is flawless
The game has absolutely perfect 21:9 and 32:9 ultrawide support out of the box. Cut-scenes (video & in-game) are pillar-boxed rather than zoomed, and gameplay is perfect with no configuration needed.
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Showing 1-7 of 7 comments
Very nice,i haven't tested it on my ultrawide yet but i take your word for it.
Last edited by silverbolt1981; Feb 13 @ 12:24pm
Jardikov Feb 13 @ 12:48pm 
Does it have horizontal+ and no fish eye?
S1kR Feb 13 @ 1:57pm 
You're kidding right? The FoV is extremely fisheyed unless you turn it down to sub-70 on 32:9 and the transitions to 16:9 every time something happens are terrible.
Jardikov Feb 13 @ 2:29pm 
Originally posted by S1kR:
You're kidding right? The FoV is extremely fisheyed unless you turn it down to sub-70 on 32:9 and the transitions to 16:9 every time something happens are terrible.

Now I am confused, two people claiming something different. Would you mind posting 2 screenshors, one with 16:9 resolution set and one with 32:9 (or 21:9) so I can see how it is handled?

- horizontal+ or vertical-
- fish eye or no fish eye
- if support for ultrawide is bad, does it at least add pilar boxes for 16:9 resolution, or does it stretch?
Freiherr Feb 18 @ 8:08pm 
Here you go:

16:9 - https://imgur.com/117B8rR
32:9 - https://imgur.com/YwtDkA7

It's horizontal+ but there is no way to move UI elements such as the compass closer to the center and the FOV maxes out at 105 which is not quite vomit territory, but definitely adjecent.
nya[dc] Feb 18 @ 8:09pm 
Looks solid at 21:9
Kexin Feb 18 @ 8:26pm 
Originally posted by Veraxus:
The game has absolutely perfect 21:9 and 32:9 ultrawide support out of the box. Cut-scenes (video & in-game) are pillar-boxed rather than zoomed, and gameplay is perfect with no configuration needed.

Conversations of with NPCs are in standard widescreen.
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Showing 1-7 of 7 comments
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Date Posted: Feb 13 @ 12:22pm
Posts: 7