Avowed
AdahnGorion Feb 13 @ 6:05am
Avowed Is A Shallow Experience Claims TheGamer review
When you say a game is ‘unfinished’, it conjures up very specific images. Ones filled with flat textures, blank NPC faces, clipping through walls and floors, and a general bugginess blockading your every move. Despite Avowed director Carrie Patel warning players of “jank”, this is not the way Avowed is unfinished. It is unfinished on a deeper, and unfortunately far less fixable, level than simply needing a couple of weeks to work out the kinks.

Every avenue you explore in Avowed feels like a dead end. It’s a game that strives for a depth it cannot achieve, but has overcommitted to that depth. At one point I spoke with a council, and both members were dismissive of my plan.. Privately, one of them found me afterwards to admit it was a ruse and plot against the other. I told the other and… she didn’t believe me. Nothing changed, it was the illusion of role-playing inside a set narrative. Another time I had no choice but to fight characters marked as ‘Desperate Smugglers’ before reaching the top of their camp and discovering these smugglers were desperate, at which point I had the option - which was really an obligation - to help them instead. There are dozens of examples of this, big and small, across Avowed.

https://www.thegamer.com/avowed-review/
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Showing 121-135 of 152 comments
MAYDIE Feb 14 @ 1:45pm 
Originally posted by Jeffer'son Airship:
It honestly seems a lot like Outer Worlds. It's a decent RPG but nothing at all groundbreaking.

Both games feel superbly save, sterile even. There is no extremes in this game. Like NPCs, they are neither extremely ugly and bad, nor dashingly beautiful and good - they just are bland both in looks and their character. Story isn't griping or thrilling, it's just is, it flows and nothing really sticks. I could go on.

It was main reason why i didn't finish The Outer Worlds too. I just got bored half-way through it.
Gravity Feb 14 @ 1:50pm 
Originally posted by AdahnGorion:
Originally posted by Gravity:
from what ive seen, its a generic RPG with some fun some static elements and a dead but beautiful world. Not something worth 20 bucks much less 70.

I havent played it, just read about it.

It is a generic Action Adventure with very light RPG elements.
I don´t understand why people think its an RPG.

I think its because everyone refers to it as an RPG. But given the reviews, yes it does seem more like an action game maybe
Originally posted by Videogame Jukebox:
"Claims"
No not claims. They think the game is shallow and list the reasoning behind it.
I gotta say playing Avowed right now. I cant' see what that one guy is seeing in the topic.

The combat system is ♥♥♥♥♥♥♥ good as hell. This is definitely and Action-RPG as well. I only payed $25 to play it so no hair off my back.

I"m itching to play it some more. Trying to get some guns.
droaan Feb 14 @ 2:39pm 
Originally posted by Jack Greedy:
Yeah, weak try to speak about the game. It is very good, im reading a very long review which said main quest is over 30 hours long and game is very big, and packed with bags of Pillars lore. And game is very good despite haters efforts.

Blind fanaticism
Gravity Feb 14 @ 4:49pm 
So I played thru the char creation they have... And to say its not woke would be very false. Additionally, the traits are very different than ur usual fare. For example, I selected mage, and the next screen was the skill points one u usually get. My 'might" (also indicated by a flexing bicep) was pretty high. I looked into it, and mages and warriors both have might as their main skill. It seems that any class u select will need to have high might, whether a rogue or a mage. The system lets u know that whatever class u select, u will still use any other classes weapons/tools. As for what people have called the characters 'ugly', thats an understatement, wow.

Let us see how the game is... Here is hoping its digestible.
Gravity Feb 14 @ 5:20pm 
So far, the animations are cheap, feels like COD MP. The dagger they gave me (im a mage, remind u) makes the same sound whether ur hitting a crate, the sand, the water, a ?fungus? a corpse, etc.

the island looks okay. The blue mouse alien talking to be with a viking beard is awkward.

oh, jsut realized that alien doesnt make any noise AT ALL when running around. and his animations are..... idk how to explain it. Something broken there or missing.

The path to the fort on the island is non existent either. They expect inhabitants to parkour up and down from the fort to the beach. I want to remind everyone that Im a very powerful and highly ranked mage daggering animals on my parkour journey.

After I climbed a cliff, the alien warned me there was a tripwire ahead of me. He was still on the beach and hadnt climbed to my height yet.

I walk around approaching things I assume I can interact with, but u cant. U cant even hit them and expect Skyrim physics, just static. Speaking of which, some crates u can hit and u find a stack of coins inside... The alien u cannot interact with at all.
Last edited by Gravity; Feb 14 @ 5:37pm
Gravity Feb 14 @ 5:57pm 
I just got burned by invisible fire. I didnt even know what happened or why my hp was draining until I saw a fire symbol on my health bar lol
1sp33d Feb 14 @ 7:41pm 
Originally posted by Calandir:
And Mortismal said it's amazing. Don't be sheep and try it for yourself. Trusting any influencer is sad. Especially in this day and age.
Mordismal is a fraud and his takes are terrible.
Last edited by 1sp33d; Feb 14 @ 7:41pm
Originally posted by Forever Vexed:
I gotta say playing Avowed right now. I cant' see what that one guy is seeing in the topic.

The combat system is ♥♥♥♥♥♥♥ good as hell. This is definitely and Action-RPG as well. I only payed $25 to play it so no hair off my back.

I"m itching to play it some more. Trying to get some guns.
It is a console centric action adventure and its not like nobody like that.

It is also made as an entry level experience without much complexity. Patel said this is a weloming experience for newcomers ro gaming that was their goal...

I reckon aome of us (no matter is its rpgs fans in general or poe fans) wanted an RPG with more complexity.. instead this is a game for first time action adventure with light RPG elements gamers akin to Veilguard
mps Feb 15 @ 1:48am 
I don't get this at all, game is such a blast so far, looks to be very long. Big Might and Magic vibes. At 10 hour mark, it's as good for me as Metaphor or Unicorn Overlord in last year.

I'm also only still on the first map and tons to do at 10 hrs. I don't get how people say is boring at 8 hours since you've only unlocked one maybe two ability tiers out of 5?

Edit: to add, I can't stop playing, it's that good. If you love Pillars or RPGs in general, you'll love this game.
Last edited by mps; Feb 15 @ 1:50am
mps Feb 15 @ 1:58am 
Originally posted by AdahnGorion:
Originally posted by Forever Vexed:
I gotta say playing Avowed right now. I cant' see what that one guy is seeing in the topic.

The combat system is ♥♥♥♥♥♥♥ good as hell. This is definitely and Action-RPG as well. I only payed $25 to play it so no hair off my back.

I"m itching to play it some more. Trying to get some guns.
It is a console centric action adventure and its not like nobody like that.

It is also made as an entry level experience without much complexity. Patel said this is a weloming experience for newcomers ro gaming that was their goal...

I reckon aome of us (no matter is its rpgs fans in general or poe fans) wanted an RPG with more complexity.. instead this is a game for first time action adventure with light RPG elements gamers akin to Veilguard
What are you on about? It's a full action RPG in the veins of Might and Magic.

You have health, mana, stamina, damage reduction, critical chance, attack speed, action speed, move speed, maximum attack range, fire/cold/shock/poison/bleed resistance, elemental resistance, second wind efficiency, stun, damage types, and more.

Calling it a "first time action adventure with light RPG elements" shows your ignorance. Be glad, it's a sweet game.
Verde Feb 15 @ 2:10am 
Yeah, it's forgettable slop, just like THE Veilguard.
Originally posted by mps:
Originally posted by AdahnGorion:
It is a console centric action adventure and its not like nobody like that.

It is also made as an entry level experience without much complexity. Patel said this is a weloming experience for newcomers ro gaming that was their goal...

I reckon aome of us (no matter is its rpgs fans in general or poe fans) wanted an RPG with more complexity.. instead this is a game for first time action adventure with light RPG elements gamers akin to Veilguard
What are you on about? It's a full action RPG in the veins of Might and Magic.

You have health, mana, stamina, damage reduction, critical chance, attack speed, action speed, move speed, maximum attack range, fire/cold/shock/poison/bleed resistance, elemental resistance, second wind efficiency, stun, damage types, and more.

Calling it a "first time action adventure with light RPG elements" shows your ignorance. Be glad, it's a sweet game.

No its not.
It is an action adventure with very light RPG elements.

It lacks fundametal core RPG elements and the features/mechanics it does have are cross over compatible with the Adventure genre.. those are very watered down.. its more Action than anything.

The main thing here is, that you don´t have agency in any, nor the statsbasings (that do not interact with the world anyway)

This is not 1986 anymore.. With that being said, even the older versions of M&M have more RPG elements than this game have and that is saying alot.

The main features of Avowed are the Action oriented combat and a dash of adventure elements.. Nobody is claming it does not have RPG elements however.. its just not the focus and its all so dumbed down... its more comparable to a modern shooter or action adventure, than ie. a cRPG (that the first two games set in the IP is)

I never however needed the full complexity.. but making it a railroaded action progression with no agency is just a no go.

Again... Patel said this game was made to be a welcoming game to newcomers in the genre... (Action Adventure with light RPG elements) and that is sure is.. I can respect that, but I have no interest or time for that.. even less so when writing is so abysmal, I dare say an AI could do a better job than half the quest in this game..


The vast majority of Pillars of Eternity fans have rejected this game and are not interested.. Don´t take that from me.. look at the overall sales numbers, the reviews (where even positive reviews say, this might not be for PoE fans)

https://steamcommunity.com/sharedfiles/filedetails/?id=416240854
Last edited by AdahnGorion; Feb 15 @ 2:25am
Originally posted by Verde:
Yeah, it's forgettable slop, just like THE Veilguard.

I wish that Veilguard would be remebered for turning DA into full Action Adventure mode and the awful dodge dodge hit roll combat.. but sadly it will mostly be remembered for the Barve.
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Date Posted: Feb 13 @ 6:05am
Posts: 152