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I think most people that researched this game new that it would be an Action Adventure.
Granted that the first announcement trailer had people lured into believing it was a darker setting with more RPG elements (full blown aRPG)
Just look at it.
https://www.youtube.com/watch?v=W3QkO8fy3tg
That is in high contrast to this
https://www.youtube.com/watch?v=XrnW9dMo9RE
They almost look like two different games.. most likely because they are.
I am sure that the direction of this game was dictated by MS to move into the Console Centric Action Adventure spectrum with more focus on bright colours, hero aspect (no agency, only being good) and so forth.
And given the setting of the first PoE I sort of expected something darker too, but even last year I realized they were going through that route since everything was too colorful.
Even the godess herself talking to you cannot keep the character model from being in a therapy session and falling asleep for how boring the game is. It's incredible how technically poor the combat is too.
Let's not even talk about all the dev team diversity hire inserts that populate the game and every fantasy race is black and very dark shades of brown, also, lizard people and lizardmens , snakemens with vitiligo everywhere, a condition that infects probably less then 0.05% of the population being extremely over represented, this is just ♥♥♥♥♥♥♥ funnybad man.
You normies really deserve this slop and revel in these sh.i.t.game it like little piggies happy that you get to play and eat sh.l.t at every turn because developpers love to spread their bottoms right over your mouth and you swallow it all in glee. Destroying all the industry's standards in the process to let them make extremely mediocre and uninspired games.
Dernière modification de goodga
Too bad the gameplay is f o. o. k.ing trash and is absolutely neutered from any feedback, no recoil, no feel for swings, melee is an afterhought and absolutely mediocre, guns have 0 recoil / feedback, ennemies are never hitstop, or stunned, with charged attacks, ennemies flash red but never stop their animation, because there is 0 attempt at feedback from the monster about hits , hitstops, stuns, animations stop , there is 0 player crowd control or flow control over the combat when more then 2 ennemeis pops up / fight you. thus it has close to no tactical action fps rpg element to help you approach combat differently. it's BOOOOring, and it's just mashing the same buttons all over again until the spongey lifebars are empty.
I think lots of people could have accepted an aRPG unless it was extremely watered down.
But most RPG fans just don´t want a console centric Action Adventure with very light RPG elements... but then again.. this showcase that PC players are not really a priorty, but instead Console players are.
PC players will support more PC centric games.. Take KC:D2. That game is PC centric, so was BG3 and CP2077.. Wonder why they were more popular on steam than ie. console centric games like Starfield and Veilguard? well because they cater to different audiences.
Probably will wait until the dlcs are all out though, or it's more patched up. Hopefully it will have some mod support too.
I can fully understand that some will get this on a bargain later on, but I already know it wont be for me, so even if I gave it a chance, the risk of having a bad time is to high.. There is also way to many alternatives and a backlog.
I fully agree with that.
Thank you for doing so.
Then again I think most people dislike the big game journo sites.
I havent played it, just read about it.
Indeed. That is the most common response to the game.
It is a generic Action Adventure with very light RPG elements.
I don´t understand why people think its an RPG.