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You can dual-wield almost anything in the game, so I would recommend to experiment.
I'm on my second playthrough now, but my first was all 2 handed hammers, lots of stun.
I currently played extensively different playtrough with different builds : pure melee, pure ranged, pure magic and several hybrids.
All are fun, but pure types are the most efficient in Path of the Damned from my point of view. And among the pure types, melee is the best one : it heal like hell, especially with double daggers (double swords works but not as good), it deals a tremendous amount of damage and it is the only build that i've found that can face tank/damage everything in the game, to the point of asking very very few questions before just jumping into a fight and just wrecking everything, all bosses included.
Here is a build to start with melee : https://www.youtube.com/watch?v=HYoEj1u91RU
Sorry, but it's literally only wrong.
You can play on highest difficulty builds that only use a single skill tree.
It's absolutely feasible.
So there is no truly "the game want this" of use multiple skill trees in a build. ;-)
First couple of hours on "path of damned" difficulty (especially in the prologue), yes, range definitely a little bit easier as melee combat, so in first 4 to 6 hours (but doable).
After it its only a question of your equip and pick the right skills and attributes, so thats melee and range at a same level of feasibility on highest difficulty.
Nothing is lacking with melee, but it is as it ever is, in every single game, between melee and magic / range.
The performance of melee scales more significant with your equip quality as magic and range attacks, which more scales with the effective / high level and only subtle with equipment quality.
But overall melee scales fine in Avowed, whether if you playing a pure fight skilltree build with two-hand weapon, or combined build with one-handed weapon and spell support, or the fist swinging monk-dodge-master high dmg glascanon.
I didn’t say you have to, just that it’s encouraged. Of course it’s feasible, but that wasn’t the question.
"A ton of skill points", not truly and not so lush to make really well rounded builds befor the last patch (a few days earlier), which gives you 6 skillpoints more as before the patch.
Also it is a question of your choices on 4 major story points if you get 4 more or 4 less skill points.
So overall, before the patch 29, respectively maximum 33 skillpoints (if you put the right choices) was really not nearly an "enormus" number of skillpoint, in higher difficuliys, where enemys has much more dmg ressistence, hp and dmg, so you must more invest in single skills (specilise) to be effective.
After the last patch surly, 35 points respectively 39 in maximum, are a solid number of skillpoints for numerus builds.
And it's super fun, because you have to think quick on your feet and utilize a wider range of tools. I really didn't play enough with ranged options but I'd imagine staying far away and doing potshots while your companions tank is not as fun.
magic only good for aoe
melee is bad