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If this is talking to Yatzli in camp, I was getting flickering textures all over her face [3060Ti, i5-13600KF, 64GB].
I pissed about with settings with ray tracing, textures, NVidia low latency etc.
Only thing that seemed to work was changing upscaling from DLSS Balanced to TSR seemed to fix it somewhat, so i kept messing. Eventually changing DLSS to DLAA seemed to resolve the issue.
Unless, of course, he was playing at 480p, everything turned to low or off, at sub 30fps...and who on earth would want to play like that?
They updated the dlss files, including they're using their own custom nvidia streamline files version 2.7.3 (I kept their new streamline files).
Also they added ray reconstruction file "nvngx_dlssd.dll" in
drive:\SteamLibrary\steamapps\common\Avowed\Engine\Plugins\Runtime\Nvidia\DLSS\Binaries\ThirdParty\Win64
So there might be chance it's forced on when using dlss scaling, as it can make the scaling look better, but ray reconstruction also adjusts shadows and lighting, besides just resolution and reflection resolution.
If the messed up lighting is that there is some weird colored flickering going on, delete the ray reconstruction file, if any of the above didn't help, they're prolly forcing the newer variant of ray reconstruction which has issues with certain characters, other games with similar issues outlaws and spider-man 2 being one of them.
Make sure also to delete the old streamline folder in the nvidia folder.
drive:\SteamLibrary\steamapps\common\Avowed\Engine\Plugins\Runtime\Nvidia
The new one is "StreamlineCore"