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The colors are too bright and the music and tone is too light. If it was darker and heavier, then it wouldn't seem like it's trying to appeal to the modern audience.
Still i do see your concersns let's hope for the best.
Feminism filth, woke propaganda, anti-dignity, anti-player/protagonist centered, anti-individual heroism, boasted unnecessary blood and violence, survival ABOVE all, knowledge IS everything, trivializing the gods, Their top dog investors are eager to put these trash into any fantasy world! Today's Western games are full of agenda, they are not worth buying by true players!
Normal boring western stuff.
Some points to consider
- the black female character is conventionally attractive with a traditional hair style. This is a huge positive in my view. I miss this so much
- There are images of a blond woman wearing boob armor, and it looks pretty good too. She is definitely attractive conventionally.
This tells me, the feminists didn't win, assuming there was feminist push back.
However, one of the lead narrative designers is definitely an activist. This is the only real warning flag I found when researching this game. She writes about black interests and environmentalism on her goodreads. She's also the person who wrote Parvati in The Outer Worlds, and given the stuff on her website, she's particularly proud at that one, having wrote like 3 articles on it. It almost seems like she's focused on it.
When I watched a game demo of this lead narrative designer, I saw that she had short hair, tattoos and a nose ring. And when she introduced the protagonist, of course she virtue signalled with the they/them pronouns. So, very preformative and unnecessary.
Having said all of that, she was with Obsidian for a very, very long time, I think going back to Pillars of Eternity. It's not clear what parts she wrote in that game at all, but if she was responsible for some of the good writing on that game, that at least means she can separate her activism from her job. I'm genuinely hoping that's the case with Avowed.
I'm little concerned, I will keep it real. The Parvati situation is not woke per say at all. But if that's the only piece she wrote on The Outer Worlds, and if she was promoted to lead narrative designer on Avowed, then yes, I would have a real reason to be worried that much more of the game could lean in that direction.
If I get this impression that every NPC and party member has one or more checked boxes and I see preformative virtue signalling in the prologue (which is a telltale sign of woke games because they WANT the game journalists to see it since they know they don't often finish the games), I am refunding on the spot.
I googled and it says Parvati was written by a dude named Chris L'Etoile
I don't want to put any names because you know these people, they will accuse you of harassment. Do some research, she is public, you will find her.
Regardless, this doesn't mean the game is woke. I don't know. I just think it's worth being cautious and having your 2 hour preorder timer ready when you play it.
DEI is just a temporary fever dream, even with its real-life themes.
The Woke DEI agenda, along with companies like SweetB Inc. and others, did an excellent job of losing legitimacy with the player base. They failed and are unlikely to recover.
They had the potential to tell great, theme-centered stories in their games—games that players could choose to engage with on their own free will, instead of being forced into. But they chose to only half-commit. As I did read about, Companies like MS are consolidating “DEI-related jobs” (aka meaningless roles).
Other games that tried to inject such themes failed, without question. BG3 is an anomaly in this regard and has nothing to do with wokeness—they simply don’t care about pushing that agenda.
IMO - Avowed won’t be woke, despite being unfairly cast in that light.
Yes, but because of long game development life cycles, and because it's going to hard for a lot of games to pivot, we'll probably see a lot of woke games for the next 5 years, so stay vigilant.
I very much hope that if there was preformative virtue signalling and other woke elements added to the game, that they had time to remove them.
Also, while it would be smart to put in problematic elements after the refund window, they are clearly not doing that. These companies almost always put their preformative virtue signals in the character creators and prologues because they want journalists to see them. As we saw with Black Myth Wukong, many of these journalists didn't even play past the 2nd chapter. The risk is actually too high for the game developer to plant their preformative virtue signalling and box checking deep into the game because 75% or more of the journalists only play for a few hours before reviewing.
When it comes to RPGs, that have a crazy track of record of just not putting time into these games, and you can see this from how polarized reviews for Xenoblade Chronicles 2 is. You can tell who actually played it for 100+ hours and who didn't by the reviews, since the poor reviews sound like they played a totally different game. And of course, those poor reviews also commented on things like "the character designs".
So, case in point, developers won't do what you're saying. Their marketing people will tell them not to. I'm confident that if Obsidian is going to include these woke elements in the actual game, they will be at the beginning of the game because I've already seen that their live demos include preformative virtue signalling within 30 seconds of the start of the video. This is not an accident. (ex, the girl introducing the player character as they/them - absolutely rehersed).
"2, The devs stated themself in certain posts that they're using this fantasy game to elaborate their arguable opinions from society, including the sudden changes of ugly face models and the he she they pronouncing stuff when 1.0 released. Personally, I don't like this kind of sudden changes and naivity, therefore I will not support their next Kickstarter project or any other projects that need player's money. (you're using a fantasy world to emphasize an '''apparently''' arguable reality idea you know of, this is certainly a way of thinking, and this kind of naivety will affect your ability to write or balance good stories)
3, I like the old alignment section in character creation in EA, they were removed after the 1.0 release."
If you don't know what Solasta is, you can search those posts when it was officially released, I guess they're still there, and see players' outrage and think why.