Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Find my screenshots here:
https://steamcommunity.com/app/2456960/screenshots/
Lighting, textures, dynamic shadows, polygon levels - everything is fine/great.
Obviously i have one, but practically everything i play is dumped on the storage drive.
Essential? It's the only thing that's stopping me hit the buy button.
I do suspect is does shader compilation every time you start (the blue butterfly) ?
My only real qualms are similar to a lot of games that use the Index controllers for gripping/interacting. So often they include the capacitive touch threshold instead of just pressure. This causes a lot of unintentional interaction/grabbing due to the way my hand fits the controller. I've tried adjusting but hasn't helped. Next step, like I've done in other games, is to adjust the controls themselves to see if I can just trigger off of pressure threshold.
I've already modified it a bit so that Run is now triggered by holding the right A button(was duplicate of right trigger for lamp anyway). I hate when run is set to a joystick button click. Fastest way to wear it out IMO.
I also feel the seated position height isn't quite high enough for me. I could probably adjust in OVRAS, but haven't yet. Not a big issue, just took a bit of getting used to.
So far, I am enjoying the game. I haven't played it since the original way back when, but from what I remember, they definitely did not just redo it for VR. Most, if not all the puzzles so far are different, or inspired from old ones(I think). They aren't terribly hard either though. And you can collect coins to help solve them, but I haven't even felt the need to use the hint system yet. I feel like I'm burning through it, but the story, solving, progression is still all very much in line with how the original played. I'm glad they didn't stray from that, but if you haven't played the original or appreciate the era in which it was release, you might not fully appreciate what they've done. I dunno.
The game uses OpenXR, so Meta users should get same awesome performance as for example Index users.