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Because I am gathering feedback for the game I have a lot of hours in game and I am still not bored. Buying this game now is paying Krafton a large company to play test their game for them, if you don't want to do that or dislike that sort of transaction, then you should not buy into the game b.c it lacks depth, direction and polish.
Content is still very limited is EA.. errors are to be expected. but Constructive critic is welcome.. So far, the developers have listened well..
Yes, exactly. At least in the Sims you can move to another city and even have a different profession there, and your children can all be in different cities too and yet visit from time to time.
that you can change worlds or travel will definitely come. i hope
but that professions bound to the worlds. is not so wrong. I play the South Korea map.
You can't be a K-pop star in Bliss bay, Sounds plausible..
Some alternatives must then be used. Suitable for the world
Playtest is literally what early access is. Also what's with the teenage girl comment? Sounds weirdly misogynistic.
No it's not. Playtests are generally in a more Raw state and are released to a limited number of people. Early Access is essentially a public beta that is essentially the next step in getting features optimized and added for a full launch
Nothing misogynistic about what I said. Merely referring to the type of audience this game appeals to at the moment. The threads being created are evidence of this
For example, if you meet another Zoi somewhere at a public place and begin romancing them, they will never reject you. They may reject individual actions if you choose them to early (e.g. kissing someone you barely know), but if you just keep queueing actions from the romance category, the other Zoi will soon become a lover, accept your proposal, marry you, and have a child with you. All within 20 minutes of gameplay. In other words, autonomous play is boring, interactive play is god mode. There's nothing in between.
Jobs are boring too. There are only a few that aren't rabbit holes, and those require you to perform certain actions a certain number of times. Again, these actions will never fail. For example, as a cashier in the convenience store you will click "clean the floor", "clean the table", "organize the shelf" a few times, and that will conclude your working day. No puzzles, no challenges, no risk of failure, no surprises.
a play test you have to pay a gigantic company to do for them