inZOI
Accents
Not that this is needed or will ever be coded in. I just always thought about this in simulation games. I think it would be nice to not have everyone have a zoi accent. Think simlish for instance. Making a foreigner have variations in pronunciation, intonation, and rhythm would be rather interesting. Or maybe even go so far as having speech impediments like slurring of words. Some rasta zoi coming up to you sounding so different would be amusing.

I can't recall of a simulation game doing this as its not really important and one can say there is a universal dialect taught in all of zoi-land by mr kitty in the sky. As I said nothing game changing or needed but would be amusing. Some big buff guy talking like Arnie or someone slurring words like Sly would have me cracking up endlessly
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How would you even be able to differentiate an accent in a constructed language? I've never heard of an 'accent' in The Sims.
Originally posted by MuscleBroStolas:
How would you even be able to differentiate an accent in a constructed language? I've never heard of an 'accent' in The Sims.
"It has been stated that Sims in The Sims Medieval do not speak Simlish, but rather a precursor to Simlish known as "Old Simlish." Compared to modern Simlish, Old Simlish has a more elegant sound, and more closely resembling the British RP accent with hints of French as opposed to an American accent featured in the mainline games. The difference between Old Simlish and Simlish may be similar to the differences between modern English and Middle English.

Old Simlish phrases are also used by role playing children in The Sims 3: Generations."

So say you meet royalty or the mayor of Zoitown. Will they have a posh accent? Or if you meet a rasta like I said, how will they sound? Or if you meet a South American, African, etc. I just wonder if there are (in the lore of Inzoi) Other places outside of the Truman Show that in Zoitown. Or is everyone the same type of accent because they have never left Zoitown.
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Date Posted: Mar 7 @ 9:34pm
Posts: 2