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The Sims has 25 years of experience, and they never got it right.
you would have to add too much for the different sizes so that no strange deformations occur. So I would be surprised if Inzoi it is built in the game that young adults can have different heights. without the animation looking weird.
but I agree with you, the sliders in character editor could be more, the body shapes are still quite limited.
You can absolutely do it but it would require more work. The Sims didn't do it because EA hates spending money. Essentially you take animations for characters of different sizes and the game engine blends them to make them work for different size characters. Unreal and Unity 3d both have native tools and support for this, including ways for interactions to be adjusted. But it does require more animations.
IMO it would be worth it. Life Sims have a lot of people in them and it looks more natural when you people of different sizes.
2. trying to build detailed animations to fit the bodyshape of the individual will likely be time consuming to do, it's not like the animations can scale with bodyshape. something like that might take time to really sort out.
It doesn't seem to introduce bugs at all. A lot of games use animation blending to streamline the process and share animations between skeletons.
But the cost is definitely a factor.