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Inzoi has only has had about 5'000 concurrent players ever since about two days after it's release, not a million, selling a million copies and then only getting 5,000 people to play the game two days latter only goes to show the game is unplayable, like OP says
you mean Krafton has made us pay $40 to play test their broken game so they didn't have to pay a QA team to do it. There, fixed it.
This attitude that we are supposed to be honored that a $12 billion company is charging us to play test core features is compete and utter garbage.