inZOI
Married zois constantly bicker even with good karma?
My newly married zois who are about to finally have their wedding event constantly fight, to the point they won’t even kiss on the forehead. The smart zoi description input works with their inner thoughts (how they cherish and love each other etc) but at the same time they will insult and bicker nonstop, to where I want to break them up already.

I noticed soon as zois get married, it’s hell from day one. How the heck am I suppose to immerse myself in what seems to be a start of a hateful marriage? I get them to make up but they will quickly bicker again if I look away for 2 seconds!

They haven’t even consummated yet because they go from 100% lovebirds to complete enemies. At this point I hate the npc I ended up picking and I took my time getting to know the city singles.

Is there some trick I need to do to stop them from possibly hating one another, or worse cause some type of infidelity? I’m not having fun :sad_seagull:
Originally posted by ⚡Syn[@]⚡:
Koreans love drama stories.
but I think that is unintentional the % of evil actions are extremely much higher. then the good ones so that the random system uses more the evil action than the good.
and Smart Zoi is not working properly yet also because of this. things still need to be fine-tuned. that the random system uses the action more relational
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Showing 1-15 of 67 comments
Misogree Apr 18 @ 11:08am 
exact thing is happening to my family. Since there's no real way to tell if two people are compatible in game, I just tend to cancel most arguments my zois want to make with eachother.
Jenaverse Apr 18 @ 12:12pm 
Originally posted by Misogree:
exact thing is happening to my family. Since there's no real way to tell if two people are compatible in game, I just tend to cancel most arguments my zois want to make with eachother.

Yeah I’ve been cancelling them too. It’s sad to hear it’s happening to others gameplay too, sigh.
ayienchan Apr 18 @ 12:56pm 
Having this problem with my zoi first marriage, suddenly I realized their green bar on the bottom. To get back to loving fuh it’s taking forever. Spamming affection interactions seem helping faster. Now I keep canceling their arguments too whenever I catch them
My family is doing great. I don't let them wander into the BS with other Zois, I will from time to time let other Zoi visit. I control my Zois Schedules, that is a MUST. My family of 4 gets alone well. Dad and Mom has College Degrees, Dad is a Partner in the law firm, Mom is a Senior Lawyer in the same firm, both 2 sons are in grade school and I disabled the aging option. So I can play pretty much for ever :).
Vailimo Apr 18 @ 2:50pm 
Why does it bother you so much? I see it as a bit of drama that happens in any family. Besides, as easy as it is to improve relationships (even if you set the progress of relationships to a minimum) I don't see the problem. I would be bored by the opposite, static and rigid relationships.

Mind you, the way it works now is very obvious and not subtle at all. I suppose when some kind of incompatibility between traits or tastes is implemented it will be less blatant. But that they've made it so that relationships vary, that's clear.

What wilsmith24 says seems to work or is just a coincidence but preparing for times when all the family members go to the same place (for example on weekends, I usually take them to the beach in bliss bay) makes those little conflicts diminish for a while.
Last edited by Vailimo; Apr 18 @ 2:52pm
Lochar Apr 18 @ 2:57pm 
Originally posted by ayienchan:
Having this problem with my zoi first marriage, suddenly I realized their green bar on the bottom. To get back to loving fuh it’s taking forever. Spamming affection interactions seem helping faster. Now I keep canceling their arguments too whenever I catch them

I had this as well and drives me bonkers, altho in my case I left them to play another family to get them situated and came back.

So can take half day to actually romance them to max, get married , yet left alone they go negative to the point of estranged on their own. Now reconciling doesnt build up that much, but the funny part? get rejected for forehead kiss but can hit the sack with no problem, finish and still reject forehead kiss.

Definately needs tuning or allow to have kids with no marriage involved.
Vailimo Apr 18 @ 3:38pm 
Originally posted by Lochar:
Definately needs tuning or allow to have kids with no marriage involved.

That's for sure, I guess they will make it more related to traits and tastes. And about the second thing, I can't wait for them to implement it to make a game with a single-parent family with female zoi with children of different fathers. It's a classic when I play sim-style games. And one of the few times I get a female character.
Miomazi Apr 18 @ 4:01pm 
Someone accidentally turned the realism up to 11
Originally posted by Vailimo:
Why does it bother you so much? I see it as a bit of drama that happens in any family. Besides, as easy as it is to improve relationships (even if you set the progress of relationships to a minimum) I don't see the problem. I would be bored by the opposite, static and rigid relationships.

Mind you, the way it works now is very obvious and not subtle at all. I suppose when some kind of incompatibility between traits or tastes is implemented it will be less blatant. But that they've made it so that relationships vary, that's clear.

What wilsmith24 says seems to work or is just a coincidence but preparing for times when all the family members go to the same place (for example on weekends, I usually take them to the beach in bliss bay) makes those little conflicts diminish for a while.

The problem is the programming of the game’s AI and its autonomy. I don’t want to micro-manage the zois that’s not fun for me.

Compatibility?… how the hell to you think they got together before marriage? and the fact that many can force it so quickly within minutes with the interaction system. The game mechanics of it clearly has issues and you over here telling me it’s realistic? Not every relationship irl works this way, sorry you see this as obvious, not all relationships is a kdrama series.
Angel Apr 18 @ 8:54pm 
I have a couple and I didn't bother if they were compatible. One is controlled by me and the other one is controlled by AI. It takes a whole load of my back. It doesn't bother me any more and life still goes on for both. Every Zoi controlled by AI is one headache less for me.
Elvi Apr 18 @ 8:59pm 
Well. It's a life sim.

You can just control both and make them behave rationally, if you don't mind brekaking the realism.
Originally posted by Lochar:
Originally posted by ayienchan:
Having this problem with my zoi first marriage, suddenly I realized their green bar on the bottom. To get back to loving fuh it’s taking forever. Spamming affection interactions seem helping faster. Now I keep canceling their arguments too whenever I catch them

I had this as well and drives me bonkers, altho in my case I left them to play another family to get them situated and came back.

So can take half day to actually romance them to max, get married , yet left alone they go negative to the point of estranged on their own. Now reconciling doesnt build up that much, but the funny part? get rejected for forehead kiss but can hit the sack with no problem, finish and still reject forehead kiss.

Definately needs tuning or allow to have kids with no marriage involved.

I haven’t had them consummate yet as I find the system of how the relationship in this game to be clearly broken, or as you say needs fine tuning.

I don’t want to spend my zois ingame hours just cancelling arguments and focusing on manually fixing the marriage gauge, it’s not ideal gameplay for me. While some find the micro-managing fun, that way is not for everyone. The fact that smart zoi will give my zoi’s inner thoughts positive thoughts but at the same exact time bicker nonstop is clearly broken.
Originally posted by Elvi:
Well. It's a life sim.

You can just control both and make them behave rationally, if you don't mind brekaking the realism.

Umm life sim?

Many of you need to read where my issues is in detail, smart zoi-it’s a broken system that doesn’t go hand in hand with the game’s autonomy. Micro-managing every single household zoi is like texting yourself back and forth irl, it’s not fun lol.
Originally posted by Angel:
I have a couple and I didn't bother if they were compatible. One is controlled by me and the other one is controlled by AI. It takes a whole load of my back. It doesn't bother me any more and life still goes on for both. Every Zoi controlled by AI is one headache less for me.

Yeah, I’ve let the broken AI just take over but it’s clear from some replies here Inzoi AI system is still in baby form and it’s clearly been spoonfed one too many kdrama shows lol.
Angel Apr 18 @ 9:09pm 
Originally posted by Elvi:
Well. It's a life sim.

You can just control both and make them behave rationally, if you don't mind brekaking the realism.
Only robots behave rationally. Humans, like us, will never behave like that.
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Date Posted: Apr 18 @ 9:47am
Posts: 67