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Yeah I’ve been cancelling them too. It’s sad to hear it’s happening to others gameplay too, sigh.
Mind you, the way it works now is very obvious and not subtle at all. I suppose when some kind of incompatibility between traits or tastes is implemented it will be less blatant. But that they've made it so that relationships vary, that's clear.
What wilsmith24 says seems to work or is just a coincidence but preparing for times when all the family members go to the same place (for example on weekends, I usually take them to the beach in bliss bay) makes those little conflicts diminish for a while.
I had this as well and drives me bonkers, altho in my case I left them to play another family to get them situated and came back.
So can take half day to actually romance them to max, get married , yet left alone they go negative to the point of estranged on their own. Now reconciling doesnt build up that much, but the funny part? get rejected for forehead kiss but can hit the sack with no problem, finish and still reject forehead kiss.
Definately needs tuning or allow to have kids with no marriage involved.
That's for sure, I guess they will make it more related to traits and tastes. And about the second thing, I can't wait for them to implement it to make a game with a single-parent family with female zoi with children of different fathers. It's a classic when I play sim-style games. And one of the few times I get a female character.
The problem is the programming of the game’s AI and its autonomy. I don’t want to micro-manage the zois that’s not fun for me.
Compatibility?… how the hell to you think they got together before marriage? and the fact that many can force it so quickly within minutes with the interaction system. The game mechanics of it clearly has issues and you over here telling me it’s realistic? Not every relationship irl works this way, sorry you see this as obvious, not all relationships is a kdrama series.
You can just control both and make them behave rationally, if you don't mind brekaking the realism.
I haven’t had them consummate yet as I find the system of how the relationship in this game to be clearly broken, or as you say needs fine tuning.
I don’t want to spend my zois ingame hours just cancelling arguments and focusing on manually fixing the marriage gauge, it’s not ideal gameplay for me. While some find the micro-managing fun, that way is not for everyone. The fact that smart zoi will give my zoi’s inner thoughts positive thoughts but at the same exact time bicker nonstop is clearly broken.
Umm life sim?
Many of you need to read where my issues is in detail, smart zoi-it’s a broken system that doesn’t go hand in hand with the game’s autonomy. Micro-managing every single household zoi is like texting yourself back and forth irl, it’s not fun lol.
Yeah, I’ve let the broken AI just take over but it’s clear from some replies here Inzoi AI system is still in baby form and it’s clearly been spoonfed one too many kdrama shows lol.