Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I could be wrong, though. When I started gaming in 1998 Flags were rectangles firmly fixed, clothing did not move. I recall early 2000's watching an Nvidia video of cloth and hair simulation, it was awe inspiring to see how far tech was going ...
Watching Naoe's clothing and hair being blown by the wind, watching as leaves and dust particles are also being kicked up by both the wind and her feet (in Assassins Creed Shadows)... it's come a long, long way.
In order to add 'Prams' you would need for the sim/zoi to first acknowledge they are holding/pushing something. So, as I say, we are most likely many years away from these kinds of interactions unless we, as a society, start embracing AI and the amazing applications it can bring to society.
Prams are an idea, carrying babies on their parents front or back are also possible, though i think there are more important aspects to cover like baby-parent bonding and how babies behave, if nappy changing is a mechanic that's needed and so forth.
Babies need to squirm and move around, helps their coordination, promotes body growth, strengths their young muscles. Then there is the teething stage but that comes in the infant stage. Guess we will find out what Krafton do with babies.