inZOI
Relationship Interactions
I find them to be a little... lack luster. I get this won't be everyone's cup of tea, but I've personally always had the most fun with these games by making the characters interact with each other. But it seems there are very few options when you actually do get into a relationship. Aside from the occasional smooch or date, that seems to be the extent of it.

Am I asking too much by requesting more interactions with your potential spouse at least? Rough housing, wrestling, tickling, joking, and teasing would be great additions to the game and make relationships feel more... life-like if nothing else.
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Showing 1-5 of 5 comments
Adngel Mar 30 @ 6:31pm 
I also felt something like that.

There are a good variety of interactions but all them are like "isolated", they feel an action of "do this -> it happens that"

I missed a bit of circumstantials interactions. For example:

- A zoi comes home from work, and the first thing I’d like to ask them is how his day went.
- A zoi is training in an exercise machine, I would like mentor him, or help him.
- A zoi is singing in the street, I would like cheer him up, or boo him (because is singing badly, or is just my nemesis and I wish be mean ¿?).

The social interactions I've seen at the moment, doesn't looks to have any relation with Zois's lives, but more looks to be actions to increase/ decrease their relations values with other zois, with no more consecuence nor conexions.

(Please note that I'm not using the Smart zoi yet, I don't know if that system will fix any of this).
Last edited by Adngel; Mar 30 @ 6:32pm
Lochar Mar 30 @ 6:40pm 
While it's missing interactiions especially group related, sometimes I get surprised that interactions are available with different furntiure. Went on date and 1 of the things was snuggling, but I didnt have a mat for the ground to do it. But couldn't find many couch interactions.

What I would also like is the current interactions have like sims in that if I do this social they can do from sitting together but if do another they have to get up. Lol drove me crazy watching them get up and then sit down, get up and sit down.
Originally posted by Lochar:
While it's missing interactiions especially group related, sometimes I get surprised that interactions are available with different furntiure. Went on date and 1 of the things was snuggling, but I didnt have a mat for the ground to do it. But couldn't find many couch interactions.

What I would also like is the current interactions have like sims in that if I do this social they can do from sitting together but if do another they have to get up. Lol drove me crazy watching them get up and then sit down, get up and sit down.
Yeah, that's been driving me nuts, too.
Shazbot Mar 30 @ 6:44pm 
From what I can tell the interactions all fall under three types.

- Romantic
- Friend
- Business

Now I have not delved much into each one past Romantic.
Experimenting with Romantic I found I could have multiple True Loves at the same time.
They could all be at my place at the same time and I could ask each one for nookie back to back sometimes in front of the other Zois..... none of them cared.

The entire relationship system is nothing more than an illusion of concern.
They will spam you with gifts and slightly stalker'ish texts and that is about it.

You can treat them like dirt and lower the bar... then gaslight them into thinking that you love them again with a few texts and a hug and before you know it they are back on your junk sending gifts and blowing you up with texts about how you are their world.
Legit some serious toxic sh!t.

Also should be mentioned that rate you can go from complete stranger to True Love is beyond unreal and begs the question have any of these developers ever met a woman......

In a game that is supposed to be about relationships..... they mean nothing and serve no purpose past getting in your way of just skilling up.
Any skill you would level out in the world or through interactions can be done at your apartment by interacting with a book or your computer.....

The game right now is a mile wide but an inch deep.
Maybe I have just been playing game too long that I break them down into their systems as I discover them and then after finding the most effective way to do something I can't do it any other way.... instantly crushing any content that may be there, but just not as rewarding.
Last edited by Shazbot; Mar 30 @ 6:45pm
BMCMVOX Mar 30 @ 6:45pm 
Originally posted by Adngel:
I also felt something like that.

There are a good variety of interactions but all them are like "isolated", they feel an action of "do this -> it happens that"

I missed a bit of circumstantials interactions. For example:

- A zoi comes home from work, and the first thing I’d like to ask them is how his day went.
- A zoi is training in an exercise machine, I would like mentor him, or help him.
- A zoi is singing in the street, I would like cheer him up, or boo him (because is singing badly, or is just my nemesis and I wish be mean ¿?).

The social interactions I've seen at the moment, doesn't looks to have any relation with Zois's lives, but more looks to be actions to increase/ decrease their relations values with other zois, with no more consecuence nor conexions.

(Please note that I'm not using the Smart zoi yet, I don't know if that system will fix any of this).

Gets home from work "let me tell you about Kpop Stocks and whats in the secret sauce".
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Date Posted: Mar 30 @ 6:17pm
Posts: 5